Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PhysicalVolumeSearchScene.hh
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25//
26//
27// $Id$
28//
29//
30// John Allison 10th August 1998.
31// An artificial scene to find physical volumes.
32
33#ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
34#define G4PHYSICALVOLUMESEARCHSCENE_HH
35
36#include "G4VGraphicsScene.hh"
37#include "G4VisExtent.hh"
38#include "G4Box.hh"
39#include "G4Cons.hh"
40#include "G4Tubs.hh"
41#include "G4Trd.hh"
42#include "G4Trap.hh"
43#include "G4Sphere.hh"
44#include "G4Para.hh"
45#include "G4Torus.hh"
46#include "G4Polycone.hh"
47#include "G4Polyhedra.hh"
48#include "G4VPhysicalVolume.hh"
49#include "G4LogicalVolume.hh"
51
53
54public:
57 const G4String& requiredPhysicalVolumeName,
58 G4int requiredCopyNo);
60 void PreAddSolid (const G4Transform3D& objectTransformation,
61 const G4VisAttributes&);
62 void PostAddSolid ();
63 void AddSolid (const G4Box& solid) {FindVolume (solid);}
64 void AddSolid (const G4Cons & solid) {FindVolume (solid);}
65 void AddSolid (const G4Tubs& solid) {FindVolume (solid);}
66 void AddSolid (const G4Trd& solid) {FindVolume (solid);}
67 void AddSolid (const G4Trap& solid) {FindVolume (solid);}
68 void AddSolid (const G4Sphere& solid) {FindVolume (solid);}
69 void AddSolid (const G4Para& solid) {FindVolume (solid);}
70 void AddSolid (const G4Torus& solid) {FindVolume (solid);}
71 void AddSolid (const G4Polycone& solid) {FindVolume (solid);}
72 void AddSolid (const G4Polyhedra& solid) {FindVolume (solid);}
73 void AddSolid (const G4VSolid& solid) {FindVolume (solid);}
74 void AddCompound (const G4VTrajectory&) {}
75 void AddCompound (const G4VHit&) {}
76 void AddCompound (const G4VDigi&) {}
78
79 const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>&
84
85 ////////////////////////////////////////////////////////////////
86 // Functions not used but required by the abstract interface.
87
88 virtual void BeginPrimitives (const G4Transform3D&) {}
89 virtual void EndPrimitives () {}
90 virtual void BeginPrimitives2D (const G4Transform3D&) {}
91 virtual void EndPrimitives2D () {}
92 virtual void AddPrimitive (const G4Polyline&) {}
93 virtual void AddPrimitive (const G4Scale&) {}
94 virtual void AddPrimitive (const G4Text&) {}
95 virtual void AddPrimitive (const G4Circle&) {}
96 virtual void AddPrimitive (const G4Square&) {}
97 virtual void AddPrimitive (const G4Polymarker&) {}
98 virtual void AddPrimitive (const G4Polyhedron&) {}
99 virtual void AddPrimitive (const G4NURBS&) {}
100
101private:
102 void FindVolume (const G4VSolid&);
103 const G4PhysicalVolumeModel* fpPVModel;
104 G4String fRequiredPhysicalVolumeName;
105 G4int fRequiredCopyNo;
106 const G4Transform3D* fpCurrentObjectTransformation;
107 std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>
108 fFoundFullPVPath; // Found full path.
109 G4int fFoundDepth; // Found depth.
110 G4VPhysicalVolume* fpFoundPV; // Found physical volume.
111 G4LogicalVolume* fpFoundLV; // Found logical volume.
112 G4Transform3D fFoundObjectTransformation; // Found transformation.
113 G4bool fMultipleOccurrence;
114};
115
116#include "G4PhysicalVolumeSearchScene.icc"
117
118#endif
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
Definition: G4Box.hh:55
Definition: G4Cons.hh:75
Definition: G4Para.hh:77
virtual void AddPrimitive(const G4Polymarker &)
void AddSolid(const G4Polyhedra &solid)
void AddSolid(const G4Torus &solid)
void AddCompound(const G4THitsMap< G4double > &)
virtual void AddPrimitive(const G4Square &)
virtual void BeginPrimitives(const G4Transform3D &)
virtual void AddPrimitive(const G4Scale &)
virtual void AddPrimitive(const G4Circle &)
G4VPhysicalVolume * GetFoundVolume() const
virtual void AddPrimitive(const G4Text &)
virtual void BeginPrimitives2D(const G4Transform3D &)
virtual void AddPrimitive(const G4Polyhedron &)
void AddSolid(const G4Polycone &solid)
virtual void AddPrimitive(const G4Polyline &)
void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4NURBS &)
const G4Transform3D & GetFoundTransformation() const
void AddSolid(const G4VSolid &solid)
const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > & GetFoundFullPVPath() const
void AddSolid(const G4Sphere &solid)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
Definition: G4Text.hh:73
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:77
Definition: G4VHit.hh:49