Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VSolid.hh
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25//
26//
27// $Id$
28//
29//
30// class G4VSolid
31//
32// Class description:
33//
34// Abstract base class for solids, physical shapes that can be tracked through.
35// Each solid has a name, and the constructors and destructors automatically
36// add and subtract them from the G4SolidStore, a singleton `master' List
37// of available solids.
38//
39// This class defines, but does not implement, functions to compute
40// distances to/from the shape. Functions are also defined
41// to check whether a point is inside the shape, to return the
42// surface normal of the shape at a given point, and to compute
43// the extent of the shape. [see descriptions below]
44//
45// Some protected/private utility functions are implemented for the
46// clipping of regions for the computation of a solid's extent. Note that
47// the clipping mechanism is presently inefficient.
48//
49// Some visualization/graphics functions are also defined.
50//
51// Member Data:
52//
53// G4String fshapeName
54// - Name for this solid.
55
56// History:
57// 12.04.00 J.Allison Implemented GetExtent() in terms of CalculateExtent()
58// 17.06.98 J.Apostolakis Added pure virtual function GetEntityType()
59// 26.07.96 P.Kent Added ComputeDimensions for replication mechanism
60// 27.03.96 J.Allison Methods for visualisation
61// 30.06.95 P.Kent Initial version, no scoping or visualisation functions
62// --------------------------------------------------------------------
63#ifndef G4VSOLID_HH
64#define G4VSOLID_HH
65
66#include "G4Types.hh"
67#include "G4String.hh"
68#include "geomdefs.hh"
69
71class G4VoxelLimits;
72
75
77class G4Polyhedron;
78class G4NURBS;
79class G4VisExtent;
81
82#include "G4ThreeVector.hh"
83#include <vector>
84
85typedef std::vector<G4ThreeVector> G4ThreeVectorList;
87
89{
90 public: // with description
91
92 G4VSolid(const G4String& name);
93 // Creates a new shape, with the supplied name. No provision is made
94 // for sharing a common name amongst multiple classes.
95 virtual ~G4VSolid();
96 // Default destructor.
97
98 inline G4bool operator==( const G4VSolid& s ) const;
99 // Return true only if addresses are the same.
100
101 friend std::ostream& operator<< ( std::ostream& os, const G4VSolid& e );
102 // Streaming operator, using DumpInfo().
103
104 inline G4String GetName() const;
105 // Returns the current shape's name.
106 inline void SetName(const G4String& name);
107 // Sets the current shape's name.
108
109 inline G4double GetTolerance() const;
110 // Returns the cached geometrical tolerance.
111
112 virtual G4bool CalculateExtent(const EAxis pAxis,
113 const G4VoxelLimits& pVoxelLimit,
114 const G4AffineTransform& pTransform,
115 G4double& pMin, G4double& pMax) const = 0;
116 // Calculate the minimum and maximum extent of the solid, when under the
117 // specified transform, and within the specified limits. If the solid
118 // is not intersected by the region, return false, else return true.
119
120 virtual EInside Inside(const G4ThreeVector& p) const = 0;
121 // Returns kOutside if the point at offset p is outside the shapes
122 // boundaries plus Tolerance/2, kSurface if the point is <= Tolerance/2
123 // from a surface, otherwise kInside.
124
125 virtual G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const = 0;
126 // Returns the outwards pointing unit normal of the shape for the
127 // surface closest to the point at offset p.
128
130 const G4ThreeVector& v) const = 0;
131 // Return the distance along the normalised vector v to the shape,
132 // from the point at offset p. If there is no intersection, return
133 // kInfinity. The first intersection resulting from `leaving' a
134 // surface/volume is discarded. Hence, it is tolerant of points on
135 // the surface of the shape.
136
137 virtual G4double DistanceToIn(const G4ThreeVector& p) const = 0;
138 // Calculate the distance to the nearest surface of a shape from an
139 // outside point. The distance can be an underestimate.
140
142 const G4ThreeVector& v,
143 const G4bool calcNorm=false,
144 G4bool *validNorm=0,
145 G4ThreeVector *n=0) const = 0;
146 // Return the distance along the normalised vector v to the shape,
147 // from a point at an offset p inside or on the surface of the shape.
148 // Intersections with surfaces, when the point is < Tolerance/2 from a
149 // surface must be ignored.
150 // If calcNorm==true:
151 // validNorm set true if the solid lies entirely behind or on the
152 // exiting surface.
153 // n set to exiting outwards normal vector (undefined Magnitude).
154 // validNorm set to false if the solid does not lie entirely behind
155 // or on the exiting surface
156 // If calcNorm==false:
157 // validNorm and n are unused.
158 //
159 // Must be called as solid.DistanceToOut(p,v) or by specifying all
160 // the parameters.
