Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4CircularCurve.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
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5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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25//
26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// Class G4CircularCurve
31//
32// Class description:
33//
34// Definition of a generic circle.
35
36// Authors: J.Sulkimo, P.Urban.
37// Revisions by: L.Broglia, G.Cosmo.
38// ----------------------------------------------------------------------
39#ifndef __CIRCULARCURVE_H
40#define __CIRCULARCURVE_H
41
42#include "G4Conic.hh"
43
45{
46
47public: // with description
48
50 virtual ~G4CircularCurve();
51 // Constructor & destructor.
52
53 G4CircularCurve(const G4CircularCurve& right);
55 // Copy-constructor and assignment operator.
56
58 // Project along trasformation tr.
59
60 virtual G4bool Tangent(G4CurvePoint& cp, G4Vector3D& v);
61 // Tangent computed from the 3D point representation as for all conics.
62
63 virtual G4double GetPMax() const;
64 virtual G4Point3D GetPoint(G4double param) const;
65 virtual G4double GetPPoint(const G4Point3D& p) const;
66 inline G4double GetRadius() const;
67 // Accessors for the geometric data.
68
69 void Init(const G4Axis2Placement3D& position0, G4double radius0);
70 // Initialises geometric data.
71
72public: // without description
73
74 // virtual void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is);
75 virtual G4int IntersectRay2D(const G4Ray& ray);
76
77protected: // with description
78
79 virtual void InitBounded();
80 // Compute bounding box.
81
82private:
83
84 G4double radius;
85 // Geometric data.
86
87};
88
89#include "G4CircularCurve.icc"
90
91#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
virtual G4int IntersectRay2D(const G4Ray &ray)
G4double GetRadius() const
virtual G4Curve * Project(const G4Transform3D &tr=G4Transform3D::Identity)
virtual G4double GetPPoint(const G4Point3D &p) const
void Init(const G4Axis2Placement3D &position0, G4double radius0)
virtual ~G4CircularCurve()
virtual G4double GetPMax() const
virtual G4Point3D GetPoint(G4double param) const
G4CircularCurve & operator=(const G4CircularCurve &right)
virtual void InitBounded()
virtual G4bool Tangent(G4CurvePoint &cp, G4Vector3D &v)
Definition: G4Ray.hh:49
static const Transform3D Identity
Definition: Transform3D.h:197