const G4TouchableHandle & GetTouchableHandle() const
G4Step * UpdateStepForAtRest(G4Step *Step) final
void SetPointerToVectorOfAuxiliaryPoints(std::vector< G4ThreeVector > *vec)
G4ParticleChangeForTransport & operator=(const G4ParticleChangeForTransport &right)=delete
void Initialize(const G4Track &) final
void SetMaterialInTouchable(G4Material *fMaterial)
G4VSensitiveDetector * GetSensitiveDetectorInTouchable() const
void SetTouchableHandle(const G4TouchableHandle &fTouchable)
G4Step * UpdateStepForPostStep(G4Step *Step) final
const G4MaterialCutsCouple * GetMaterialCutsCoupleInTouchable() const
G4Material * GetMaterialInTouchable() const
void SetMaterialCutsCoupleInTouchable(const G4MaterialCutsCouple *fMaterialCutsCouple)
std::vector< G4ThreeVector > * GetPointerToVectorOfAuxiliaryPoints() const
void SetSensitiveDetectorInTouchable(G4VSensitiveDetector *fSensitiveDetector)
G4ParticleChangeForTransport()
G4ParticleChangeForTransport(const G4ParticleChangeForTransport &right)=delete
G4Step * UpdateStepForAlongStep(G4Step *Step) final
void DumpInfo() const final
void SetMomentumChanged(G4bool b)
G4bool GetMomentumChanged() const
~G4ParticleChangeForTransport() override=default