161
162 virtual G4double DistanceToOut(const G4ThreeVector& p) const = 0;
163 // Calculate the distance to the nearest surface of a shape from an
164 // inside point. The distance can be an underestimate.
165
166
168 const G4int n,
169 const G4VPhysicalVolume* pRep);
170 // Throw exception if ComputeDimensions called frrom an illegal
171 // derived class.
172
173 virtual G4double GetCubicVolume();
174 // Returns an estimation of the solid volume in internal units.
175 // This method may be overloaded by derived classes to compute the
176 // exact geometrical quantity for solids where this is possible,
177 // or anyway to cache the computed value.
178 // Note: the computed value is NOT cached.
179
180 virtual G4double GetSurfaceArea();
181 // Return an estimation of the solid surface area in internal units.
182 // This method may be overloaded by derived classes to compute the
183 // exact geometrical quantity for solids where this is possible,
184 // or anyway to cache the computed value.
185 // Note: the computed value is NOT cached.
186
187 virtual G4GeometryType GetEntityType() const = 0;
188 // Provide identification of the class of an object.
189 // (required for persistency and STEP interface)
190
191 virtual G4ThreeVector GetPointOnSurface() const;
192 // Returns a random point located on the surface of the solid.
193 // Points returned are not necessarily uniformly distributed.
194
195 virtual G4VSolid* Clone() const;
196 // Returns a pointer of a dynamically allocated copy of the solid.
197 // Returns NULL pointer with warning in case the concrete solid does not
198 // implement this method. The caller has responsibility for ownership.
199
200 virtual std::ostream& StreamInfo(std::ostream& os) const = 0;
201 // Dumps contents of the solid to a stream.
202 inline void DumpInfo() const;
203 // Dumps contents of the solid to the standard output.
204
205 // Visualization functions
206
207 virtual void DescribeYourselfTo (G4VGraphicsScene& scene) const = 0;
208 // A "double dispatch" function which identifies the solid
209 // to the graphics scene.
210 virtual G4VisExtent GetExtent () const;
211 // Provide extent (bounding box) as possible hint to the graphics view.
212 virtual G4Polyhedron* CreatePolyhedron () const;
213 virtual G4NURBS* CreateNURBS () const;
214 // Create a G4Polyhedron/G4NURBS/... (It is the caller's responsibility
215 // to delete it). A null pointer means "not created".
216 virtual G4Polyhedron* GetPolyhedron () const;
217 // Smart access function - creates on request and stores for future
218 // access. A null pointer means "not available".
219
220 virtual const G4VSolid* GetConstituentSolid(G4int no) const;
222 // If the solid is made up from a Boolean operation of two solids,
223 // return the "no" solid. If the solid is not a "Boolean", return 0.
224
225 virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const;
227 // If the solid is a "G4DisplacedSolid", return a self pointer
228 // else return 0.
229
230 public: // without description
231
232 G4VSolid(__void__&);
233 // Fake default constructor for usage restricted to direct object
234 // persistency for clients requiring preallocation of memory for
235 // persistifiable objects.
236
237 G4VSolid(const G4VSolid& rhs);
238 G4VSolid& operator=(const G4VSolid& rhs);
239 // Copy constructor and assignment operator.
240
241 protected: // with description
242
244 const G4VoxelLimits& pVoxelLimit,
245 const EAxis pAxis,
246 G4double& pMin, G4double& pMax) const;
247 // Calculate the maximum and minimum extents of the convex polygon
248 // pPolygon along the axis pAxis, within the limits pVoxelLimit.
249 //
250 // If the minimum is <pMin pMin is set to the new minimum.
251 // If the maximum is >pMax pMax is set to the new maximum.
252 //
253 // Modifications to pPolygon are made - it is left in an undefined state.
254
255 void ClipCrossSection(G4ThreeVectorList* pVertices,
256 const G4int pSectionIndex,
257 const G4VoxelLimits& pVoxelLimit,
258 const EAxis pAxis,
259 G4double& pMin, G4double& pMax) const;
260 // Calculate the maximum and minimum extents of the polygon described
261 // by the vertices: pSectionIndex->pSectionIndex+1->
262 // pSectionIndex+2->pSectionIndex+3->pSectionIndex
263 // in the List pVertices.
264 //
265 // If the minimum is <pMin pMin is set to the new minimum.
266 // If the maximum is >pMax pMax is set to the new maximum.
267 //
268 // No modifications are made to pVertices.
