Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4FTFParticipants.hh
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1//
2// ********************************************************************
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25//
26//
27// $Id$
28//
29
30#ifndef G4FTFParticipants_h
31#define G4FTFParticipants_h 1
32
33// ------------------------------------------------------------
34// GEANT 4 class header file
35//
36// ---------------- G4FTFParticipants----------------
37// by Gunter Folger, June 1998.
38// class finding colliding particles in FTFPartonStringModel
39// ------------------------------------------------------------
40
41#include "G4VParticipants.hh"
42#include "G4FTFParameters.hh"
43#include <vector>
44#include "G4Nucleon.hh"
45#include "G4V3DNucleus.hh"
46#include "G4Fancy3DNucleus.hh"
47#include "G4ReactionProduct.hh"
49
51{
52
53 public:
57
58 int operator==(const G4FTFParticipants &right) const;
59 int operator!=(const G4FTFParticipants &right) const;
60//---------------------------------------------------
61 void InitProjectileNucleus(G4int theZ, G4int theA);
62 void SetProjectileNucleus(G4V3DNucleus * aNucleus);
64//---------------------------------------------------
65 void GetList(const G4ReactionProduct &thePrimary,
66 G4FTFParameters *theParameters);
67
68 void StartLoop();
69 G4bool Next();
70//Vova const G4InteractionContent & GetInteraction() const;
72
73 std::vector<G4InteractionContent *> theInteractions;
75 private:
76
77 //A.R. 25-Jul-2012 Coverity fix : copy constructor becomes private.
79
80// std::vector<G4InteractionContent *> theInteractions;
81
82 G4int currentInteraction;
83
84};
85
86
87inline
89{
90 currentInteraction=-1;
91}
92
93inline
95{
96 return ++currentInteraction < static_cast<G4int>(theInteractions.size());
97}
98
99
100//inline
101//const G4InteractionContent & G4FTFParticipants::GetInteraction() const
102inline
104{
105 return *theInteractions[currentInteraction];
106}
107#endif
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
void SetProjectileNucleus(G4V3DNucleus *aNucleus)
const G4FTFParticipants & operator=(const G4FTFParticipants &right)
G4V3DNucleus * GetProjectileNucleus()
void GetList(const G4ReactionProduct &thePrimary, G4FTFParameters *theParameters)
int operator!=(const G4FTFParticipants &right) const
void InitProjectileNucleus(G4int theZ, G4int theA)
int operator==(const G4FTFParticipants &right) const
std::vector< G4InteractionContent * > theInteractions
G4V3DNucleus * theProjectileNucleus
G4InteractionContent & GetInteraction()