Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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ThreeVector.h
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1// -*- C++ -*-
2// CLASSDOC OFF
3// ---------------------------------------------------------------------------
4// CLASSDOC ON
5//
6// This file is a part of the CLHEP - a Class Library for High Energy Physics.
7//
8// Hep3Vector is a general 3-vector class defining vectors in three
9// dimension using double components. Rotations of these vectors are
10// performed by multiplying with an object of the HepRotation class.
11//
12// .SS See Also
13// LorentzVector.h, Rotation.h, LorentzRotation.h
14//
15// .SS Authors
16// Leif Lonnblad and Anders Nilsson; Modified by Evgueni Tcherniaev;
17// ZOOM additions by Mark Fischler
18//
19
20#ifndef HEP_THREEVECTOR_H
21#define HEP_THREEVECTOR_H
22
23#include <iostream>
24#include "CLHEP/Utility/defs.h"
25
26namespace CLHEP {
27
28class HepRotation;
29class HepEulerAngles;
30class HepAxisAngle;
31
32/**
33 * @author
34 * @ingroup vector
35 */
37
38public:
39
40// Basic properties and operations on 3-vectors:
41
42 enum { X=0, Y=1, Z=2, NUM_COORDINATES=3, SIZE=NUM_COORDINATES };
43 // Safe indexing of the coordinates when using with matrices, arrays, etc.
44 // (BaBar)
45
47 explicit Hep3Vector(double x);
48 Hep3Vector(double x, double y);
49 Hep3Vector(double x, double y, double z);
50 // The constructor.
51
52 inline Hep3Vector(const Hep3Vector &);
53 inline Hep3Vector(Hep3Vector &&) = default;
54 // The copy and move constructors.
55
56 inline ~Hep3Vector();
57 // The destructor. Not virtual - inheritance from this class is dangerous.
58
59 inline double operator () (int) const;
60 // Get components by index -- 0-based (Geant4)
61
62 inline double operator [] (int) const;
63 // Get components by index -- 0-based (Geant4)
64
65 inline double & operator () (int);
66 // Set components by index. 0-based.
67
68 inline double & operator [] (int);
69 // Set components by index. 0-based.
70
71 inline double x() const;
72 inline double y() const;
73 inline double z() const;
74 // The components in cartesian coordinate system. Same as getX() etc.
75
76 inline void setX(double);
77 inline void setY(double);
78 inline void setZ(double);
79 // Set the components in cartesian coordinate system.
80
81 inline void set( double x, double y, double z);
82 // Set all three components in cartesian coordinate system.
83
84 inline double phi() const;
85 // The azimuth angle.
86
87 inline double theta() const;
88 // The polar angle.
89
90 inline double cosTheta() const;
91 // Cosine of the polar angle.
92
93 inline double cos2Theta() const;
94 // Cosine squared of the polar angle - faster than cosTheta(). (ZOOM)
95
96 inline double mag2() const;
97 // The magnitude squared (r^2 in spherical coordinate system).
98
99 inline double mag() const;
100 // The magnitude (r in spherical coordinate system).
101
102 inline void setPhi(double);
103 // Set phi keeping mag and theta constant (BaBar).
104
105 inline void setTheta(double);
106 // Set theta keeping mag and phi constant (BaBar).
107
108 void setMag(double);
109 // Set magnitude keeping theta and phi constant (BaBar).
110
111 inline double perp2() const;
112 // The transverse component squared (rho^2 in cylindrical coordinate system).
113
114 inline double perp() const;
115 // The transverse component (rho in cylindrical coordinate system).
116
117 inline void setPerp(double);
118 // Set the transverse component keeping phi and z constant.
119
120 void setCylTheta(double);
121 // Set theta while keeping transvers component and phi fixed
122
123 inline double perp2(const Hep3Vector &) const;
124 // The transverse component w.r.t. given axis squared.
125
126 inline double perp(const Hep3Vector &) const;
127 // The transverse component w.r.t. given axis.
128
130 inline Hep3Vector & operator = (Hep3Vector &&) = default;
131 // The copy and move assignment operators.
