virtual G4VSolid * GetSolid(G4int depth=0) const
virtual G4int MoveUpHistory(G4int num_levels=1)
G4int GetCopyNumber(G4int depth=0) const
virtual const G4RotationMatrix * GetRotation(G4int depth=0) const
virtual G4VPhysicalVolume * GetVolume(G4int depth=0) const
virtual G4int GetHistoryDepth() const
virtual const G4ThreeVector & GetTranslation(G4int depth=0) const
virtual const G4NavigationHistory * GetHistory() const
virtual G4int GetReplicaNumber(G4int depth=0) const
virtual void UpdateYourself(G4VPhysicalVolume *pPhysVol, const G4NavigationHistory *history=nullptr)
virtual ~G4TouchableHistory()