Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VBiasingInteractionLaw.hh
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1//
2// ********************************************************************
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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24// ********************************************************************
25//
26//
27//
28// --------------------------------------------------------------------
29// GEANT 4 class header file
30//
31// Class Description:
32//
33// An abstract class to model interaction laws, not necessarily.
34// exponential ones.
35// These laws, p(l), are caraterized by their:
36// - non-interaction probability over l:
37// P_NI(l) = 1 - integral(0,l) p(s) ds
38// - effective cross-section at l:
39// sigma_eff(l) = p(l)/P_NI(l) (several forms exist)
40// If several laws compete, the resulting net law has:
41// - an non-interaction probability over a lenght l which
42// is the product of the individual non-interaction probabilities.
43// - an effective cross-section which is the
44// sum on the individual effective cross-sections.
45//
46// ----------------G4VBiasingInteractionLaw ----------------
47//
48// Author: M.Verderi (LLR), November 2013
49// - 05/11/13 : First Implementation
50// --------------------------------------------------------------------
51
52
53#ifndef G4VBiasingInteractionLaw_hh
54#define G4VBiasingInteractionLaw_hh 1
55
56#include "globals.hh"
57#include <vector>
58
60
62public:
63 G4VBiasingInteractionLaw(G4String name) : fName(name), fSampledInteractionLength(DBL_MAX) {}
65
66public:
67 const G4String& GetName() const { return fName; }
68
69 // ----------------------------
70 // -- Interface to sub-classes:
71 // ----------------------------
72protected:
73 // -- Sample the distribution for point like interaction (PostStep ones)
75public:
76 // -- Compute non-interaction probability and effective cross-section:
77 // -- (probability of interaction over dl = effective_cross-section* dl)
80protected:
81 // -- Convenience method, used in many daughters classes :
82 // -- update the distribution for a made step of truePathLength size:
83 virtual G4double UpdateInteractionLengthForStep(G4double /* truePathLength */) { return DBL_MAX; }
84public:
85 // -- Methods to deal with singularities : null cross sections or infinite ones.
86 // -- In such cases, weight can not always be computed.
87 // -- Tells if this interaction law has singularities:
88 virtual G4bool IsSingular() const {return false;}
89 // -- method interrogated only in case interaction law is IsSingular() == true:
90 virtual G4bool IsEffectiveCrossSectionInfinite() const {return false;}
91
92
93 // -----------------------------------------
94 // -- public interface to protected methods:
95 // -----------------------------------------
96public:
98 {
99 fSampledInteractionLength = SampleInteractionLength();
100 return fSampledInteractionLength;
101 }
103 {
104 fSampledInteractionLength = UpdateInteractionLengthForStep(truePathLength);
105 return fSampledInteractionLength;
106 }
107 G4double GetSampledInteractionLength() const { return fSampledInteractionLength; }
108
109
110private:
111 G4String fName;
112 G4double fSampledInteractionLength;
113};
114
115#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
G4double GetSampledInteractionLength() const
virtual G4double UpdateInteractionLengthForStep(G4double)
const G4String & GetName() const
G4double UpdateForStep(G4double truePathLength)
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const =0
virtual G4bool IsEffectiveCrossSectionInfinite() const
virtual G4bool IsSingular() const
virtual G4double SampleInteractionLength()=0
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const =0
#define DBL_MAX
Definition: templates.hh:62