132
133 inline bool operator == (const Hep3Vector &) const;
134 inline bool operator != (const Hep3Vector &) const;
135 // Comparisons (Geant4).
136
137 bool isNear (const Hep3Vector &, double epsilon=tolerance) const;
138 // Check for equality within RELATIVE tolerance (default 2.2E-14). (ZOOM)
139 // |v1 - v2|**2 <= epsilon**2 * |v1.dot(v2)|
140
141 double howNear(const Hep3Vector & v ) const;
142 // sqrt ( |v1-v2|**2 / v1.dot(v2) ) with a maximum of 1.
143 // If v1.dot(v2) is negative, will return 1.
144
145 double deltaR(const Hep3Vector & v) const;
146 // sqrt( pseudorapity_difference**2 + deltaPhi **2 )
147
149 // Addition.
150
152 // Subtraction.
153
154 inline Hep3Vector operator - () const;
155 // Unary minus.
156
157 inline Hep3Vector & operator *= (double);
158 // Scaling with real numbers.
159
160 Hep3Vector & operator /= (double);
161 // Division by (non-zero) real number.
162
163 inline Hep3Vector unit() const;
164 // Vector parallel to this, but of length 1.
165
166 inline Hep3Vector orthogonal() const;
167 // Vector orthogonal to this (Geant4).
168
169 inline double dot(const Hep3Vector &) const;
170 // double product.
171
172 inline Hep3Vector cross(const Hep3Vector &) const;
173 // Cross product.
174
175 double angle(const Hep3Vector &) const;
176 // The angle w.r.t. another 3-vector.
177
178 double pseudoRapidity() const;
179 // Returns the pseudo-rapidity, i.e. -ln(tan(theta/2))
180
181 void setEta ( double p );
182 // Set pseudo-rapidity, keeping magnitude and phi fixed. (ZOOM)
183
184 void setCylEta ( double p );
185 // Set pseudo-rapidity, keeping transverse component and phi fixed. (ZOOM)
186
187 Hep3Vector & rotateX(double);
188 // Rotates the Hep3Vector around the x-axis.
189
190 Hep3Vector & rotateY(double);
191 // Rotates the Hep3Vector around the y-axis.
192
193 Hep3Vector & rotateZ(double);
194 // Rotates the Hep3Vector around the z-axis.
195
197 // Rotates reference frame from Uz to newUz (unit vector) (Geant4).
198
199 Hep3Vector & rotate(double, const Hep3Vector &);
200 // Rotates around the axis specified by another Hep3Vector.
201 // (Uses methods of HepRotation, forcing linking in of Rotation.cc.)
202
205 // Transformation with a Rotation matrix.
206
207// = = = = = = = = = = = = = = = = = = = = = = = =
208//
209// Esoteric properties and operations on 3-vectors:
210//
211// 1 - Set vectors in various coordinate systems
212// 2 - Synonyms for accessing coordinates and properties
213// 3 - Comparisions (dictionary, near-ness, and geometric)
214// 4 - Intrinsic properties
215// 5 - Properties releative to z axis and arbitrary directions
216// 6 - Polar and azimuthal angle decomposition and deltaPhi
217// 7 - Rotations
218//
219// = = = = = = = = = = = = = = = = = = = = = = = =
220
221// 1 - Set vectors in various coordinate systems
222
223 inline void setRThetaPhi (double r, double theta, double phi);
224 // Set in spherical coordinates: Angles are measured in RADIANS
225
226 inline void setREtaPhi ( double r, double eta, double phi );
227 // Set in spherical coordinates, but specify peudorapidiy to determine theta.
228
229 inline void setRhoPhiZ (double rho, double phi, double z);
230 // Set in cylindrical coordinates: Phi angle is measured in RADIANS
231
232 void setRhoPhiTheta ( double rho, double phi, double theta);
233 // Set in cylindrical coordinates, but specify theta to determine z.
234
235 void setRhoPhiEta ( double rho, double phi, double eta);
236 // Set in cylindrical coordinates, but specify pseudorapidity to determine z.
