Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VTouchable.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// class G4VTouchable
31//
32// Class description:
33//
34// Base class for `touchable' objects capable of maintaining an
35// association between parts of the geometrical hierarchy (volumes
36// &/or solids) and their resultant transformation.
37//
38// Utilisation:
39// -----------
40// A touchable is a geometrical volume (solid) which has a unique
41// placement in a detector description. It is an abstract base class which
42// can be implemented in a variety of ways. Each way must provide the
43// capabilities of obtaining the transformation and solid that is described
44// by the touchable.
45//
46// All G4VTouchable implementations must respond to the two following
47// "requests":
48//
49// 1) GetTranslation and GetRotation that return the components of the
50// volume's transformation.
51//
52// 2) GetSolid that gives the solid of this touchable.
53//
54//
55// Additional capabilities are available from implementations with more
56// information. These have a default implementation that causes an exception.
57//
58// Several capabilities are available from touchables with physical volumes:
59//
60// 3) GetVolume gives the physical volume.
61//
62// 4) GetReplicaNumber or GetCopyNumber gives the copy number of the
63// physical volume, either if it is replicated or not.
64//
65// Touchables that store volume hierarchy (history) have the whole stack of
66// parent volumes available. Thus it is possible to add a little more state
67// in order to extend its functionality. We add a "pointer" to a level and a
68// member function to move the level in this stack. Then calling the above
69// member functions for another level, the information for that level can be
70// retrieved.
71//
72// The top of the history tree is, by convention, the world volume.
73//
74// 5) GetHistoryDepth gives the depth of the history tree.
75//
76// 6) GetReplicaNumber/GetCopyNumber, GetVolume, GetTranslation and
77// GetRotation each can be called with a depth argument.
78// They return the value of the respective level of the touchable.
79//
80// 7) MoveUpHistory(num) moves the current pointer inside the touchable
81// to point "num" levels up the history tree. Thus, eg, calling
82// it with num=1 will cause the internal pointer to move to the mother
83// of the current volume.
84// NOTE: this method MODIFIES the touchable.
85//
86// An update method, with different arguments is available, so that the
87// information in a touchable can be updated:
88//
89// 8) UpdateYourself takes a physical volume pointer and can additionally
90// take a NavigationHistory.
91
92// History:
93// Created: Paul Kent, August 1996
94// --------------------------------------------------------------------
95#ifndef G4VTOUCHABLE_HH
96#define G4VTOUCHABLE_HH
97
98#include "G4Types.hh"
99
101class G4VSolid;
103
104#include "G4RotationMatrix.hh"
105#include "G4ThreeVector.hh"
106
108{
109
110 public: // with description
111
112 G4VTouchable();
113 virtual ~G4VTouchable();
114 // Constructor and destructor.
115
116 virtual const G4ThreeVector& GetTranslation(G4int depth=0) const = 0;
117 virtual const G4RotationMatrix* GetRotation(G4int depth=0) const = 0;
118 // Accessors for translation and rotation.
119 virtual G4VPhysicalVolume* GetVolume(G4int depth=0) const;
120 virtual G4VSolid* GetSolid(G4int depth=0) const;
121 // Accessors for physical volumes and solid.
122
123 virtual G4int GetReplicaNumber(G4int depth=0) const;
124 inline G4int GetCopyNumber(G4int depth=0) const;
125 virtual G4int GetHistoryDepth() const;
126 virtual G4int MoveUpHistory(G4int num_levels=1);
127 // Methods for touchables with history.
128
129 virtual void UpdateYourself(G4VPhysicalVolume* pPhysVol,
130 const G4NavigationHistory* history=0);
131 // Update method.
132
133 public: // without description
134
135 // virtual void ResetLevel();
136
137 virtual const G4NavigationHistory* GetHistory() const;
138 // Should this method be deprecated ? It is used in G4Navigator!
139};
140
141#include "G4VTouchable.icc"
142
143#endif
int G4int
Definition: G4Types.hh:66
virtual G4int MoveUpHistory(G4int num_levels=1)
Definition: G4VTouchable.cc:65
virtual const G4ThreeVector & GetTranslation(G4int depth=0) const =0
virtual G4VSolid * GetSolid(G4int depth=0) const
Definition: G4VTouchable.cc:51
virtual const G4RotationMatrix * GetRotation(G4int depth=0) const =0
G4int GetCopyNumber(G4int depth=0) const
virtual const G4NavigationHistory * GetHistory() const
Definition: G4VTouchable.cc:86
virtual G4VPhysicalVolume * GetVolume(G4int depth=0) const
Definition: G4VTouchable.cc:44
virtual void UpdateYourself(G4VPhysicalVolume *pPhysVol, const G4NavigationHistory *history=0)
Definition: G4VTouchable.cc:72
virtual G4int GetHistoryDepth() const
Definition: G4VTouchable.cc:79
virtual ~G4VTouchable()
Definition: G4VTouchable.cc:40
virtual G4int GetReplicaNumber(G4int depth=0) const
Definition: G4VTouchable.cc:58