Geant4
11.1.1
Toolkit for the simulation of the passage of particles through matter
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G3MatTable.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// by I.Hrivnacova, 27 Sep 99
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#include "
G3MatTable.hh
"
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G3MatTable::G3MatTable
()
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{
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fMatVector =
new
G3MaterialVector
();
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}
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G3MatTable::~G3MatTable
()
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{
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Clear
();
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delete
fMatVector;
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}
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G4Material
*
G3MatTable::get
(
G4int
id
)
const
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{
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for
(
size_t
i=0; i< fMatVector->size(); i++) {
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G3MatTableEntry
* mte = (*fMatVector)[i];
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if
(
id
== mte->
GetID
())
return
mte->
GetMaterial
();
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}
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return
0;
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}
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void
G3MatTable::put
(
G4int
id
,
G4Material
* material)
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{
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G3MatTableEntry
* mte =
new
G3MatTableEntry
(
id
, material);
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fMatVector->push_back(mte);
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}
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void
G3MatTable::Clear
()
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{
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G3MatTableEntry
* a;
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while
(fMatVector->size()>0) {
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a = fMatVector->back();
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fMatVector->pop_back();
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for
(G3MaterialVector::iterator i=fMatVector->begin();
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i!=fMatVector->end();){
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if
(*i==a) {
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i = fMatVector->erase(i);
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}
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else
{
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++i;
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}
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}
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if
( a )
delete
a;
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}
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}
G3MatTable.hh
G3MaterialVector
std::vector< G3MatTableEntry * > G3MaterialVector
Definition:
G3MatTable.hh:50
G4int
int G4int
Definition:
G4Types.hh:85
G3MatTableEntry
Definition:
G3MatTableEntry.hh:46
G3MatTableEntry::GetID
G4int GetID() const
Definition:
G3MatTableEntry.hh:71
G3MatTableEntry::GetMaterial
G4Material * GetMaterial() const
Definition:
G3MatTableEntry.hh:74
G3MatTable::~G3MatTable
virtual ~G3MatTable()
Definition:
G3MatTable.cc:37
G3MatTable::get
G4Material * get(G4int id) const
Definition:
G3MatTable.cc:43
G3MatTable::G3MatTable
G3MatTable()
Definition:
G3MatTable.cc:32
G3MatTable::Clear
void Clear()
Definition:
G3MatTable.cc:58
G3MatTable::put
void put(G4int id, G4Material *material)
Definition:
G3MatTable.cc:52
G4Material
Definition:
G4Material.hh:117
geant4-v11.1.1
source
g3tog4
src
G3MatTable.cc
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