237
238// 2 - Synonyms for accessing coordinates and properties
239
240 inline double getX() const;
241 inline double getY() const;
242 inline double getZ() const;
243 // x(), y(), and z()
244
245 inline double getR () const;
246 inline double getTheta() const;
247 inline double getPhi () const;
248 // mag(), theta(), and phi()
249
250 inline double r () const;
251 // mag()
252
253 inline double rho () const;
254 inline double getRho () const;
255 // perp()
256
257 double eta () const;
258 double getEta () const;
259 // pseudoRapidity()
260
261 inline void setR ( double s );
262 // setMag()
263
264 inline void setRho ( double s );
265 // setPerp()
266
267// 3 - Comparisions (dictionary, near-ness, and geometric)
268
269 int compare (const Hep3Vector & v) const;
270 bool operator > (const Hep3Vector & v) const;
271 bool operator < (const Hep3Vector & v) const;
272 bool operator>= (const Hep3Vector & v) const;
273 bool operator<= (const Hep3Vector & v) const;
274 // dictionary ordering according to z, then y, then x component
275
276 inline double diff2 (const Hep3Vector & v) const;
277 // |v1-v2|**2
278
279 static double setTolerance (double tol);
280 static inline double getTolerance ();
281 // Set the tolerance used in isNear() for Hep3Vectors
282
283 bool isParallel (const Hep3Vector & v, double epsilon=tolerance) const;
284 // Are the vectors parallel, within the given tolerance?
285
286 bool isOrthogonal (const Hep3Vector & v, double epsilon=tolerance) const;
287 // Are the vectors orthogonal, within the given tolerance?
288
289 double howParallel (const Hep3Vector & v) const;
290 // | v1.cross(v2) / v1.dot(v2) |, to a maximum of 1.
291
292 double howOrthogonal (const Hep3Vector & v) const;
293 // | v1.dot(v2) / v1.cross(v2) |, to a maximum of 1.
294
295 static const int ToleranceTicks = 100;
296
297// 4 - Intrinsic properties
298
299 double beta () const;
300 // relativistic beta (considering v as a velocity vector with c=1)
301 // Same as mag() but will object if >= 1
302
303 double gamma() const;
304 // relativistic gamma (considering v as a velocity vector with c=1)
305
306 double coLinearRapidity() const;
307 // inverse tanh (beta)
308
309// 5 - Properties relative to Z axis and to an arbitrary direction
310
311 // Note that the non-esoteric CLHEP provides
312 // theta(), cosTheta(), cos2Theta, and angle(const Hep3Vector&)
313
314 inline double angle() const;
315 // angle against the Z axis -- synonym for theta()
316
317 inline double theta(const Hep3Vector & v2) const;
318 // synonym for angle(v2)
319
320 double cosTheta (const Hep3Vector & v2) const;
321 double cos2Theta(const Hep3Vector & v2) const;
322 // cos and cos^2 of the angle between two vectors
323
324 inline Hep3Vector project () const;
325 Hep3Vector project (const Hep3Vector & v2) const;
326 // projection of a vector along a direction.
327
328 inline Hep3Vector perpPart() const;
329 inline Hep3Vector perpPart (const Hep3Vector & v2) const;
330 // vector minus its projection along a direction.
331
332 double rapidity () const;
333 // inverse tanh(v.z())
334
335 double rapidity (const Hep3Vector & v2) const;
336 // rapidity with respect to specified direction:
337 // inverse tanh (v.dot(u)) where u is a unit in the direction of v2
338
339 double eta(const Hep3Vector & v2) const;
340 // - ln tan of the angle beween the vector and the ref direction.
341
342// 6 - Polar and azimuthal angle decomposition and deltaPhi
343
344 // Decomposition of an angle within reference defined by a direction:
345
346 double polarAngle (const Hep3Vector & v2) const;
347 // The reference direction is Z: the polarAngle is abs(v.theta()-v2.theta()).
