Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ILawTruncatedExp.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
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15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26//
27//
28// ---------------------------------------------------------------
29//
30// G4ILawTruncatedExp
31//
32// Class Description:
33// A G4VBiasingInteractionLaw representing a truncated exponential
34// law : an exponential law acting on [0,L] segment. The law is
35// driven by a cross-section.
36//
37// ---------------------------------------------------------------
38// Initial version Nov. 2013 M. Verderi
39
40#ifndef G4ILawTruncatedExp_hh
41#define G4ILawTruncatedExp_hh 1
42
44
46{
47public:
48 G4ILawTruncatedExp(G4String name = "expForceInteractionLaw");
49 virtual ~G4ILawTruncatedExp();
50
51public:
54 // -- sample the distribution
56 // -- move by true path length, this position becomes the new initial point
57 virtual G4double UpdateInteractionLengthForStep(G4double truePathLength);
58 virtual G4bool IsSingular() const {return fIsSingular;}
59
60public:
62
63public:
64 void SetMaximumDistance(G4double d) { fMaximumDistance = d;}
65 G4double GetMaximumDistance() const { return fMaximumDistance;}
66 G4double GetInteractionDistance() const { return fInteractionDistance; }
67
68private:
69 G4double fMaximumDistance;
70 G4double fCrossSection;
71 G4double fCrossSectionDefined;
72 G4bool fIsSingular;
73 G4double fInteractionDistance;
74
75};
76
77#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
virtual G4double SampleInteractionLength()
void SetMaximumDistance(G4double d)
virtual G4double UpdateInteractionLengthForStep(G4double truePathLength)
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const
void SetForceCrossSection(G4double xs)
virtual G4bool IsSingular() const
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const
G4double GetInteractionDistance() const
G4double GetMaximumDistance() const