63{
71 }
72
73
74
78 G4cout <<
"G4LEProtonInelastic::ApplyYourself called" <<
G4endl;
80 G4cout <<
"target material = " << targetMaterial->
GetName() <<
", ";
83 }
84
86 SlowProton(originalIncident, targetNucleus);
88 delete originalTarget;
90 }
91
92
93
94
98 modifiedOriginal = *originalIncident;
99
101 ek += tkin;
104 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
106 if (pp > 0.0) {
109 }
110
111
112
114 ek -= tkin;
116 et = ek + amas;
117 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
119 if (pp > 0.0) {
122 }
125 SlowProton( originalIncident, targetNucleus);
127 delete originalTarget;
129 }
132 targetParticle = *originalTarget;
135 G4bool incidentHasChanged =
false;
136 G4bool targetHasChanged =
false;
137 G4bool quasiElastic =
false;
141
142 Cascade(vec, vecLen,
143 originalIncident, currentParticle, targetParticle,
144 incidentHasChanged, targetHasChanged, quasiElastic);
145
147 originalIncident, originalTarget, modifiedOriginal,
148 targetNucleus, currentParticle, targetParticle,
149 incidentHasChanged, targetHasChanged, quasiElastic);
150
152 currentParticle, targetParticle,
153 incidentHasChanged);
154
156 delete originalTarget;
158}
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
void SetStatusChange(G4HadFinalStateStatus aS)
void SetEnergyChange(G4double anEnergy)
void SetMomentumChange(const G4ThreeVector &aV)
const G4Material * GetMaterial() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
const G4LorentzVector & Get4Momentum() const
G4HadFinalState theParticleChange
void CalculateMomenta(G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void DoIsotopeCounting(const G4HadProjectile *theProjectile, const G4Nucleus &aNucleus)
void SetUpChange(G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
const G4String & GetName() const
G4double EvaporationEffects(G4double kineticEnergy)
G4double Cinema(G4double kineticEnergy)
G4DynamicParticle * ReturnTargetParticle() const
G4double GetPDGMass() const
const G4String & GetParticleName() const
void SetMomentum(const G4double x, const G4double y, const G4double z)
G4double GetKineticEnergy() const
G4ThreeVector GetMomentum() const
void SetSide(const G4int sid)
void SetKineticEnergy(const G4double en)