348
349 double deltaPhi (const Hep3Vector & v2) const;
350 // v.phi()-v2.phi(), brought into the range (-PI,PI]
351
352 double azimAngle (const Hep3Vector & v2) const;
353 // The reference direction is Z: the azimAngle is the same as deltaPhi
354
355 double polarAngle (const Hep3Vector & v2,
356 const Hep3Vector & ref) const;
357 // For arbitrary reference direction,
358 // polarAngle is abs(v.angle(ref) - v2.angle(ref)).
359
360 double azimAngle (const Hep3Vector & v2,
361 const Hep3Vector & ref) const;
362 // To compute azimangle, project v and v2 into the plane normal to
363 // the reference direction. Then in that plane take the angle going
364 // clockwise around the direction from projection of v to that of v2.
365
366// 7 - Rotations
367
368// These mehtods **DO NOT** use anything in the HepRotation class.
369// Thus, use of v.rotate(axis,delta) does not force linking in Rotation.cc.
370
371 Hep3Vector & rotate (const Hep3Vector & axis, double delta);
372 // Synonym for rotate (delta, axis)
373
374 Hep3Vector & rotate (const HepAxisAngle & ax);
375 // HepAxisAngle is a struct holding an axis direction and an angle.
376
377 Hep3Vector & rotate (const HepEulerAngles & e);
378 Hep3Vector & rotate (double phi,
379 double theta,
380 double psi);
381 // Rotate via Euler Angles. Our Euler Angles conventions are
382 // those of Goldstein Classical Mechanics page 107.
383
384protected:
385 void setSpherical (double r, double theta, double phi);
386 void setCylindrical (double r, double phi, double z);
387 double negativeInfinity() const;
388
389protected:
390
391 double data[3];
392 // The components.
393
394 DLL_API static double tolerance;
395 // default tolerance criterion for isNear() to return true.
396}; // Hep3Vector
397
398// Global Methods
399
400Hep3Vector rotationXOf (const Hep3Vector & vec, double delta);
401Hep3Vector rotationYOf (const Hep3Vector & vec, double delta);
402Hep3Vector rotationZOf (const Hep3Vector & vec, double delta);
403
404Hep3Vector rotationOf (const Hep3Vector & vec,
405 const Hep3Vector & axis, double delta);
406Hep3Vector rotationOf (const Hep3Vector & vec, const HepAxisAngle & ax);
407
408Hep3Vector rotationOf (const Hep3Vector & vec,
409 double phi, double theta, double psi);
410Hep3Vector rotationOf (const Hep3Vector & vec, const HepEulerAngles & e);
411// Return a new vector based on a rotation of the supplied vector
412
413std::ostream & operator << (std::ostream &, const Hep3Vector &);
414// Output to a stream.
415
416std::istream & operator >> (std::istream &, Hep3Vector &);
417// Input from a stream.
418
420
423
424Hep3Vector operator / (const Hep3Vector &, double a);
425// Division of 3-vectors by non-zero real number
426
428// Addition of 3-vectors.
429
431// Subtraction of 3-vectors.
432
433inline double operator * (const Hep3Vector &, const Hep3Vector &);
434// double product of 3-vectors.
