Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4PseudoScene.hh
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29// John Allison 15th May 2014
30// A base class for "pseudo" scenes/graphics systems.
31
32#ifndef G4PSEUDOSCENE_HH
33#define G4PSEUDOSCENE_HH
34
35#include "G4VGraphicsScene.hh"
36#include "G4Box.hh"
37#include "G4Cons.hh"
38#include "G4Orb.hh"
39#include "G4Para.hh"
40#include "G4Sphere.hh"
41#include "G4Torus.hh"
42#include "G4Trap.hh"
43#include "G4Trd.hh"
44#include "G4Tubs.hh"
45#include "G4Ellipsoid.hh"
46#include "G4Polycone.hh"
47#include "G4Polyhedra.hh"
48#include "G4TessellatedSolid.hh"
49
51
52public:
53
55 virtual ~G4PseudoScene () {}
56 void PreAddSolid (const G4Transform3D& objectTransformation,
57 const G4VisAttributes&)
58 {fpCurrentObjectTransformation = &objectTransformation;}
59 void PostAddSolid () {}
60 // From geometry/solids/CSG
61 void AddSolid (const G4Box& solid) {ProcessVolume (solid);}
62 void AddSolid (const G4Cons& solid) {ProcessVolume (solid);}
63 void AddSolid (const G4Orb& solid) {ProcessVolume (solid);}
64 void AddSolid (const G4Para& solid) {ProcessVolume (solid);}
65 void AddSolid (const G4Sphere& solid) {ProcessVolume (solid);}
66 void AddSolid (const G4Torus& solid) {ProcessVolume (solid);}
67 void AddSolid (const G4Trap& solid) {ProcessVolume (solid);}
68 void AddSolid (const G4Trd& solid) {ProcessVolume (solid);}
69 void AddSolid (const G4Tubs& solid) {ProcessVolume (solid);}
70 // From geometry/solids/specific
71 void AddSolid (const G4Ellipsoid& solid) {ProcessVolume (solid);}
72 void AddSolid (const G4Polycone& solid) {ProcessVolume (solid);}
73 void AddSolid (const G4Polyhedra& solid) {ProcessVolume (solid);}
74 void AddSolid (const G4TessellatedSolid& solid) {ProcessVolume (solid);}
75 // For solids not above
76 void AddSolid (const G4VSolid& solid) {ProcessVolume (solid);}
77 // Compounds
78 void AddCompound (const G4VTrajectory&) {}
79 void AddCompound (const G4VHit&) {}
80 void AddCompound (const G4VDigi&) {}
83 void AddCompound (const G4Mesh&); // Catches mesh if special mesh rendering set
84 // Primitives
86 void EndPrimitives () {}
88 void EndPrimitives2D () {}
89 void AddPrimitive (const G4Polyline&) {}
90 void AddPrimitive (const G4Text&) {}
91 void AddPrimitive (const G4Circle&) {}
92 void AddPrimitive (const G4Square&) {}
93 void AddPrimitive (const G4Polymarker&) {}
94 void AddPrimitive (const G4Polyhedron&) {}
95
96 void AddPrimitive (const G4Plotter&) {}
97
98protected:
99
100 virtual void ProcessVolume (const G4VSolid&);
102};
103
104#endif
Definition: G4Box.hh:56
Definition: G4Cons.hh:78
Definition: G4Mesh.hh:48
Definition: G4Orb.hh:56
Definition: G4Para.hh:79
void AddSolid(const G4Box &solid)
void AddSolid(const G4Polyhedra &solid)
void AddPrimitive(const G4Circle &)
void AddSolid(const G4Sphere &solid)
void AddCompound(const G4THitsMap< G4StatDouble > &)
void AddPrimitive(const G4Polymarker &)
void PostAddSolid()
void AddSolid(const G4Trap &solid)
void AddPrimitive(const G4Plotter &)
void AddSolid(const G4VSolid &solid)
void AddCompound(const G4VTrajectory &)
void BeginPrimitives2D(const G4Transform3D &)
void AddPrimitive(const G4Polyline &)
void AddPrimitive(const G4Text &)
virtual ~G4PseudoScene()
void AddSolid(const G4TessellatedSolid &solid)
virtual void ProcessVolume(const G4VSolid &)
void EndPrimitives()
void AddCompound(const G4THitsMap< G4double > &)
void AddSolid(const G4Orb &solid)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
void AddSolid(const G4Trd &solid)
const G4Transform3D * fpCurrentObjectTransformation
void AddSolid(const G4Torus &solid)
void AddCompound(const G4VDigi &)
void AddSolid(const G4Cons &solid)
void AddSolid(const G4Tubs &solid)
void AddSolid(const G4Para &solid)
void AddSolid(const G4Ellipsoid &solid)
void AddPrimitive(const G4Square &)
void EndPrimitives2D()
void AddPrimitive(const G4Polyhedron &)
void AddCompound(const G4VHit &)
void AddSolid(const G4Polycone &solid)
void BeginPrimitives(const G4Transform3D &)
Definition: G4Text.hh:72
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:75
Definition: G4VHit.hh:48