Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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#include <Transform3D.h>
Classes | |
class | Transform3D_row |
Public Member Functions | |
Transform3D () | |
Transform3D (const CLHEP::HepRotation &mt, const CLHEP::Hep3Vector &v) | |
Transform3D (const Point3D< double > &fr0, const Point3D< double > &fr1, const Point3D< double > &fr2, const Point3D< double > &to0, const Point3D< double > &to1, const Point3D< double > &to2) | |
Transform3D (const Transform3D &mt)=default | |
Transform3D (Transform3D &&mt)=default | |
~Transform3D ()=default | |
Transform3D & | operator= (const Transform3D &mt)=default |
Transform3D & | operator= (Transform3D &&mt)=default |
const Transform3D_row | operator[] (int) const |
double | operator() (int, int) const |
double | xx () const |
double | xy () const |
double | xz () const |
double | yx () const |
double | yy () const |
double | yz () const |
double | zx () const |
double | zy () const |
double | zz () const |
double | dx () const |
double | dy () const |
double | dz () const |
void | setIdentity () |
Transform3D | inverse () const |
Transform3D | operator* (const Transform3D &b) const |
void | getDecomposition (Scale3D &scale, Rotate3D &rotation, Translate3D &translation) const |
bool | isNear (const Transform3D &t, double tolerance=2.2E-14) const |
CLHEP::HepRotation | getRotation () const |
CLHEP::Hep3Vector | getTranslation () const |
bool | operator== (const Transform3D &transform) const |
bool | operator!= (const Transform3D &transform) const |
Static Public Attributes | |
static DLL_API const Transform3D | Identity = Transform3D () |
Protected Member Functions | |
Transform3D (double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ) | |
void | setTransform (double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ) |
Protected Attributes | |
double | xx_ |
double | xy_ |
double | xz_ |
double | dx_ |
double | yx_ |
double | yy_ |
double | yz_ |
double | dy_ |
double | zx_ |
double | zy_ |
double | zz_ |
double | dz_ |
Class for transformation of 3D geometrical objects. It allows different translations, rotations, scalings and reflections. Several specialized classes are derived from it:
TranslateX3D, TranslateY3D, TranslateZ3D, Translate3D,
RotateX3D, RotateY3D, RotateZ3D, Rotate3D,
ScaleX3D, ScaleY3D, ScaleZ3D, Scale3D,
ReflectX3D, ReflectY3D, ReflectZ3D, Reflect3D.
The idea behind these classes is to provide some additional constructors for Transform3D, they normally should not be used as separate classes.
Example:
Remark: For the reason that the operator* is left associative, the notation
is much more effective then the notation
In the first case three operations Transform3D*Vector3D are executed, in the second case two operations Transform3D*Transform3D and one Transform3D*Vector3D are performed. Transform3D*Transform3D is roughly three times slower than Transform3D*Vector3D.
Definition at line 170 of file Transform3D.h.
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Definition at line 177 of file Transform3D.h.
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Constructor: rotation and then translation.
HepGeom::Transform3D::Transform3D | ( | const Point3D< double > & | fr0, |
const Point3D< double > & | fr1, | ||
const Point3D< double > & | fr2, | ||
const Point3D< double > & | to0, | ||
const Point3D< double > & | to1, | ||
const Point3D< double > & | to2 | ||
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Constructor: transformation of basis (assumed - no reflection).
Definition at line 62 of file Transform3D.cc.
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Copy constructor.
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Move constructor.
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Destructor.
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Gets dx-element of the transformation matrix.
Definition at line 284 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitive(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::BoundingBoxVsVoxelLimits(), G4ReflectedSolid::BoundingLimits(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4PhysicalVolumeModel::DescribeAndDescend(), HepGeom::Point3D< T >::operator*(), HepGeom::Point3D< float >::transform(), and HepGeom::Point3D< double >::transform().
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Gets dy-element of the transformation matrix.
Definition at line 287 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitive(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::BoundingBoxVsVoxelLimits(), G4ReflectedSolid::BoundingLimits(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4PhysicalVolumeModel::DescribeAndDescend(), HepGeom::Point3D< T >::operator*(), HepGeom::Point3D< float >::transform(), and HepGeom::Point3D< double >::transform().
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Gets dz-element of the transformation matrix.
Definition at line 290 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitive(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::BoundingBoxVsVoxelLimits(), G4ReflectedSolid::BoundingLimits(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4PhysicalVolumeModel::DescribeAndDescend(), HepGeom::Point3D< T >::operator*(), HepGeom::Point3D< float >::transform(), and HepGeom::Point3D< double >::transform().
void HepGeom::Transform3D::getDecomposition | ( | Scale3D & | scale, |
Rotate3D & | rotation, | ||
Translate3D & | translation | ||
) | const |
Decomposition of general transformation. This function gets decomposition of the transformation in three consequentive specific transformations: Scale3D, then Rotate3D, then Translate3, i.e.
scale | output: scaling transformation; if there was a reflection, then scale factor for z-component (scale(2,2)) will be negative. |
rotation | output: rotation transformaion. |
translation | output: translation transformaion. |
Definition at line 173 of file Transform3D.cc.
Referenced by G4AssemblyVolume::AddPlacedAssembly(), G4AssemblyVolume::AddPlacedVolume(), G4PhysicalVolumeModel::DescribeAndDescend(), G4GDMLWriteSolids::MultiUnionWrite(), G4GDMLWriteStructure::PhysvolWrite(), G4ReflectionFactory::Place(), and G4GDMLWriteStructure::TraverseVolumeTree().
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Extracts the rotation matrix. This functions is obsolete - use getDecomposition() instead.
Referenced by G4AssemblyVolume::AddPlacedAssembly(), G4AssemblyVolume::AddPlacedVolume(), G4VtkSceneHandler::AddPrimitive(), G4GMocrenFileSceneHandler::AddPrimitive(), G4GMocrenFileSceneHandler::AddSolid(), G4HepRepFileSceneHandler::AddSolid(), G4ReflectedSolid::BoundingLimits(), G4ReflectedSolid::CalculateExtent(), G4tgbGeometryDumper::DumpMultiUnionVolume(), G4GMocrenFileSceneHandler::EndSavingGdd(), G4DisplacedSolid::G4DisplacedSolid(), G4PVPlacement::G4PVPlacement(), operator<<(), G4GDMLWriteStructure::PhysvolWrite(), G4VisCommandSceneAddLogo::SetNewValue(), G4VisCommandSceneAddScale::SetNewValue(), G4ReflectedSolid::StreamInfo(), G4MultiUnion::StreamInfo(), G4VisExtent::Transform(), and G4GDMLWriteStructure::TraverseVolumeTree().
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Extracts the translation vector. This functions is obsolete - use getDecomposition() instead.
Referenced by G4AssemblyVolume::AddPlacedAssembly(), G4AssemblyVolume::AddPlacedVolume(), G4GMocrenFileSceneHandler::AddPrimitive(), G4GMocrenFileSceneHandler::AddSolid(), G4ReflectedSolid::BoundingLimits(), G4ReflectedSolid::CalculateExtent(), G4tgbGeometryDumper::DumpMultiUnionVolume(), G4GMocrenFileSceneHandler::EndSavingGdd(), G4DisplacedSolid::G4DisplacedSolid(), G4GDMLWriteSolids::MultiUnionWrite(), operator<<(), G4GDMLWriteStructure::PhysvolWrite(), G4VisCommandSceneAddLogo::SetNewValue(), G4VisCommandSceneAddScale::SetNewValue(), G4ReflectedSolid::StreamInfo(), G4MultiUnion::StreamInfo(), G4VisExtent::Transform(), and G4GDMLWriteStructure::TraverseVolumeTree().
Transform3D HepGeom::Transform3D::inverse | ( | ) | const |
Returns the inverse transformation.
Definition at line 141 of file Transform3D.cc.
Referenced by G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4PhysicalVolumeModel::DescribeAndDescend(), G4PhysicalVolumeModel::DescribeSolid(), G4ScoringBox::Draw(), G4ScoringCylinder::Draw(), G4ScoringBox::DrawColumn(), G4ScoringCylinder::DrawColumn(), G3toG4BuildPVTree(), G3toG4MANY(), G4ReflectedSolid::GetTransform3D(), GetTransform3D(), G4ReflectionFactory::Place(), SubstractSolids(), and G4GDMLWriteStructure::TraverseVolumeTree().
bool HepGeom::Transform3D::isNear | ( | const Transform3D & | t, |
double | tolerance = 2.2E-14 |
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) | const |
Returns true if the difference between corresponding matrix elements is less than the tolerance.
Definition at line 203 of file Transform3D.cc.
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Test for inequality.
Definition at line 349 of file Transform3D.h.
double HepGeom::Transform3D::operator() | ( | int | i, |
int | j | ||
) | const |
Fortran-style subscripting: returns (i,j) element of the matrix.
Definition at line 23 of file Transform3D.cc.
Transform3D HepGeom::Transform3D::operator* | ( | const Transform3D & | b | ) | const |
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Assignment.
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Move assignment.
bool HepGeom::Transform3D::operator== | ( | const Transform3D & | transform | ) | const |
Test for equality.
Definition at line 220 of file Transform3D.cc.
Referenced by operator!=().
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Returns object of the helper class for C-style subscripting r[i][j]
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Definition at line 185 of file Transform3D.h.
Referenced by HepGeom::Reflect3D::Reflect3D(), HepGeom::Rotate3D::Rotate3D(), HepGeom::RotateX3D::RotateX3D(), HepGeom::RotateY3D::RotateY3D(), HepGeom::RotateZ3D::RotateZ3D(), and Transform3D().
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Gets xx-element of the transformation matrix.
Definition at line 257 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::BoundingBoxVsVoxelLimits(), G4ReflectedSolid::BoundingLimits(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4tgbGeometryDumper::DumpScaledVolume(), G4GDMLWriteSolids::MultiUnionWrite(), HepGeom::Normal3D< T >::operator*(), HepGeom::Point3D< T >::operator*(), HepGeom::Vector3D< T >::operator*(), G4GDMLWriteSolids::ScaledWrite(), HepGeom::Normal3D< float >::transform(), HepGeom::Normal3D< double >::transform(), HepGeom::Point3D< float >::transform(), HepGeom::Point3D< double >::transform(), HepGeom::Vector3D< float >::transform(), and HepGeom::Vector3D< double >::transform().
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Gets xy-element of the transformation matrix.
Definition at line 260 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4GDMLWriteSolids::MultiUnionWrite(), HepGeom::Normal3D< T >::operator*(), HepGeom::Point3D< T >::operator*(), HepGeom::Vector3D< T >::operator*(), HepGeom::Normal3D< float >::transform(), HepGeom::Normal3D< double >::transform(), HepGeom::Point3D< float >::transform(), HepGeom::Point3D< double >::transform(), HepGeom::Vector3D< float >::transform(), and HepGeom::Vector3D< double >::transform().
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Gets xz-element of the transformation matrix.
Definition at line 263 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4GDMLWriteSolids::MultiUnionWrite(), HepGeom::Normal3D< T >::operator*(), HepGeom::Point3D< T >::operator*(), HepGeom::Vector3D< T >::operator*(), HepGeom::Normal3D< float >::transform(), HepGeom::Normal3D< double >::transform(), HepGeom::Point3D< float >::transform(), HepGeom::Point3D< double >::transform(), HepGeom::Vector3D< float >::transform(), and HepGeom::Vector3D< double >::transform().
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Gets yx-element of the transformation matrix.
Definition at line 266 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4GDMLWriteSolids::MultiUnionWrite(), HepGeom::Normal3D< T >::operator*(), HepGeom::Point3D< T >::operator*(), HepGeom::Vector3D< T >::operator*(), HepGeom::Normal3D< float >::transform(), HepGeom::Normal3D< double >::transform(), HepGeom::Point3D< float >::transform(), HepGeom::Point3D< double >::transform(), HepGeom::Vector3D< float >::transform(), and HepGeom::Vector3D< double >::transform().
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Gets yy-element of the transformation matrix.
Definition at line 269 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::BoundingBoxVsVoxelLimits(), G4ReflectedSolid::BoundingLimits(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4tgbGeometryDumper::DumpScaledVolume(), G4GDMLWriteSolids::MultiUnionWrite(), HepGeom::Normal3D< T >::operator*(), HepGeom::Point3D< T >::operator*(), HepGeom::Vector3D< T >::operator*(), G4GDMLWriteSolids::ScaledWrite(), HepGeom::Normal3D< float >::transform(), HepGeom::Normal3D< double >::transform(), HepGeom::Point3D< float >::transform(), HepGeom::Point3D< double >::transform(), HepGeom::Vector3D< float >::transform(), and HepGeom::Vector3D< double >::transform().
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Gets yz-element of the transformation matrix.
Definition at line 272 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4GDMLWriteSolids::MultiUnionWrite(), HepGeom::Normal3D< T >::operator*(), HepGeom::Point3D< T >::operator*(), HepGeom::Vector3D< T >::operator*(), HepGeom::Normal3D< float >::transform(), HepGeom::Normal3D< double >::transform(), HepGeom::Point3D< float >::transform(), HepGeom::Point3D< double >::transform(), HepGeom::Vector3D< float >::transform(), and HepGeom::Vector3D< double >::transform().
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Gets zx-element of the transformation matrix.
Definition at line 275 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4GDMLWriteSolids::MultiUnionWrite(), HepGeom::Normal3D< T >::operator*(), HepGeom::Point3D< T >::operator*(), HepGeom::Vector3D< T >::operator*(), HepGeom::Normal3D< float >::transform(), HepGeom::Normal3D< double >::transform(), HepGeom::Point3D< float >::transform(), HepGeom::Point3D< double >::transform(), HepGeom::Vector3D< float >::transform(), and HepGeom::Vector3D< double >::transform().
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Gets zy-element of the transformation matrix.
Definition at line 278 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4GDMLWriteSolids::MultiUnionWrite(), HepGeom::Normal3D< T >::operator*(), HepGeom::Point3D< T >::operator*(), HepGeom::Vector3D< T >::operator*(), HepGeom::Normal3D< float >::transform(), HepGeom::Normal3D< double >::transform(), HepGeom::Point3D< float >::transform(), HepGeom::Point3D< double >::transform(), HepGeom::Vector3D< float >::transform(), and HepGeom::Vector3D< double >::transform().
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Gets zz-element of the transformation matrix.
Definition at line 281 of file Transform3D.h.
Referenced by G4VtkSceneHandler::AddCompound(), G4VtkSceneHandler::AddPrimitiveTensorGlyph(), G4BoundingEnvelope::BoundingBoxVsVoxelLimits(), G4ReflectedSolid::BoundingLimits(), G4BoundingEnvelope::CalculateExtent(), G4Qt3DUtils::CreateQTransformFrom(), G4tgbGeometryDumper::DumpScaledVolume(), G4GDMLWriteSolids::MultiUnionWrite(), HepGeom::Normal3D< T >::operator*(), HepGeom::Point3D< T >::operator*(), HepGeom::Vector3D< T >::operator*(), G4GDMLWriteSolids::ScaledWrite(), HepGeom::Normal3D< float >::transform(), HepGeom::Normal3D< double >::transform(), HepGeom::Point3D< float >::transform(), HepGeom::Point3D< double >::transform(), HepGeom::Vector3D< float >::transform(), and HepGeom::Vector3D< double >::transform().
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Definition at line 172 of file Transform3D.h.
Referenced by dx(), inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), and setTransform().
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Definition at line 173 of file Transform3D.h.
Referenced by dy(), inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), and setTransform().
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Definition at line 174 of file Transform3D.h.
Referenced by dz(), inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), and setTransform().
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Global identity transformation.
Definition at line 196 of file Transform3D.h.
Referenced by G4GDMLWriteStructure::TraverseVolumeTree(), and G4GDMLWrite::Write().
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Definition at line 172 of file Transform3D.h.
Referenced by inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), setTransform(), and xx().
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Definition at line 172 of file Transform3D.h.
Referenced by inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), setTransform(), and xy().
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Definition at line 172 of file Transform3D.h.
Referenced by inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), setTransform(), and xz().
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Definition at line 173 of file Transform3D.h.
Referenced by inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), setTransform(), and yx().
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Definition at line 173 of file Transform3D.h.
Referenced by inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), setTransform(), and yy().
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Definition at line 173 of file Transform3D.h.
Referenced by inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), setTransform(), and yz().
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Definition at line 174 of file Transform3D.h.
Referenced by inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), setTransform(), and zx().
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Definition at line 174 of file Transform3D.h.
Referenced by inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), setTransform(), and zy().
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Definition at line 174 of file Transform3D.h.
Referenced by inverse(), isNear(), operator()(), operator*(), operator==(), setIdentity(), setTransform(), and zz().