Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4CallbackModel.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
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23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// John Allison 31st December 1997.
31//
32// Class Description:
33//
34// G4CallbackModel calls a user-defined function containing, for
35// example, calls to the Draw methods of G4VVisManager or the
36// *Primitive* methods of G4VGraphicsScene. This allows the user to
37// add his own graphical objects to a scene. The idea is that the
38// callback function is invoked by the vis system to refresh the
39// screen or remake a graphical database whenever required. The
40// function class must contain:
41//
42// void operator()(G4VGraphicsScene&, const G4Transform3D&)
43//
44// A base class G4VUserVisAction is provided in the visualisation
45// category. A G4CallbackModel is made by instantiating this template
46// with a pointer to the function object. The G4VisManager does this
47// for the user if he/she registers it (SetUserAction) and issues the
48// command /vis/scene/add/userAction. See the User Guide for
49// Application Developers, Section 8.8.7 and 8.8.8.
50
51#ifndef G4CALLBACKMODEL_HH
52#define G4CALLBACKMODEL_HH
53
54#include "G4VModel.hh"
55
56template <class F> class G4CallbackModel: public G4VModel {
57
58 public:
63 (*fFunction)(sceneHandler, fTransform);
64 }
65
66protected:
67
69
70private:
71
72 // Private copy constructor and assigment operator - copying and
73 // assignment not allowed. Keeps CodeWizard happy.
75 G4CallbackModel& operator = (const G4CallbackModel&);
76};
77
78#endif
G4double(* function)(G4double)
void DescribeYourselfTo(G4VGraphicsScene &sceneHandler)
G4CallbackModel(F *function)
G4Transform3D fTransform
Definition: G4VModel.hh:112