63 interactorManager = im;
66 return interactorManager;
93 G4bool isCompatible =
false;
104 session = batch->GetPreviousSession();
G4VSceneHandler * CreateSceneHandler(const G4String &name)
void SetInteractorManager(G4VInteractorManager *)
G4bool IsUISessionCompatible() const
G4OpenInventor(const G4String, const G4String, G4VGraphicsSystem::Functionality)
G4VInteractorManager * GetInteractorManager()
virtual ~G4OpenInventor()
G4UIsession * GetSession() const
static G4UImanager * GetUIpointer()
static void initClass()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
static void initClass()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
static void initClass(void)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
static void initClass()
Class Initializer, required.
static void initClass()
Class Initializer, required.
static void initClass(void)
static void initClass()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
static void initClass()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
static void initClass()
Class Initializer, required.
static void initClass()
Class Initializer, required.
static void initClass()
Class Initializer, required.