Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4AffineTransform.hh
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25//
26// class G4AffineTransform
27//
28// Class description:
29//
30// A class for geometric affine transformations [see, eg. Foley & Van Dam]
31// Supports efficient arbitrary rotation & transformation of vectors and the
32// computation of compound & inverse transformations. A `rotation flag' is
33// maintained internally for greater computational efficiency for transforms
34// that do not involve rotation.
35//
36// Interfaces to the CLHEP classes G4ThreeVector & G4RotationMatrix
37//
38// For member function descriptions, see comments by declarations. For
39// additional clarification, also check the `const' declarations for
40// functions & their parameters.
41//
42// Member data:
43//
44// G4double rxx,rxy,rxz;
45// G4double ryx,ryy,ryz; A 3x3 rotation matrix - net rotation
46// G4double rzx,rzy,rzz;
47// G4double tx,ty,tz; Net translation
48
49// 06.08.1996 Paul R C Kent:
50// - initial version
51// 19.09.1996 E.Tcherniaev:
52// - direct access to the protected members of the G4RotationMatrix class
53// replaced by access via public access functions
54// - conversion of the rotation matrix to angle & axis used to get
55// a possibility to remove "friend" from the G4RotationMatrix class
56// 06.05.2018 E.Tcherniaev:
57// - optimized InverseProduct
58// - added methods for inverse transformation: InverseTrasformPoint,
59// InverseTransformAxis, InverseNetRotation, InverseNetTranslation
60// --------------------------------------------------------------------
61#ifndef G4AFFINETRANSFORM_HH
62#define G4AFFINETRANSFORM_HH
63
64#include "G4Types.hh"
65#include "G4ThreeVector.hh"
66#include "G4RotationMatrix.hh"
67#include "G4Transform3D.hh"
68
70{
71 public:
72
74
75 public: // with description
76
77 inline G4AffineTransform(const G4ThreeVector& tlate);
78 // Translation only: under t'form translate point at origin by tlate
79
81 // Rotation only: under t'form rotate by rot
82
84 const G4ThreeVector& tlate);
85 // Under t'form: rotate by rot then translate by tlate
86
88 const G4ThreeVector& tlate);
89 // Optionally rotate by *rot then translate by tlate - rot may be null
90
91 inline G4AffineTransform(const G4AffineTransform& rhs) = default;
92 inline G4AffineTransform(G4AffineTransform&& rhs) = default;
93 // Copy and move constructors
94
97 // Assignment & Move operators
98
99 inline ~G4AffineTransform() = default;
100 // Destructor
101
103 // Compound Transforms:
104 // tf2=tf2*tf1 equivalent to tf2*=tf1
105 // Returns compound transformation of self*tf
106
108 // (Modifying) Multiplies self by tf; Returns self reference
109 // ie. A=AB for a*=b
110
112 const G4AffineTransform& tf2);
113 // 'Products' for avoiding (potential) temporaries:
114 // c.Product(a,b) equivalent to c=a*b
115 // c.InverseProduct(a*b,b ) equivalent to c=a
116 // (Modifying) Sets self=tf1*tf2; Returns self reference
117
119 const G4AffineTransform& tf2);
120 // (Modifying) Sets self=tf1*(tf2^-1); Returns self reference
121
123 // Transform the specified point: returns vec*rot+tlate
124
126 // Transform the specified point using inverse transformation
127
128 inline G4ThreeVector TransformAxis(const G4ThreeVector& axis) const;
129 // Transform the specified axis: returns vec*rot
130
132 // Transform the specified axis using inverse transfromation
133
134 inline void ApplyPointTransform(G4ThreeVector& vec) const;
135 // Transform the specified point (in place): sets vec=vec*rot+tlate
136
137 inline void ApplyAxisTransform(G4ThreeVector& axis) const;
138 // Transform the specified axis (in place): sets axis=axis*rot;
139
141 // Return inverse of current transform
142
144 // (Modifying) Sets self=inverse of self; Returns self reference
145
148 // (Modifying) Adjust net translation by given vector;
149 // Returns self reference
150
151 inline G4bool operator == (const G4AffineTransform& tf) const;
152 inline G4bool operator != (const G4AffineTransform& tf) const;
153
154 inline G4double operator [] (const G4int n) const;
155
156 inline G4bool IsRotated() const;
157 // True if transform includes rotation
158
159 inline G4bool IsTranslated() const;
160 // True if transform includes translation
161
163
165
167
169
170 inline void SetNetRotation(const G4RotationMatrix& rot);
171
172 inline void SetNetTranslation(const G4ThreeVector& tlate);
173
174 inline operator G4Transform3D () const;
175 // Conversion operator (cast) to G4Transform3D
176
177 private:
178
179 inline G4AffineTransform(
180 const G4double prxx, const G4double prxy, const G4double prxz,
181 const G4double pryx, const G4double pryy, const G4double pryz,
182 const G4double przx, const G4double przy, const G4double przz,
183 const G4double ptx, const G4double pty, const G4double ptz);
184
185 G4double rxx,rxy,rxz;
186 G4double ryx,ryy,ryz;
187 G4double rzx,rzy,rzz;
188 G4double tx,ty,tz;
189};
190
191std::ostream& operator << (std::ostream& os, const G4AffineTransform& transf);
192
193#include "G4AffineTransform.icc"
194
195#endif
std::ostream & operator<<(std::ostream &os, const G4AffineTransform &transf)
HepGeom::Transform3D G4Transform3D
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4AffineTransform & Product(const G4AffineTransform &tf1, const G4AffineTransform &tf2)
G4ThreeVector InverseNetTranslation() const
G4AffineTransform(const G4RotationMatrix &rot, const G4ThreeVector &tlate)
~G4AffineTransform()=default
G4bool IsRotated() const
G4AffineTransform Inverse() const
void SetNetRotation(const G4RotationMatrix &rot)
G4AffineTransform & operator=(G4AffineTransform &&rhs)=default
G4ThreeVector NetTranslation() const
G4AffineTransform(const G4RotationMatrix *rot, const G4ThreeVector &tlate)
G4ThreeVector InverseTransformAxis(const G4ThreeVector &axis) const
G4AffineTransform & operator+=(const G4ThreeVector &tlate)
G4double operator[](const G4int n) const
G4AffineTransform & Invert()
void ApplyAxisTransform(G4ThreeVector &axis) const
G4bool IsTranslated() const
G4AffineTransform & operator=(const G4AffineTransform &rhs)
G4RotationMatrix NetRotation() const
G4AffineTransform(const G4AffineTransform &rhs)=default
G4AffineTransform & InverseProduct(const G4AffineTransform &tf1, const G4AffineTransform &tf2)
G4ThreeVector TransformPoint(const G4ThreeVector &vec) const
G4bool operator==(const G4AffineTransform &tf) const
G4ThreeVector TransformAxis(const G4ThreeVector &axis) const
G4AffineTransform(const G4RotationMatrix &rot)
G4AffineTransform & operator-=(const G4ThreeVector &tlate)
G4ThreeVector InverseTransformPoint(const G4ThreeVector &vec) const
G4AffineTransform operator*(const G4AffineTransform &tf) const
void ApplyPointTransform(G4ThreeVector &vec) const
G4AffineTransform(const G4ThreeVector &tlate)
G4AffineTransform & operator*=(const G4AffineTransform &tf)
G4AffineTransform(G4AffineTransform &&rhs)=default
void SetNetTranslation(const G4ThreeVector &tlate)
G4bool operator!=(const G4AffineTransform &tf) const
G4RotationMatrix InverseNetRotation() const