Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4AuxiliaryNavServices.hh
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1//
2// ********************************************************************
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5// * The Geant4 software is copyright of the Copyright Holders of *
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24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// class G4AuxiliaryNavServices
31//
32// Class description:
33//
34// Utility class for navigation.
35
36// History:
37// - Created: Paul Kent, Aug 96
38// --------------------------------------------------------------------
39#ifndef G4AuxiliaryNavServices_hh
40#define G4AuxiliaryNavServices_hh
41
42#include "G4Types.hh"
43#include "G4ThreeVector.hh"
44#include "G4VSolid.hh"
45#include "G4AffineTransform.hh"
46
48{
49
50 public: // with description
51
52 static G4bool CheckPointOnSurface( const G4VSolid* sampleSolid,
53 const G4ThreeVector& localPoint,
54 const G4ThreeVector* globalDirection,
55 const G4AffineTransform& sampleTransform,
56 const G4bool locatedOnEdge);
57 //
58 // Is the track (point, direction) inside the solid 'sampleSolid' ?
59 // Returns true if we are going to enter the volume,
60 // which is the case if:
61 // - the point is inside
62 // - the point is on the surface and the direction points inside
63 // or along it.
64 // Else returns false.
65
66 static G4bool CheckPointExiting( const G4VSolid* sampleSolid,
67 const G4ThreeVector& localPoint,
68 const G4ThreeVector* globalDirection,
69 const G4AffineTransform& sampleTransform );
70 //
71 // Is the track (point, direction) exiting the solid 'sampleSolid' ?
72 // Returns true if we are going to exit the volume.
73
74 private:
75
76 G4bool testOne();
77
78};
79
80#include "G4AuxiliaryNavServices.icc"
81
82#endif
bool G4bool
Definition: G4Types.hh:67
static G4bool CheckPointOnSurface(const G4VSolid *sampleSolid, const G4ThreeVector &localPoint, const G4ThreeVector *globalDirection, const G4AffineTransform &sampleTransform, const G4bool locatedOnEdge)
static G4bool CheckPointExiting(const G4VSolid *sampleSolid, const G4ThreeVector &localPoint, const G4ThreeVector *globalDirection, const G4AffineTransform &sampleTransform)