Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4TouchableHistory.cc
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1//
2// ********************************************************************
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5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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25//
26// class G4TouchableHistory Implementation
27//
28// Created: Paul Kent, August 1996
29// ----------------------------------------------------------------------
30
31#include "G4TouchableHistory.hh"
32
38
40 : ftlate(G4ThreeVector(0.,0.,0.))
41
42{
43 fhistory.SetFirstEntry(nullptr);
44}
45
47 : fhistory(history)
48{
49 const G4AffineTransform& tf = fhistory.GetTopTransform();
50 ftlate = tf.InverseNetTranslation();
51 frot = tf.InverseNetRotation();
52}
53
55
56const G4ThreeVector&
58{
59 // The value returned will change at the next call
60 // Copy it if you want to use it!
61 //
62 static G4ThreadLocal G4ThreeVector* ctrans = nullptr;
63 if ( ctrans == nullptr ) { ctrans = new G4ThreeVector; }
64 if(depth==0.0)
65 {
66 return ftlate;
67 }
68 else
69 {
70 *ctrans =
71 fhistory.GetTransform(CalculateHistoryIndex(depth)).NetTranslation();
72 return *ctrans;
73 }
74}
75
78{
79 // The value returned will change at the next call
80 // Copy it if you want to use it!
81 //
82 static G4ThreadLocal G4RotationMatrix* rotM = nullptr;
83 if ( rotM == nullptr ) { rotM = new G4RotationMatrix; }
84
85 if(depth==0.0)
86 {
87 return &frot;
88 }
89 else
90 {
91 *rotM = fhistory.GetTransform(CalculateHistoryIndex(depth)).NetRotation();
92 return rotM;
93 }
94}
CLHEP::HepRotation G4RotationMatrix
CLHEP::Hep3Vector G4ThreeVector
G4Allocator< G4TouchableHistory > *& aTouchableHistoryAllocator()
int G4int
Definition G4Types.hh:85
G4ThreeVector InverseNetTranslation() const
G4ThreeVector NetTranslation() const
G4RotationMatrix NetRotation() const
G4RotationMatrix InverseNetRotation() const
void SetFirstEntry(G4VPhysicalVolume *pVol)
const G4AffineTransform & GetTopTransform() const
const G4AffineTransform & GetTransform(G4int n) const
virtual const G4RotationMatrix * GetRotation(G4int depth=0) const
virtual const G4ThreeVector & GetTranslation(G4int depth=0) const
virtual ~G4TouchableHistory()
#define G4ThreadLocalStatic
Definition tls.hh:76
#define G4ThreadLocal
Definition tls.hh:77