Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RPGNeutronInelastic.hh
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1//
2// ********************************************************************
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25//
26// $Id$
27//
28// Author: D. H. Wright
29// Date: 28 December 2007
30//
31
32// Class Description:
33// Final state production model for neutron inelastic scattering
34// using the re-parameterized Gheisha model
35
36#ifndef G4RPGNeutronInelastic_h
37#define G4RPGNeutronInelastic_h 1
38
39
41
42
44 {
45 public:
46
48 {}
49
51 {}
52
54 G4Nucleus& targetNucleus);
55
56 private:
57
58 void InitialCollision(
60 G4int& vecLen,
61 G4ReactionProduct& currentParticle,
62 G4ReactionProduct& targetParticle,
63 G4bool& incidentHasChanged,
64 G4bool& targetHasChanged);
65
66 void SlowNeutron(
67 const G4HadProjectile* originalIncident,
68 G4ReactionProduct& modifiedOriginal,
69 G4ReactionProduct& targetParticle,
70 G4Nucleus& targetNucleus);
71
72 };
73
74#endif
75
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)