Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VGraphicsScene.hh
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25//
26//
27// $Id$
28// John Allison 19th July 1996
29//
30// Class Description:
31// Abstract interface class for a graphics scene handler.
32// It is a minimal scene handler for the GEANT4 kernel.
33// See G4VSceneHandler for a fuller description. G4VSceneHandler is
34// the full abstract interface to graphics systems.
35
36#ifndef G4VGRAPHICSSCENE_HH
37#define G4VGRAPHICSSCENE_HH
38
39#include "globals.hh"
40#include "G4Transform3D.hh"
41
42class G4VisAttributes;
43class G4VSolid;
44class G4Box;
45class G4Cons;
46class G4Tubs;
47class G4Trd;
48class G4Trap;
49class G4Sphere;
50class G4Ellipsoid;
51class G4Para;
52class G4Torus;
54class G4Polycone;
55class G4Polyhedra;
56class G4VTrajectory;
57class G4VHit;
58class G4VDigi;
59template <typename T> class G4THitsMap;
60class G4Polyline;
61class G4Scale;
62class G4Text;
63class G4Circle;
64class G4Square;
65class G4Polymarker;
66class G4Polyhedron;
67class G4NURBS;
68
70
71public: // With description
72
74 virtual ~G4VGraphicsScene();
75
76 ///////////////////////////////////////////////////////////////////
77 // Methods for adding solids to the scene handler. They
78 // must always be called in the triplet PreAddSolid, AddSolid and
79 // PostAddSolid. The transformation and visualization attributes
80 // must be set by the call to PreAddSolid. A possible default
81 // implementation is to request the solid to provide a G4Polyhedron
82 // or similar primitive - see, for example, G4VSceneHandler in the
83 // Visualization Category.
84
85 virtual void PreAddSolid (const G4Transform3D& objectTransformation,
86 const G4VisAttributes& visAttribs) = 0;
87 // objectTransformation is the transformation in the world
88 // coordinate system of the object about to be added, and
89 // visAttribs is its visualization attributes.
90
91 virtual void PostAddSolid () = 0;
92
93 virtual void AddSolid (const G4Box&) = 0;
94 virtual void AddSolid (const G4Cons&) = 0;
95 virtual void AddSolid (const G4Tubs&) = 0;
96 virtual void AddSolid (const G4Trd&) = 0;
97 virtual void AddSolid (const G4Trap&) = 0;
98 virtual void AddSolid (const G4Sphere&) = 0;
99 virtual void AddSolid (const G4Para&) = 0;
100 virtual void AddSolid (const G4Torus&) = 0;
101 virtual void AddSolid (const G4Polycone&) = 0;
102 virtual void AddSolid (const G4Polyhedra&) = 0;
103 virtual void AddSolid (const G4VSolid&) = 0; // For solids not above.
104
105 ///////////////////////////////////////////////////////////////////
106 // Methods for adding "compound" GEANT4 objects to the scene
107 // handler. These methods may either (a) invoke "user code" that
108 // uses the "user interface", G4VVisManager (see, for example,
109 // G4VSceneHandler in the Visualization Category, which for
110 // trajectories uses G4VTrajectory::DrawTrajectory, via
111 // G4TrajectoriesModel in the Modeling Category) or (b) invoke
112 // AddPrimitives below (between calls to Begin/EndPrimitives) or (c)
113 // use graphics-system-specific code or (d) any combination of the
114 // above.
115
116 virtual void AddCompound (const G4VTrajectory&) = 0;
117 virtual void AddCompound (const G4VHit&) = 0;
118 virtual void AddCompound (const G4VDigi&) = 0;
119 virtual void AddCompound (const G4THitsMap<G4double>&) = 0;
120
121 ///////////////////////////////////////////////////////////////////
122 // Methods for adding graphics primitives to the scene handler. A
123 // sequence of calls to AddPrimitive must be sandwiched between
124 // calls to BeginPrimitives and EndPrimitives. A sequence is any
125 // number of calls that have the same transformation.
126
127 virtual void BeginPrimitives
128 (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
129 // objectTransformation is the transformation in the world
130 // coordinate system of the object about to be added.
131
132 virtual void EndPrimitives () = 0;
133
134 virtual void BeginPrimitives2D
135 (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
136
137 virtual void EndPrimitives2D () = 0;
138 // The x,y coordinates of the primitives passed to AddPrimitive are
139 // intrepreted as screen coordinates, -1 < x,y < 1. The
140 // z-coordinate is ignored.
141
142 virtual void AddPrimitive (const G4Polyline&) = 0;
143 virtual void AddPrimitive (const G4Scale&) = 0;
144 virtual void AddPrimitive (const G4Text&) = 0;
145 virtual void AddPrimitive (const G4Circle&) = 0;
146 virtual void AddPrimitive (const G4Square&) = 0;
147 virtual void AddPrimitive (const G4Polymarker&) = 0;
148 virtual void AddPrimitive (const G4Polyhedron&) = 0;
149 virtual void AddPrimitive (const G4NURBS&) = 0;
150
151};
152
153#endif
HepGeom::Transform3D G4Transform3D
Definition: G4Box.hh:55
Definition: G4Cons.hh:75
Definition: G4Para.hh:77
Definition: G4Text.hh:73
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:77
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddPrimitive(const G4Square &)=0
virtual void AddPrimitive(const G4Text &)=0
virtual void EndPrimitives2D()=0
virtual void AddPrimitive(const G4Polymarker &)=0
virtual void AddCompound(const G4VHit &)=0
virtual void AddPrimitive(const G4Scale &)=0
virtual void AddCompound(const G4VTrajectory &)=0
virtual void AddSolid(const G4Cons &)=0
virtual void AddCompound(const G4VDigi &)=0
virtual void AddSolid(const G4Tubs &)=0
virtual void AddSolid(const G4Trd &)=0
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void PostAddSolid()=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual void AddPrimitive(const G4Polyhedron &)=0
virtual void AddSolid(const G4Polyhedra &)=0
virtual void AddPrimitive(const G4NURBS &)=0
virtual void AddSolid(const G4VSolid &)=0
virtual void AddCompound(const G4THitsMap< G4double > &)=0
virtual void AddSolid(const G4Box &)=0
virtual void EndPrimitives()=0
virtual void AddSolid(const G4Para &)=0
virtual void AddPrimitive(const G4Circle &)=0
virtual void AddSolid(const G4Polycone &)=0
virtual ~G4VGraphicsScene()
virtual void AddSolid(const G4Trap &)=0
virtual void AddSolid(const G4Sphere &)=0
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0
virtual void AddSolid(const G4Torus &)=0
Definition: G4VHit.hh:49