BasicVector3D< T > & operator=(const BasicVector3D< T > &)=default
Normal3D(double x1, double y1, double z1)
Normal3D< double > & operator=(const Normal3D< double > &)=default
Normal3D(const BasicVector3D< float > &v)
Normal3D< double > & operator=(Normal3D< double > &&)=default
Normal3D(Normal3D< double > &&)=default
Normal3D< double > & operator=(const BasicVector3D< double > &v)
Normal3D(const double *a)
Normal3D(const BasicVector3D< double > &v)
Normal3D< double > & operator=(const BasicVector3D< float > &v)
Normal3D(const Normal3D< double > &)=default
Normal3D(const CLHEP::Hep3Vector &v)
Normal3D(const Normal3D< float > &)=default
Normal3D< float > & operator=(const Normal3D< float > &)=default
Normal3D(const BasicVector3D< float > &v)
Normal3D< float > & operator=(Normal3D< float > &&)=default
Normal3D< float > & operator=(const BasicVector3D< float > &v)
Normal3D(Normal3D< float > &&)=default
Normal3D(float x1, float y1, float z1)
Normal3D< float > operator*(const Transform3D &m, const Normal3D< float > &v)