Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4TouchableHistory.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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21// * any work based on the software) you agree to acknowledge its *
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24// ********************************************************************
25//
26// G4TouchableHistory
27//
28// Class description:
29//
30// Object representing a touchable detector element, and its history in the
31// geometrical hierarchy, including its net resultant local->global transform.
32//
33// Touchables are objects capable of maintaining an
34// association between parts of the geometrical hierarchy (volumes
35// &/or solids) and their resultant transformation.
36//
37// Utilisation:
38// -----------
39// A touchable is a geometrical volume (solid) which has a unique
40// placement in a detector description. It is an abstract base class which
41// can be implemented in a variety of ways. Each way must provide the
42// capabilities of obtaining the transformation and solid that is described
43// by the touchable.
44//
45// All touchable implementations must respond to the two following "requests":
46//
47// 1) GetTranslation and GetRotation that return the components of the
48// volume's transformation.
49//
50// 2) GetSolid that gives the solid of this touchable.
51//
52//
53// Additional capabilities are available from implementations with more
54// information. These have a default implementation that causes an exception.
55//
56// Several capabilities are available from touchables with physical volumes:
57//
58// 3) GetVolume gives the physical volume.
59//
60// 4) GetReplicaNumber or GetCopyNumber gives the copy number of the
61// physical volume, either if it is replicated or not.
62//
63// Touchables that store volume hierarchy (history) have the whole stack of
64// parent volumes available. Thus it is possible to add a little more state
65// in order to extend its functionality. We add a "pointer" to a level and a
66// member function to move the level in this stack. Then calling the above
67// member functions for another level, the information for that level can be
68// retrieved.
69//
70// The top of the history tree is, by convention, the world volume.
71//
72// 5) GetHistoryDepth gives the depth of the history tree.
73//
74// 6) GetReplicaNumber/GetCopyNumber, GetVolume, GetTranslation and
75// GetRotation each can be called with a depth argument.
76// They return the value of the respective level of the touchable.
77//
78// 7) MoveUpHistory(num) moves the current pointer inside the touchable
79// to point "num" levels up the history tree. Thus, eg, calling
80// it with num=1 will cause the internal pointer to move to the mother
81// of the current volume.
82// NOTE: this method MODIFIES the touchable.
83//
84// An update method, with different arguments is available, so that the
85// information in a touchable can be updated:
86//
87// 8) UpdateYourself takes a physical volume pointer and can additionally
88// take a NavigationHistory.
89
90// Created: Paul Kent, August 1996
91// ----------------------------------------------------------------------
92#ifndef G4TOUCHABLEHISTORY_HH
93#define G4TOUCHABLEHISTORY_HH
94
96#include "G4Allocator.hh"
97#include "G4LogicalVolume.hh"
98#include "G4ThreeVector.hh"
99#include "G4RotationMatrix.hh"
100
101#include "geomwdefs.hh"
102
104{
105 public:
106
108 // The default constructor produces a touchable-history of
109 // 'zero-depth', ie an "unphysical" and not very unusable one.
110 // It is for initialisation only.
111
112 G4TouchableHistory( const G4NavigationHistory& history );
113 // Copy constructor
114
116 // Destructor
117
118 inline virtual G4VPhysicalVolume* GetVolume( G4int depth = 0 ) const;
119 inline virtual G4VSolid* GetSolid( G4int depth = 0 ) const;
120 virtual const G4ThreeVector& GetTranslation( G4int depth = 0 ) const;
121 virtual const G4RotationMatrix* GetRotation( G4int depth = 0 ) const;
122
123 inline virtual G4int GetReplicaNumber( G4int depth = 0 ) const;
124 inline G4int GetCopyNumber( G4int depth = 0 ) const;
125 inline virtual G4int GetHistoryDepth() const;
126 virtual G4int MoveUpHistory( G4int num_levels = 1 );
127 // Access methods for touchables with history
128
129 virtual void UpdateYourself( G4VPhysicalVolume* pPhysVol,
130 const G4NavigationHistory* history = nullptr );
131 // Update methods for touchables with history
132
133 inline virtual const G4NavigationHistory* GetHistory() const;
134 // Internal: used in G4Navigator::LocateGlobalPointAndSetup().
135
136 inline void* operator new(std::size_t);
137 inline void operator delete(void* aTH);
138 // Override "new" and "delete" to use "G4Allocator".
139
140 private:
141
142 inline G4int CalculateHistoryIndex( G4int stackDepth ) const;
143
144 G4RotationMatrix frot;
145 G4ThreeVector ftlate;
146 G4NavigationHistory fhistory;
147};
148
149#include "G4TouchableHistory.icc"
150
151#endif
int G4int
Definition G4Types.hh:85
virtual G4VSolid * GetSolid(G4int depth=0) const
virtual G4int MoveUpHistory(G4int num_levels=1)
G4int GetCopyNumber(G4int depth=0) const
virtual const G4RotationMatrix * GetRotation(G4int depth=0) const
virtual G4VPhysicalVolume * GetVolume(G4int depth=0) const
virtual G4int GetHistoryDepth() const
virtual const G4ThreeVector & GetTranslation(G4int depth=0) const
virtual const G4NavigationHistory * GetHistory() const
virtual G4int GetReplicaNumber(G4int depth=0) const
virtual void UpdateYourself(G4VPhysicalVolume *pPhysVol, const G4NavigationHistory *history=nullptr)
virtual ~G4TouchableHistory()