Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4CascadeDeexcitation.hh
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1//
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25//
26#ifndef G4CASCADE_DEEXCITATION_HH
27#define G4CASCADE_DEEXCITATION_HH
28// $Id$
29//
30// Takes an arbitrary excited or unphysical nuclear state and produces
31// a final state with evaporated particles and (possibly) a stable nucleus.
32//
33// 20100926 M. Kelsey -- Move to new G4VCascadeDeexcitation base class.
34
36#include "globals.hh"
37
38class G4InuclParticle;
39class G4BigBanger;
42
43
45public:
47 virtual ~G4CascadeDeexcitation();
48
49 // Standard Collider interface (bullet is not used in this case)
50 virtual void collide(G4InuclParticle* /*bullet*/, G4InuclParticle* target,
51 G4CollisionOutput& globalOutput);
52
53 // Interface specific to pre-compound (post-cascade) processing
54 virtual void deExcite(G4Fragment* fragment,
55 G4CollisionOutput& globalOutput);
56
57private:
58 G4BigBanger* theBigBanger;
59 G4NonEquilibriumEvaporator* theNonEquilibriumEvaporator;
60 G4EquilibriumEvaporator* theEquilibriumEvaporator;
61};
62
63#endif /* G4CASCADE_DEEXCITATION_HH */
virtual void collide(G4InuclParticle *, G4InuclParticle *target, G4CollisionOutput &globalOutput)
virtual void deExcite(G4Fragment *fragment, G4CollisionOutput &globalOutput)