Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4HepRepFileSceneHandler.hh
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25//
26//
27// $Id$
28//
29//
30// Joseph Perl 27th January 2002
31// A base class for a scene handler to export geometry and trajectories
32// to the HepRep xml file format.
33
34#ifndef G4HepRepFileSCENEHANDLER_HH
35#define G4HepRepFileSCENEHANDLER_HH
36
37//#define G4HEPREPFILEDEBUG // Comment this out to suppress debug code.
38
39#include "G4VSceneHandler.hh"
40#include "G4Box.hh"
41#include "G4Cons.hh"
42#include "G4Tubs.hh"
43#include "G4Trd.hh"
44#include "G4Trap.hh"
45#include "G4Sphere.hh"
46#include "G4Para.hh"
47#include "G4Torus.hh"
48#include "G4Polycone.hh"
49#include "G4Polyhedra.hh"
50
51// HepRep
53
55class G4LogicalVolume;
58
60
61public:
63 const G4String& name);
65
66 ////////////////////////////////////////////////////////////////
67 // No need to implement these, but if you do...
68 void AddSolid(const G4Box&);
69 void AddSolid(const G4Cons&);
70 void AddSolid(const G4Tubs&);
71 void AddSolid(const G4Trd&);
72 void AddSolid(const G4Trap&);
73 void AddSolid(const G4Sphere&);
74 void AddSolid(const G4Para&);
75 void AddSolid(const G4Torus&);
76 void AddSolid(const G4Polycone&);
77 void AddSolid(const G4Polyhedra&);
78 void AddSolid(const G4VSolid&);
79 void AddCompound (const G4VTrajectory&);
80 void InitTrajectory();
81 void AddCompound (const G4VHit&);
82 void InitHit();
83 void AddCompound (const G4THitsMap<G4double>& hits) {
85 }
86 void AddCompound (const G4VDigi& digi) {
88 }
89 // void PreAddSolid(const G4Transform3D& objectTransformation,
90 // const G4VisAttributes&);
91 // void PostAddSolid();
92
93 ////////////////////////////////////////////////////////////////
94 // Required implementation of pure virtual functions...
95
96 void AddPrimitive(const G4Polyline&);
97 void AddPrimitive(const G4Text&);
98 void AddPrimitive(const G4Circle&);
99 void AddPrimitive(const G4Square&);
100 void AddPrimitive(const G4Polyhedron&);
101 void AddPrimitive(const G4NURBS&);
102
103 ////////////////////////////////////////////////////////////////
104 ////////////////////////////////////////////////////////////////
105 // Further optional AddPrimtive methods. Explicitly invoke base
106 // class methods if not otherwise defined to avoid warnings about
107 // hiding of base class methods.
108 void AddPrimitive(const G4Polymarker&);
109 void AddPrimitive(const G4Scale& scale) {
111 }
112
113 ////////////////////////////////////////////////////////////////
114 // Further optional virtual functions...
115
116 // void BeginPrimitives(const G4Transform3D& objectTransformation);
117 // void EndPrimitives();
118
119 void BeginModeling();
120 void EndModeling();
121
122 void BeginPrimitives2D(const G4Transform3D& objectTransformation);
123 void EndPrimitives2D();
124
125 //////////////////////////////////////////////////////////////
126 // Administration functions.
127
128 //void ClearStore ();
129 void ClearTransientStore ();
130
131 ////////////////////////////////////////////////////////////////
132 // Required...
133
135
136protected:
137 static G4int fSceneIdCount; // Counter for HepRep scene handlers.
138
139private:
140 G4HepRepFileXMLWriter *hepRepXMLWriter;
141 void AddHepRepInstance(const char* primName,
142 const G4Visible visible);
143 void CheckFileOpen();
144 int fileCounter;
145 G4bool haveVisible;
146 G4bool inPrimitives2D;
147 G4bool warnedAbout3DText;
148 G4bool warnedAbout2DMarkers;
149 G4bool drawingTraj;
150 G4bool doneInitTraj;
151 G4bool drawingHit;
152 G4bool doneInitHit;
153
154 const G4VisTrajContext* trajContext;
155
156 std::vector<G4AttValue>* trajAttValues;
157 std::map<G4String,G4AttDef>* trajAttDefs;
158 std::vector<G4AttValue>* hitAttValues;
159 std::map<G4String,G4AttDef>* hitAttDefs;
160
161#ifdef G4HEPREPFILEDEBUG
162 void PrintThings();
163#endif
164
165};
166
167#endif
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
Definition: G4Box.hh:55
Definition: G4Cons.hh:75
G4HepRepFileXMLWriter * GetHepRepXMLWriter()
void AddPrimitive(const G4Polyline &)
void BeginPrimitives2D(const G4Transform3D &objectTransformation)
void AddCompound(const G4THitsMap< G4double > &hits)
void AddCompound(const G4VDigi &digi)
void AddPrimitive(const G4Scale &scale)
void AddCompound(const G4VTrajectory &)
Definition: G4Para.hh:77
Definition: G4Text.hh:73
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:77
Definition: G4VHit.hh:49
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0