Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4PolyPhiFace.hh
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25//
26// G4PolyPhiFace
27//
28// Class description:
29//
30// Definition of a face that bounds a polycone or polyhedra when
31// it has a phi opening:
32//
33// G4PolyPhiFace( const G4ReduciblePolygon* rz,
34// G4double phi,
35// G4double deltaPhi,
36// G4double phiOther )
37//
38// Specifically: a face that lies on a plane that passes through
39// the z axis. It has boundaries that are straight lines of arbitrary
40// length and direction, but with corners aways on the same side of
41// the z axis.
42
43// Author: David C. Williams ([email protected])
44// --------------------------------------------------------------------
45#ifndef G4POLYPHIFACE_HH
46#define G4POLYPHIFACE_HH 1
47
48#include "G4VCSGface.hh"
49#include "G4TwoVector.hh"
50
52
54{
55 G4double x, y, r, z; // position
57 zNorm; // r/z normal
58 G4ThreeVector norm3D; // 3D normal
59
60 // Needed for Triangulation Algorithm
61 //
64};
65
67{
68 G4PolyPhiFaceEdge() = default;
69 G4PolyPhiFaceVertex *v0{nullptr}, *v1{nullptr}; // Corners
70 G4double tr{.0}, tz{0.}, // Unit vector along edge
71 length{0.}; // Length of edge
72 G4ThreeVector norm3D; // 3D edge normal vector
73};
74
76{
77
78 public:
79
81 G4double phi, G4double deltaPhi, G4double phiOther );
82 // Constructor.
83 // Points r,z should be supplied in clockwise order in r,z.
84 // For example:
85 // [1]---------[2] ^ R
86 // | | |
87 // | | +--> z
88 // [0]---------[3]
89
90 ~G4PolyPhiFace() override;
91 // Destructor. Removes edges and corners.
92
93 G4PolyPhiFace( const G4PolyPhiFace &source );
94 G4PolyPhiFace& operator=( const G4PolyPhiFace &source );
95 // Copy constructor and assgnment operator.
96
97 G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v,
98 G4bool outgoing, G4double surfTolerance,
99 G4double& distance, G4double& distFromSurface,
100 G4ThreeVector& normal, G4bool& allBehind ) override;
101
102 G4double Distance( const G4ThreeVector& p, G4bool outgoing ) override;
103
104 EInside Inside( const G4ThreeVector& p, G4double tolerance,
105 G4double* bestDistance ) override;
106
108 G4double* bestDistance ) override;
109
110 G4double Extent( const G4ThreeVector axis ) override;
111
112 void CalculateExtent( const EAxis axis,
113 const G4VoxelLimits &voxelLimit,
114 const G4AffineTransform& tranform,
115 G4SolidExtentList& extentList ) override;
116
117 inline G4VCSGface* Clone() override;
118 // Allocates on the heap a clone of this face.
119
120 G4double SurfaceArea() override;
122 const G4ThreeVector& p3, G4ThreeVector* p4);
123 G4ThreeVector GetPointOnFace() override;
124 // Auxiliary methods for determination of points on surface.
125
126 G4PolyPhiFace(__void__&);
127 // Fake default constructor for usage restricted to direct object
128 // persistency for clients requiring preallocation of memory for
129 // persistifiable objects.
130
131 void Diagnose( G4VSolid* solid );
132 // Throw an exception if something is found inconsistent with
133 // the solid. For debugging purposes only
134
135 protected:
136
138 const G4ThreeVector& p, const G4ThreeVector& v );
139 // Decide if the point in r,z is inside the edges of our face,
140 // **but** do so consistently with other faces.
141
144 G4PolyPhiFaceVertex** base3Dnorm = nullptr,
145 G4ThreeVector** head3Dnorm = nullptr );
146 // Decide if the point in r,z is inside the edges of our face.
147
149 G4double qx, G4double qy, G4double qz,
150 const G4ThreeVector& v,
151 G4double normSign,
152 const G4PolyPhiFaceVertex* vert ) const;
153 // Decide precisely whether a trajectory passes to the left, right,
154 // or exactly passes through the z position of a vertex point in face.
155
156 void CopyStuff( const G4PolyPhiFace& source );
157
158 // Functions used for Triangulation in Case of generic Polygone.
159 // The triangulation is used for GetPointOnFace()
160
161 G4double Area2( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c);
162 // Calculation of 2*Area of Triangle with Sign
163
164 G4bool Left( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
165 G4bool LeftOn( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
166 G4bool Collinear( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
167 // Boolean functions for sign of Surface
168
169 G4bool IntersectProp( const G4TwoVector& a, const G4TwoVector& b,
170 const G4TwoVector& c, const G4TwoVector& d );
171 // Boolean function for finding proper intersection of two
172 // line segments (a,b) and (c,d).
173
174 G4bool Between( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
175 // Boolean function for determining if point c is between a and b
176 // where the three points (a,b,c) are on the same line.
177
178 G4bool Intersect( const G4TwoVector& a, const G4TwoVector& b,
179 const G4TwoVector& c, const G4TwoVector& d );
180 // Boolean function for finding proper intersection or not
181 // of two line segments (a,b) and (c,d).
