Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4LogicalVolumeModel.cc
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1//
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25//
26//
27// $Id$
28//
29//
30// John Allison 26th July 1999.
31// Model for logical volumes.
32
34
35#include "G4VSolid.hh"
36#include "G4LogicalVolume.hh"
37#include "G4PVPlacement.hh"
39#include "G4VGraphicsScene.hh"
40#include "G4DrawVoxels.hh"
42#include "G4VReadOutGeometry.hh"
43
45(G4LogicalVolume* pLV,
46 G4int soughtDepth,
47 G4bool booleans,
48 G4bool voxels,
49 G4bool readout,
50 const G4Transform3D& modelTransformation,
51 const G4ModelingParameters* pMP):
52 // Instantiate a G4PhysicalVolumeModel with a G4PVPlacement to
53 // represent this logical volume. It has no rotation and a null
54 // translation so that the logical volume will be seen in its own
55 // reference system. It will be added to the physical volume store
56 // but it will not be part of the normal geometry heirarchy so it
57 // has no mother.
59(new G4PVPlacement (0, // No rotation.
60 G4ThreeVector(), // Null traslation.
61 "PhysVol representation of LogVol " + pLV -> GetName (),
62 pLV,
63 0, // No mother.
64 false, // Not "MANY".
65 0), // Copy number.
66 soughtDepth,
67 modelTransformation,
68 pMP,
69 true), // Use full extent.
70 fpLV (pLV),
71 fBooleans (booleans),
72 fVoxels (voxels),
73 fReadout (readout)
74{
75 fType = "G4LogicalVolumeModel";
76 fGlobalTag = fpLV -> GetName ();
77 fGlobalDescription = "G4LogicalVolumeModel " + fGlobalTag;
78}
79
81
83(G4VGraphicsScene& sceneHandler) {
84
85 // Store current modeling parameters and ensure nothing is culled.
86 const G4ModelingParameters* tmpMP = fpMP;
87 G4ModelingParameters nonCulledMP;
88 if (fpMP) nonCulledMP = *fpMP;
89 nonCulledMP.SetCulling (false);
90 fpMP = &nonCulledMP;
92 fpMP = tmpMP;
93
94 if (fVoxels) {
96 // Add Voxels.
97 G4DrawVoxels dv;
99 dv.CreatePlacedPolyhedra (fpTopPV -> GetLogicalVolume ());
100 for (size_t i = 0; i < pPPL -> size (); i++) {
101 const G4Transform3D& transform = (*pPPL)[i].GetTransform ();
102 const G4Polyhedron& polyhedron = (*pPPL)[i].GetPolyhedron ();
103 sceneHandler.BeginPrimitives (transform);
104 sceneHandler.AddPrimitive (polyhedron);
105 sceneHandler.EndPrimitives ();
106 }
107 delete pPPL;
108 }
109 }
110
111 if (fReadout) {
112 // Draw readout geometry...
114 if (sd) {
115 G4VReadOutGeometry* roGeom = sd->GetROgeometry();
116 if (roGeom) {
117 G4VPhysicalVolume* roWorld = roGeom->GetROWorld();
118 G4cout << "Readout geometry \"" << roGeom->GetName()
119 << "\" with top physical volume \""
120 << roWorld->GetName()
121 << "\"" << G4endl;
122 G4PhysicalVolumeModel pvModel(roWorld);
124 pvModel.DescribeYourselfTo(sceneHandler);
125 }
126 }
127 }
128}
129
130// This called from G4PhysicalVolumeModel::DescribeAndDescend by the
131// virtual function mechanism.
133(const G4Transform3D& theAT,
134 G4VSolid* pSol,
135 const G4VisAttributes* pVisAttribs,
136 G4VGraphicsScene& sceneHandler) {
137
138 if (fBooleans) {
139 // Look for "constituents". Could be a Boolean solid.
140 G4VSolid* pSol0 = pSol -> GetConstituentSolid (0);
141 if (pSol0) { // Composite solid...
142 G4VSolid* pSol1 = pSol -> GetConstituentSolid (1);
143 if (!pSol1) {
145 ("G4PhysicalVolumeModel::DescribeSolid",
146 "modeling0001", FatalException,
147 "2nd component solid in Boolean is missing.");
148 }
149 // Draw these constituents white and "forced wireframe"...
150 G4VisAttributes constituentAttributes;
151 constituentAttributes.SetForceWireframe(true);
152 DescribeSolid (theAT, pSol0, &constituentAttributes, sceneHandler);
153 DescribeSolid (theAT, pSol1, &constituentAttributes, sceneHandler);
154 }
155 }
156
157 // In any case draw the original/resultant solid...
158 sceneHandler.PreAddSolid (theAT, *pVisAttribs);
159 pSol -> DescribeYourselfTo (sceneHandler);
160 sceneHandler.PostAddSolid ();
161}
@ FatalException
std::vector< G4PlacedPolyhedron > G4PlacedPolyhedronList
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
G4PlacedPolyhedronList * CreatePlacedPolyhedra(const G4LogicalVolume *) const
void DescribeYourselfTo(G4VGraphicsScene &)
G4LogicalVolumeModel(G4LogicalVolume *, G4int soughtDepth=1, G4bool booleans=true, G4bool voxels=true, G4bool readout=true, const G4Transform3D &modelTransformation=G4Transform3D(), const G4ModelingParameters *=0)
void DescribeSolid(const G4Transform3D &theAT, G4VSolid *pSol, const G4VisAttributes *pVisAttribs, G4VGraphicsScene &sceneHandler)
G4VSensitiveDetector * GetSensitiveDetector() const
G4SmartVoxelHeader * GetVoxelHeader() const
void SetCulling(G4bool)
G4VPhysicalVolume * fpTopPV
void DescribeYourselfTo(G4VGraphicsScene &)
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void PostAddSolid()=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual void EndPrimitives()=0
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0
void SetModelingParameters(const G4ModelingParameters *)
G4String fGlobalDescription
Definition: G4VModel.hh:110
G4String fType
Definition: G4VModel.hh:108
const G4ModelingParameters * fpMP
Definition: G4VModel.hh:113
G4String fGlobalTag
Definition: G4VModel.hh:109
G4LogicalVolume * GetLogicalVolume() const
const G4String & GetName() const
G4VPhysicalVolume * GetROWorld() const
G4String GetName() const
G4VReadOutGeometry * GetROgeometry() const
void SetForceWireframe(G4bool)
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
Definition: G4Exception.cc:41