Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4SingleParticleSource.hh
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1//
2// ********************************************************************
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6// * the Geant4 Collaboration. It is provided under the terms and *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26
27///////////////////////////////////////////////////////////////////////////////
28//
29// MODULE: G4SingleParticleSource.hh
30//
31// Version: 1.0
32// Date: 5/02/04
33// Author: Fan Lei
34// Organisation: QinetiQ ltd.
35// Customer: ESA/ESTEC
36//
37///////////////////////////////////////////////////////////////////////////////
38//
39// CHANGE HISTORY
40// --------------
41//
42// Version 1.0, 05/02/2004, Fan Lei, Created.
43// Based on the G4GeneralParticleSource class in Geant4 v6.0
44//
45///////////////////////////////////////////////////////////////////////////////
46//
47// Class Description:
48//
49// The Single Particle Source is designed to extend the functionality of the
50// G4ParticleGun class. It is designed to allow specification of input
51// particles in terms of position, direction (or angular) and energy
52// distributions. It is used by the General Particle source class
53// and it is derived from G4VPrimaryGenerator.
54//
55///////////////////////////////////////////////////////////////////////////////
56//
57// MEMBER FUNCTIONS
58// ----------------
59//
60// G4SingleParticleSource ()
61// Constructor: Initializes variables and instantiates the
62// Messenger and Navigator classes
63//
64// ~G4SingleParticleSource ()
65// Destructor: deletes Messenger and prints out run information.
66//
67// void GeneratePrimaryVertex(G4Event *evt)
68// Generate the particles initial parameters.
69//
70// G4SPSPosDistribution* GetPosDist()
71// Return a pointer to the position distribution generator
72//
73// G4SPSAngDistribution* GetAngDist()
74// Return a pointer to the angular distribution generator
75//
76// G4SPSEneDistribution* GetEneDist()
77// Return a pointer to the energy distribution generator
78//
79// G4SPSRandomGenerator* GetBiasRndm() {return biasRndm;};
80// Return a pointer to the biased random number generator
81//
82// void SetVerbosity(G4int);
83// Set the verbosity level.
84//
85// void SetParticleDefinition ();
86// G4ParticleDefinition * GetParticleDefinition ()
87// Get/Set the particle definition of the primary track
88//
89// void SetParticleCharge(G4double aCharge)
90// set the charge state of the primary track
91//
92// inline void SetParticlePolarization (G4ThreeVector aVal)
93// inline G4ThreeVector GetParticlePolarization ()
94// Set/Get the polarization state of the primary track
95//
96// inline void SetParticleTime(G4double aTime) { particle_time = aTime; };
97// inline G4double GetParticleTime() { return particle_time; };
98// Set/Get the Time.
99//
100// inline void SetNumberOfParticles(G4int i)
101// inline G4int GetNumberOfParticles()
102// set/get the number of particles to be generated in the primary track
103//
104// inline G4ThreeVector GetParticlePosition()
105// inline G4ThreeVector GetParticleMomentumDirection()
106// inline G4double GetParticleEnergy()
107// get the position, direction, and energy of the current particle
108//
109///////////////////////////////////////////////////////////////////////////////
110//
111#ifndef G4SingleParticleSource_h
112#define G4SingleParticleSource_h 1
113
114#include "G4VPrimaryGenerator.hh"
115#include "G4ParticleMomentum.hh"
117//
122
124public:
128 //
130 return posGenerator;
131 }
132 ;
134 return angGenerator;
135 }
136 ;
138 return eneGenerator;
139 }
140 ;
142 return biasRndm;
143 }
144 ;
145
146 // Set the verbosity level.
147 void SetVerbosity(G4int);
148
149 // Set the particle species
150 void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
152 return particle_definition;
153 }
154 ;
155
156 inline void SetParticleCharge(G4double aCharge) {
157 particle_charge = aCharge;
158 }
159 ;
160
161 // Set polarization
163 particle_polarization = aVal;
164 }
165 ;
167 return particle_polarization;
168 }
169 ;
170
171 // Set Time.
172 inline void SetParticleTime(G4double aTime) {
173 particle_time = aTime;
174 }
175 ;
177 return particle_time;
178 }
179 ;
180
182 NumberOfParticlesToBeGenerated = i;
183 }
184 ;
185 //
187 return NumberOfParticlesToBeGenerated;
188 }
189 ;
191 return particle_position;
192 }
193 ;
195 return particle_momentum_direction;
196 }
197 ;
199 return particle_energy;
200 }
201 ;
202
203private:
204
205 G4SPSPosDistribution* posGenerator;
206 G4SPSAngDistribution* angGenerator;
207 G4SPSEneDistribution* eneGenerator;
208 G4SPSRandomGenerator* biasRndm;
209 //
210 // Other particle properties
211 G4int NumberOfParticlesToBeGenerated;
212 G4ParticleDefinition * particle_definition;
213 G4ParticleMomentum particle_momentum_direction;
214 G4double particle_energy;
215 G4double particle_charge;
216 G4ThreeVector particle_position;
217 G4double particle_time;
218 G4ThreeVector particle_polarization;
219 G4double particle_weight;
220
221 // Verbosity
222 G4int verbosityLevel;
223
224};
225
226#endif
227
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
G4SPSAngDistribution * GetAngDist()
G4ParticleDefinition * GetParticleDefinition()
void SetParticlePolarization(G4ThreeVector aVal)
void SetParticleTime(G4double aTime)
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
G4SPSPosDistribution * GetPosDist()
void GeneratePrimaryVertex(G4Event *evt)
G4SPSRandomGenerator * GetBiasRndm()
void SetParticleCharge(G4double aCharge)
G4ThreeVector GetParticleMomentumDirection()
G4ThreeVector GetParticlePolarization()
G4SPSEneDistribution * GetEneDist()