435
436inline Hep3Vector operator * (const Hep3Vector &, double a);
437inline Hep3Vector operator * (double a, const Hep3Vector &);
438// Scaling of 3-vectors with a real number
439
440} // namespace CLHEP
441
442#include "CLHEP/Vector/ThreeVector.icc"
443
444#endif /* HEP_THREEVECTOR_H */
G4double epsilon(G4double density, G4double temperature)
Hep3Vector & operator-=(const Hep3Vector &)
Hep3Vector & rotateY(double)
double beta() const
double z() const
void setEta(double p)
double azimAngle(const Hep3Vector &v2) const
Hep3Vector & rotateX(double)
Hep3Vector unit() const
double eta() const
double phi() const
Hep3Vector orthogonal() const
void setPerp(double)
void setRhoPhiEta(double rho, double phi, double eta)
bool operator>=(const Hep3Vector &v) const
double getZ() const
Hep3Vector(const Hep3Vector &)
double cos2Theta() const
double operator()(int) const
static DLL_API double tolerance
double theta() const
double x() const
void setY(double)
double mag2() const
double getR() const
Hep3Vector & rotateZ(double)
static const int ToleranceTicks
double diff2(const Hep3Vector &v) const
Hep3Vector & operator/=(double)
double y() const
double getTheta() const
void setCylEta(double p)
void setRhoPhiZ(double rho, double phi, double z)
void setSpherical(double r, double theta, double phi)
Hep3Vector cross(const Hep3Vector &) const
double operator[](int) const
void setRThetaPhi(double r, double theta, double phi)
double angle(const Hep3Vector &) const
Hep3Vector & operator=(const Hep3Vector &)
void setR(double s)
double howNear(const Hep3Vector &v) const
double dot(const Hep3Vector &) const
Hep3Vector perpPart(const Hep3Vector &v2) const
double perp2() const
void setTheta(double)
void setZ(double)
double perp(const Hep3Vector &) const
bool operator>(const Hep3Vector &v) const
bool isOrthogonal(const Hep3Vector &v, double epsilon=tolerance) const
double negativeInfinity() const
Hep3Vector perpPart() const
static double setTolerance(double tol)
static double getTolerance()
bool operator!=(const Hep3Vector &) const
double mag() const
Hep3Vector(double x, double y, double z)
Hep3Vector & operator*=(double)
bool isNear(const Hep3Vector &, double epsilon=tolerance) const
double pseudoRapidity() const
Hep3Vector & transform(const HepRotation &)
double getEta() const
bool operator<=(const Hep3Vector &v) const
double rapidity() const
double getRho() const
double deltaPhi(const Hep3Vector &v2) const
double theta(const Hep3Vector &v2) const
void setCylindrical(double r, double phi, double z)
Hep3Vector(Hep3Vector &&)=default
void set(double x, double y, double z)
double coLinearRapidity() const
int compare(const Hep3Vector &v) const
void setMag(double)
double getX() const
double howParallel(const Hep3Vector &v) const
double getPhi() const
double howOrthogonal(const Hep3Vector &v) const
double angle() const
Hep3Vector operator-() const
bool operator==(const Hep3Vector &) const
double deltaR(const Hep3Vector &v) const
void setX(double)
void setREtaPhi(double r, double eta, double phi)
void setRhoPhiTheta(double rho, double phi, double theta)
Hep3Vector & rotateUz(const Hep3Vector &)
double cosTheta() const
Hep3Vector & rotate(double, const Hep3Vector &)
void setPhi(double)
double gamma() const
double perp() const
void setCylTheta(double)
bool operator<(const Hep3Vector &v) const
double polarAngle(const Hep3Vector &v2) const
void setRho(double s)
Hep3Vector(double x, double y)
Hep3Vector & operator+=(const Hep3Vector &)
Hep3Vector(double x)
bool isParallel(const Hep3Vector &v, double epsilon=tolerance) const
Hep3Vector project() const
double rho() const
double getY() const
double perp2(const Hep3Vector &) const
double r() const
#define DLL_API
Definition defs.h:19
HepLorentzVector rotationYOf(const HepLorentzVector &vec, double delta)
Hep3Vector operator-(const Hep3Vector &, const Hep3Vector &)
Hep3Vector operator+(const Hep3Vector &, const Hep3Vector &)
HepLorentzVector rotationXOf(const HepLorentzVector &vec, double delta)
HepLorentzRotation operator*(const HepRotation &r, const HepLorentzRotation &lt)
DLL_API const Hep3Vector HepZHat
std::istream & operator>>(std::istream &is, HepRandom &dist)
Definition Random.cc:223
HepLorentzVector rotationZOf(const HepLorentzVector &vec, double delta)
HepLorentzVector rotationOf(const HepLorentzVector &vec, const Hep3Vector &axis, double delta)
DLL_API const Hep3Vector HepXHat
Hep3Vector HepThreeVectorF
Hep3Vector HepThreeVectorD
DLL_API const Hep3Vector HepYHat
std::ostream & operator<<(std::ostream &os, const HepRandom &dist)
Definition Random.cc:219
HepLorentzVector operator/(const HepLorentzVector &, double a)