Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ILawCommonTruncatedExp.hh
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1//
2// ********************************************************************
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24// ********************************************************************
25//
26//
27//
28// ---------------------------------------------------------------
29//
30// G4ILawCommonTruncatedExp
31//
32// Class Description:
33// A G4VBiasingInteractionLaw representing a truncated exponential
34// law : an exponential law acting on [0,L] segment. This law is
35// Common as it collects several process cross-sections, which sum
36// is used to drive the law.
37//
38// ---------------------------------------------------------------
39// Refactored version Oct. 2014 M. Verderi
40// Initial version Nov. 2013 M. Verderi
41
42
43#ifndef G4ILawCommonTruncatedExp_hh
44#define G4ILawCommonTruncatedExp_hh 1
45
47#include "G4ILawTruncatedExp.hh"
48#include "G4ThreeVector.hh"
49
51{
52public:
53 G4ILawCommonTruncatedExp(G4String name = "expSharedForceInteractionLaw");
55
56public:
57 virtual G4bool IsSingular() const
58 {return fExpInteractionLaw.IsSingular();}
60 {return fExpInteractionLaw.IsEffectiveCrossSectionInfinite();}
61private:
62 // -- sample the distribution:
63 virtual G4double SampleInteractionLength();
64 // -- move by true path length, this position becomes the new initial point
65 // -- in this case, cheat by returning DBL_MAX, to let operation proposing the
66 // -- step length in the alongGPIL
67 virtual G4double UpdateInteractionLengthForStep(G4double truePathLength);
68public:
71
72public:
73 void SetForceCrossSection( G4double xs ) { fExpInteractionLaw.SetForceCrossSection( xs ); }
74 void SetSelectedProcessXSfraction( G4double fXS ) { fSelectedProcessXSfraction = fXS; }
75 G4double SetSelectedProcessXSfraction() const { return fSelectedProcessXSfraction; }
76 void SetMaximumDistance(G4double d) { fExpInteractionLaw.SetMaximumDistance(d); }
77 G4double GetMaximumDistance() const { return fExpInteractionLaw.GetMaximumDistance(); }
78 G4double GetInteractionDistance() const { return fExpInteractionLaw.GetInteractionDistance(); }
79
80private:
81 G4ILawTruncatedExp fExpInteractionLaw;
82 G4double fSelectedProcessXSfraction;
83 G4double fInteractionDistance;
84};
85
86#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const
G4double SetSelectedProcessXSfraction() const
virtual G4bool IsEffectiveCrossSectionInfinite() const
virtual G4bool IsSingular() const
void SetSelectedProcessXSfraction(G4double fXS)
void SetMaximumDistance(G4double d)
void SetForceCrossSection(G4double xs)
virtual G4bool IsSingular() const
G4double GetInteractionDistance() const
G4double GetMaximumDistance() const
virtual G4bool IsEffectiveCrossSectionInfinite() const