Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VisCommandSceneHandlerAttach Class Reference

#include <G4VisCommandsSceneHandler.hh>

+ Inheritance diagram for G4VisCommandSceneHandlerAttach:

Public Member Functions

 G4VisCommandSceneHandlerAttach ()
 
 ~G4VisCommandSceneHandlerAttach ()
 
G4String GetCurrentValue (G4UIcommand *command)
 
void SetNewValue (G4UIcommand *command, G4String newValue)
 
- Public Member Functions inherited from G4VVisCommand
 G4VVisCommand ()
 
virtual ~G4VVisCommand ()
 
- Public Member Functions inherited from G4UImessenger
 G4UImessenger ()
 
 G4UImessenger (const G4String &path, const G4String &dsc)
 
virtual ~G4UImessenger ()
 
virtual G4String GetCurrentValue (G4UIcommand *command)
 
virtual void SetNewValue (G4UIcommand *command, G4String newValue)
 
G4bool operator== (const G4UImessenger &messenger) const
 

Additional Inherited Members

- Static Public Member Functions inherited from G4VVisCommand
static void SetVisManager (G4VisManager *)
 
- Protected Member Functions inherited from G4VVisCommand
void UpdateVisManagerScene (const G4String &sceneName="")
 
- Protected Member Functions inherited from G4UImessenger
G4String ItoS (G4int i)
 
G4String DtoS (G4double a)
 
G4String BtoS (G4bool b)
 
G4int StoI (G4String s)
 
G4double StoD (G4String s)
 
G4bool StoB (G4String s)
 
void AddUIcommand (G4UIcommand *newCommand)
 
void CreateDirectory (const G4String &path, const G4String &dsc)
 
template<typename T >
T * CreateCommand (const G4String &cname, const G4String &dsc)
 
- Static Protected Member Functions inherited from G4VVisCommand
static G4String ConvertToString (G4double x, G4double y, const char *unitName)
 
static void ConvertToDoublePair (const G4String &paramString, G4double &xval, G4double &yval)
 
- Protected Attributes inherited from G4UImessenger
G4UIdirectorybaseDir
 
G4String baseDirName
 
- Static Protected Attributes inherited from G4VVisCommand
static G4VisManagerfpVisManager = 0
 
static G4Colour fCurrentColour = G4Colour::White()
 
static G4Colour fCurrentTextColour = G4Colour::Blue()
 
static G4Text::Layout fCurrentTextLayout = G4Text::left
 
static G4double fCurrentLineWidth = 1.
 
static G4ModelingParameters::PVNameCopyNoPath fCurrentTouchablePath
 

Detailed Description

Definition at line 39 of file G4VisCommandsSceneHandler.hh.

Constructor & Destructor Documentation

◆ G4VisCommandSceneHandlerAttach()

G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach ( )

Definition at line 44 of file G4VisCommandsSceneHandler.cc.

44 {
45 G4bool omitable, currentAsDefault;
46 fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/attach", this);
47 fpCommand -> SetGuidance ("Attaches scene to current scene handler.");
48 fpCommand -> SetGuidance
49 ("If scene-name is omitted, current scene is attached. To see scenes and"
50 "\nscene handlers, use \"/vis/scene/list\" and \"/vis/sceneHandler/list\"");
51 fpCommand -> SetParameterName ("scene-name",
52 omitable = true,
53 currentAsDefault = true);
54}
bool G4bool
Definition: G4Types.hh:67

◆ ~G4VisCommandSceneHandlerAttach()

G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach ( )

Definition at line 56 of file G4VisCommandsSceneHandler.cc.

56 {
57 delete fpCommand;
58}

Member Function Documentation

◆ GetCurrentValue()

G4String G4VisCommandSceneHandlerAttach::GetCurrentValue ( G4UIcommand command)
virtual

Reimplemented from G4UImessenger.

Definition at line 60 of file G4VisCommandsSceneHandler.cc.

60 {
61 G4Scene* pScene = fpVisManager -> GetCurrentScene ();
62 return pScene ? pScene -> GetName () : G4String("");
63}
static G4VisManager * fpVisManager

◆ SetNewValue()

void G4VisCommandSceneHandlerAttach::SetNewValue ( G4UIcommand command,
G4String  newValue 
)
virtual

Reimplemented from G4UImessenger.

Definition at line 65 of file G4VisCommandsSceneHandler.cc.

66 {
67
69
70 G4String& sceneName = newValue;
71
72 if (sceneName.length () == 0) {
73 if (verbosity >= G4VisManager::warnings) {
74 G4cout <<
75 "WARNING: No scene specified. Maybe there are no scenes available"
76 "\n yet. Please create one." << G4endl;
77 }
78 return;
79 }
80
81 G4VSceneHandler* pSceneHandler = fpVisManager -> GetCurrentSceneHandler ();
82 if (!pSceneHandler) {
83 if (verbosity >= G4VisManager::errors) {
84 G4cout <<
85 "ERROR: Current scene handler not defined. Please select or create one."
86 << G4endl;
87 }
88 return;
89 }
90
91 G4SceneList& sceneList = fpVisManager -> SetSceneList ();
92
93 if (sceneList.empty ()) {
94 if (verbosity >= G4VisManager::errors) {
95 G4cout <<
96 "ERROR: No valid scenes available yet. Please create one."
97 << G4endl;
98 }
99 return;
100 }
101
102 G4int iScene, nScenes = sceneList.size ();
103 for (iScene = 0; iScene < nScenes; iScene++) {
104 if (sceneList [iScene] -> GetName () == sceneName) break;
105 }
106 if (iScene < nScenes) {
107 G4Scene* pScene = sceneList [iScene];
108 pSceneHandler -> SetScene (pScene);
109 // Make sure scene is current...
110 fpVisManager -> SetCurrentScene (pScene);
111 // Refresh viewer, if any (only if auto-refresh)...
112 G4VViewer* pViewer = pSceneHandler -> GetCurrentViewer();
113 if (pViewer && pViewer -> GetViewParameters().IsAutoRefresh()) {
114 pViewer -> SetView ();
115 pViewer -> ClearView ();
116 pViewer -> DrawView ();
117 }
118 if (verbosity >= G4VisManager::confirmations) {
119 G4cout << "Scene \"" << sceneName
120 << "\" attached to scene handler \""
121 << pSceneHandler -> GetName () <<
122 ".\n (You may have to refresh with \"/vis/viewer/flush\" if view"
123 " is not \"auto-refresh\".)"
124 << G4endl;
125 }
126 }
127 else {
128 if (verbosity >= G4VisManager::errors) {
129 G4cout << "ERROR: Scene \"" << sceneName
130 << "\" not found. Use \"/vis/scene/list\" to see possibilities."
131 << G4endl;
132 }
133 }
134}
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
static Verbosity GetVerbosity()

The documentation for this class was generated from the following files: