Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4OpenInventorWin.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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24// ********************************************************************
25//
26//
27//
28// OpenInventor graphics system factory.
29
30// this :
31#include "G4OpenInventorWin.hh"
32
33#include <Inventor/Win/SoWin.h>
34
37#include "G4Win32.hh"
38
40:G4OpenInventor("OpenInventorWin","OIWin32",G4VGraphicsSystem::threeD)
41,fInited(false)
42{
43}
44
45void G4OpenInventorWin::Initialize ()
46{
47 if(fInited) return; //Done
48
51 GetInteractorManager () -> AddDispatcher((G4DispatchFunction)SoWin::dispatchEvent);
52
53 HWND toplevel = (HWND)GetInteractorManager()->GetMainInteractor();
54
55 if(!SoWin::getTopLevelWidget()) SoWin::init(toplevel);
56
57 InitNodes();
58
59 fInited = true;
60}
61
64{
65 Initialize();
67 return new G4OpenInventorWinViewer (*pScene, name);
68}
G4bool(* G4DispatchFunction)(void *)
virtual ~G4OpenInventorWin()
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
void SetInteractorManager(G4VInteractorManager *)
G4VInteractorManager * GetInteractorManager()
G4Interactor GetMainInteractor()
static G4bool DispatchWin32Event(void *)
Definition: G4Win32.cc:139
static G4Win32 * getInstance()
Definition: G4Win32.cc:43