182
184 // Boolean Diagonalie help to determine if diagonal s
185 // of segment (a,b) is convex or reflex.
186
188 // Boolean function for determining if b is inside the cone (a0,a,a1)
189 // where a is the center of the cone.
190
192 // Boolean function for determining if Diagonal is possible
193 // inside Polycone or PolyHedra.
194
195 void EarInit();
196 // Initialisation for Triangulisation by ear tips.
197 // For details see "Computational Geometry in C" by Joseph O'Rourke.
198
199 void Triangulate();
200 // Triangularisation by ear tips for Polycone or Polyhedra.
201 // For details see "Computational Geometry in C" by Joseph O'Rourke.
202 // NOTE: a copy of the shape is made and this copy is reordered in
203 // order to have a list of triangles. This list is used by the
204 // method GetPointOnFace().
205
206 protected:
207
208 G4int numEdges = 0; // Number of edges
209 G4PolyPhiFaceEdge* edges = nullptr; // The edges of the face
210 G4PolyPhiFaceVertex* corners = nullptr; // And the corners
211 G4ThreeVector normal; // Normal unit vector
212 G4ThreeVector radial; // Unit vector along radial direction
213 G4ThreeVector surface; // Point on surface
214 G4ThreeVector surface_point; // Auxiliary point on surface used for
215 // method GetPointOnFace()
216 G4double rMin, rMax, // Extent in r
217 zMin, zMax; // Extent in z
218 G4bool allBehind = false; // True if the polycone/polyhedra
219 // is behind the place of this face
220 G4double kCarTolerance; // Surface thickness
221 G4double fSurfaceArea = 0.0; // Surface Area of PolyPhiFace
223 // Auxiliary pointer to 'corners' used for triangulation.
224 // Copy structure, changing the structure of 'corners' (ear removal)
225};
226
227#include "G4PolyPhiFace.icc"
228
229#endif
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4double Distance(const G4ThreeVector &p, G4bool outgoing) override
G4double Area2(const G4TwoVector &a, const G4TwoVector &b, const G4TwoVector &c)
G4bool LeftOn(const G4TwoVector &a, const G4TwoVector &b, const G4TwoVector &c)
G4ThreeVector GetPointOnFace() override
EInside Inside(const G4ThreeVector &p, G4double tolerance, G4double *bestDistance) override
G4bool Collinear(const G4TwoVector &a, const G4TwoVector &b, const G4TwoVector &c)
void Diagnose(G4VSolid *solid)
void CalculateExtent(const EAxis axis, const G4VoxelLimits &voxelLimit, const G4AffineTransform &tranform, G4SolidExtentList &extentList) override
G4PolyPhiFace & operator=(const G4PolyPhiFace &source)
G4bool Diagonal(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
G4ThreeVector surface_point
G4bool InsideEdges(G4double r, G4double z)
G4bool Left(const G4TwoVector &a, const G4TwoVector &b, const G4TwoVector &c)
G4bool Diagonalie(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
G4double SurfaceTriangle(const G4ThreeVector &p1, const G4ThreeVector &p2, const G4ThreeVector &p3, G4ThreeVector *p4)
G4ThreeVector surface
G4VCSGface * Clone() override
G4double fSurfaceArea
G4bool IntersectProp(const G4TwoVector &a, const G4TwoVector &b, const G4TwoVector &c, const G4TwoVector &d)
void CopyStuff(const G4PolyPhiFace &source)
G4double ExactZOrder(G4double z, G4double qx, G4double qy, G4double qz, const G4ThreeVector &v, G4double normSign, const G4PolyPhiFaceVertex *vert) const
G4double Extent(const G4ThreeVector axis) override
G4PolyPhiFaceEdge * edges
G4ThreeVector radial
G4ThreeVector Normal(const G4ThreeVector &p, G4double *bestDistance) override
G4bool InCone(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)
G4bool Intersect(const G4ThreeVector &p, const G4ThreeVector &v, G4bool outgoing, G4double surfTolerance, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal, G4bool &allBehind) override
G4PolyPhiFaceVertex * corners
G4PolyPhiFaceVertex * triangles
G4ThreeVector normal
~G4PolyPhiFace() override
G4double SurfaceArea() override
G4bool Between(const G4TwoVector &a, const G4TwoVector &b, const G4TwoVector &c)
G4double kCarTolerance
G4bool InsideEdgesExact(G4double r, G4double z, G4double normSign, const G4ThreeVector &p, const G4ThreeVector &v)
G4PolyPhiFace(const G4ReduciblePolygon *rz, G4double phi, G4double deltaPhi, G4double phiOther)
EAxis
Definition geomdefs.hh:54
EInside
Definition geomdefs.hh:67
G4PolyPhiFaceVertex * v1
G4PolyPhiFaceEdge()=default
G4ThreeVector norm3D
G4PolyPhiFaceVertex * v0
G4ThreeVector norm3D
G4PolyPhiFaceVertex * next
G4PolyPhiFaceVertex * prev