Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4GeneralParticleSource.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26///////////////////////////////////////////////////////////////////////////////
27//
28// MODULE: G4GeneralParticleSource.hh
29//
30// Version: 2.0
31// Date: 5/02/04
32// Author: Fan Lei
33// Organisation: QinetiQ ltd.
34// Customer: ESA/ESTEC
35//
36// Documentation avaialable at http://reat.space.qinetiq.com/gps
37// These include:
38// User Requirement Document (URD)
39// Software Specification Documents (SSD)
40// Software User Manual (SUM): on-line version available
41// Technical Note (TN) on the physics and algorithms
42//
43///////////////////////////////////////////////////////////////////////////////
44//
45// CHANGE HISTORY
46// --------------
47// 26/10/2004, F Lei
48// Added the Multiple_vertex capability.
49// Removed "inline" from all Set/Get methods.
50//
51// Version 2.0, 05/02/2004, Fan Lei, Created.
52// based on version 1.1 in Geant4 v6.0
53// - Mutilple particle source definition
54// - Re-structured commands
55// - Split the task into smaller classes
56//
57// - old commonds have been retained for backward compatibility, but will
58// be removed in the future.
59//
60///////////////////////////////////////////////////////////////////////////////
61//
62// Class Description:
63//
64// The General Particle Source is designed to replace the G4ParticleGun class.
65// It is designed to allow specification of mutiple particle sources, each with
66// independent definitions of particle type, position, direction (or angular)
67// and energy distributions.
68//
69///////////////////////////////////////////////////////////////////////////////
70//
71// MEMBER FUNCTIONS
72// ----------------
73//
74// G4GeneralParticleSource()
75// Constructor: Initializes variables and instantiates the
76// Messenger and generator classes
77//
78// ~G4GeneralParticleSourceMessenger()
79// Destructor: deletes Messenger and others
80//
81// G4int GetNumberofSource()
82// Return the number of particle gun defined
83//
84// void ListSource()
85// List the particle guns defined
86//
87// void SetCurrentSourceto(G4int)
88// set the current gun to the specified one so its definition can be changed
89//
90// void SetCurrentSourceIntensity(G4double)
91// change the current particle gun strength
92//
93// void SetMultipleVertex(G4bool )
94// Set if multiple vertex per event.
95
96// G4SingleParticleSource* GetCurrentSource()
97// return the pointer to current particle gun
98//
99// G4int GetCurrentSourceIndex()
100// return the index of the current particle gun
101//
102// G4double GetCurrentSourceIntensity()
103// return the strength of the current gun
104//
105// void ClearAll()
106// remove all defined aprticle gun
107//
108// void AddaSource (G4double)
109// add a new particle gun with the specified strength
110//
111// void DeleteaSource(G4int);
112// delete the specified particle gun
113//
114// void SetParticleDefinition ();
115// G4ParticleDefinition * GetParticleDefinition ()
116// Get/Set the particle definition of the primary track
117//
118// void SetParticleCharge(G4double aCharge)
119// set the charge state of the primary track
120//
121// void SetParticlePolarization (G4ThreeVector aVal)
122// G4ThreeVector GetParticlePolarization ()
123// Set/Get the polarization state of the primary track
124//
125// void SetParticleTime(G4double aTime) { particle_time = aTime; };
126// G4double GetParticleTime() { return particle_time; };
127// Set/Get the Time.
128//
129// void SetNumberOfParticles(G4int i)
130// G4int GetNumberOfParticles()
131// set/get the number of particles to be generated in the primary track
132//
133// G4ThreeVector GetParticlePosition()
134// G4ThreeVector GetParticleMomentumDirection()
135// G4double GetParticleEnergy()
136// get the position, direction, and energy of the current particle
137//
138///////////////////////////////////////////////////////////////////////////////
139//
140#ifndef G4GeneralParticleSource_H
141#define G4GeneralParticleSource_H 1
142
143#include "globals.hh"
144#include <vector>
145
146#include "G4Event.hh"
148//
150
152{
153 //
154public:
155
158
160
161 G4int GetNumberofSource() { return G4int(sourceVector.size()); };
162 void ListSource();
165 G4SingleParticleSource* GetCurrentSource() {return currentSource;};
166 G4int GetCurrentSourceIndex() { return currentSourceIdx; };
167 G4double GetCurrentSourceIntensity() { return sourceIntensity[currentSourceIdx]; };
168 void ClearAll();
169 void AddaSource (G4double);
170 void DeleteaSource(G4int);
171
172 // Set the verbosity level.
173 void SetVerbosity(G4int i) {currentSource->SetVerbosity(i);} ;
174
175 // Set if multiple vertex per event.
176 void SetMultipleVertex(G4bool av) {multiple_vertex = av;} ;
177
178 // set if flat_sampling is applied in multiple source case
179
180 void SetFlatSampling(G4bool av) {flat_sampling = av; normalised = false;} ;
181
182 // Set the particle species
183 void SetParticleDefinition (G4ParticleDefinition * aParticleDefinition)
184 {currentSource->SetParticleDefinition(aParticleDefinition); } ;
185
187
188 void SetParticleCharge(G4double aCharge) { currentSource->SetParticleCharge(aCharge); } ;
189
190 // Set polarization
193
194 // Set Time.
195 void SetParticleTime(G4double aTime) { currentSource->SetParticleTime(aTime); };
196 G4double GetParticleTime() { return currentSource->GetParticleTime(); };
197
198 void SetNumberOfParticles(G4int i) { currentSource->SetNumberOfParticles(i); };
199 //
200 G4int GetNumberOfParticles() { return currentSource->GetNumberOfParticles(); };
203 G4double GetParticleEnergy() {return currentSource->GetParticleEnergy();};
204
205private:
206
207 void IntensityNormalization();
208
209private:
210 G4bool multiple_vertex;
211 G4bool flat_sampling;
212 G4double weight_change;
213 G4bool normalised;
214 G4int currentSourceIdx;
215 G4SingleParticleSource* currentSource;
216 std::vector <G4SingleParticleSource*> sourceVector;
217 std::vector <G4double> sourceIntensity;
218 std::vector <G4double>sourceProbability;
219
221
222};
223
224#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
void SetParticleTime(G4double aTime)
G4SingleParticleSource * GetCurrentSource()
G4ThreeVector GetParticleMomentumDirection()
G4ParticleDefinition * GetParticleDefinition()
void SetParticlePolarization(G4ThreeVector aVal)
void SetParticleCharge(G4double aCharge)
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
G4ParticleDefinition * GetParticleDefinition()
void SetParticlePolarization(G4ThreeVector aVal)
void SetParticleTime(G4double aTime)
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
void SetParticleCharge(G4double aCharge)
G4ThreeVector GetParticleMomentumDirection()
G4ThreeVector GetParticlePolarization()