269
271 const G4int pSectionIndex,
272 const G4VoxelLimits& pVoxelLimit,
273 const EAxis pAxis,
274 G4double& pMin, G4double& pMax) const;
275 // Calculate the maximum and minimum extents of the polygons
276 // joining the CrossSections at pSectionIndex->pSectionIndex+3 and
277 // pSectionIndex+4->pSectionIndex7
278 // in the List pVertices, within the boundaries of the voxel limits
279 // pVoxelLimit.
280 //
281 // If the minimum is <pMin pMin is set to the new minimum.
282 // If the maximum is >pMax pMax is set to the new maximum.
283 //
284 // No modifications are made to pVertices.
285
286 void ClipPolygon( G4ThreeVectorList& pPolygon,
287 const G4VoxelLimits& pVoxelLimit,
288 const EAxis pAxis ) const;
289 // Clip the specified convex polygon to the given limits, where
290 // the polygon is described by the vertices at (0),(1),...,(n),(0) in
291 // pPolygon.
292 // If the polygon is completely clipped away, the polygon is cleared.
293
294
295 G4double EstimateCubicVolume(G4int nStat, G4double epsilon) const;
296 // Calculate cubic volume based on Inside() method.
297 // Accuracy is limited by the second argument or the statistics
298 // expressed by the first argument.
299
300 G4double EstimateSurfaceArea(G4int nStat, G4double ell) const;
301 // Calculate surface area only based on Inside() method.
302 // Accuracy is limited by the second argument or the statistics
303 // expressed by the first argument.
304
305 protected:
306
307 G4double kCarTolerance; // Cached geometrical tolerance
308
309 private:
310
311 void ClipPolygonToSimpleLimits(G4ThreeVectorList& pPolygon,
312 G4ThreeVectorList& outputPolygon,
313 const G4VoxelLimits& pVoxelLimit ) const;
314 // Clip the specified convex polygon to the given limits, storing the
315 // result in outputPolygon. The voxel limits must be limited in one
316 // *plane* only: This is achieved by having only x or y or z limits,
317 // and either the minimum or maximum limit set to -+kInfinity
318 // respectively.
319
320 G4String fshapeName; // Name
321};
322
323#include "G4VSolid.icc"
324
325#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
std::vector< G4ThreeVector > G4ThreeVectorList
Definition: G4VSolid.hh:85
G4String G4GeometryType
Definition: G4VSolid.hh:86
G4double EstimateSurfaceArea(G4int nStat, G4double ell) const
Definition: G4VSolid.cc:261
G4String GetName() const
virtual G4VSolid * Clone() const
Definition: G4VSolid.cc:322
virtual const G4VSolid * GetConstituentSolid(G4int no) const
Definition: G4VSolid.cc:167
virtual ~G4VSolid()
Definition: G4VSolid.cc:101
virtual std::ostream & StreamInfo(std::ostream &os) const =0
void ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const
Definition: G4VSolid.cc:376
G4double EstimateCubicVolume(G4int nStat, G4double epsilon) const
Definition: G4VSolid.cc:203
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0
virtual G4VisExtent GetExtent() const
Definition: G4VSolid.cc:619
virtual G4NURBS * CreateNURBS() const
Definition: G4VSolid.cc:642
G4double GetTolerance() const
virtual EInside Inside(const G4ThreeVector &p) const =0
virtual void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
Definition: G4VSolid.cc:137
void SetName(const G4String &name)
void DumpInfo() const
G4double kCarTolerance
Definition: G4VSolid.hh:307
friend std::ostream & operator<<(std::ostream &os, const G4VSolid &e)
Definition: G4VSolid.cc:128
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const =0
virtual G4ThreeVector GetPointOnSurface() const
Definition: G4VSolid.cc:152
virtual void DescribeYourselfTo(G4VGraphicsScene &scene) const =0
void ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const
Definition: G4VSolid.cc:492
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const =0
virtual G4Polyhedron * GetPolyhedron() const
Definition: G4VSolid.cc:647
virtual G4double DistanceToOut(const G4ThreeVector &p) const =0
virtual G4Polyhedron * CreatePolyhedron() const
Definition: G4VSolid.cc:637
G4VSolid & operator=(const G4VSolid &rhs)
Definition: G4VSolid.cc:110
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0
virtual const G4DisplacedSolid * GetDisplacedSolidPtr() const
Definition: G4VSolid.cc:173
virtual G4double GetCubicVolume()
Definition: G4VSolid.cc:188
void ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const
Definition: G4VSolid.cc:345
G4bool operator==(const G4VSolid &s) const
virtual G4double GetSurfaceArea()
Definition: G4VSolid.cc:248
void CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const
Definition: G4VSolid.cc:425
virtual G4double DistanceToIn(const G4ThreeVector &p) const =0
virtual G4GeometryType GetEntityType() const =0
EAxis
Definition: geomdefs.hh:54
EInside
Definition: geomdefs.hh:58