Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ScaledSolid.cc
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1//
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24// ********************************************************************
25//
26// Implementation for G4ScaledSolid class
27//
28// 27.10.15 G.Cosmo: created, based on implementation also provided in Root
29// --------------------------------------------------------------------
30
31#include "G4ScaledSolid.hh"
32#include "G4BoundingEnvelope.hh"
33
35
36#include "G4ScaleTransform.hh"
37
38#include "G4VGraphicsScene.hh"
39#include "G4Polyhedron.hh"
40
41///////////////////////////////////////////////////////////////////
42//
43// Constructor
44//
46 G4VSolid* pSolid,
47 const G4Scale3D& pScale )
48 : G4VSolid(pName), fPtrSolid(pSolid)
49{
50 fScale = new G4ScaleTransform(pScale);
51}
52
53///////////////////////////////////////////////////////////////////
54//
55// Fake default constructor - sets only member data and allocates memory
56// for usage restricted to object persistency
57//
59 : G4VSolid(a)
60{
61}
62
63///////////////////////////////////////////////////////////////////
64//
65// Destructor
66//
68{
69 delete fpPolyhedron; fpPolyhedron = nullptr;
70 delete fScale; fScale = nullptr;
71}
72
73///////////////////////////////////////////////////////////////
74//
75// Copy constructor
76//
78 : G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid),
79 fCubicVolume(rhs.fCubicVolume), fSurfaceArea(rhs.fSurfaceArea)
80{
81 fScale = new G4ScaleTransform(*(rhs.fScale));
82}
83
84///////////////////////////////////////////////////////////////
85//
86// Assignment operator
87//
89{
90 // Check assignment to self
91 //
92 if (this == &rhs) { return *this; }
93
94 // Copy base class data
95 //
97
98 // Copy data
99 //
100 fPtrSolid = rhs.fPtrSolid;
101 delete fScale;
102 fScale = new G4ScaleTransform(*(rhs.fScale));
103 fCubicVolume = rhs.fCubicVolume;
104 fSurfaceArea = rhs.fSurfaceArea;
105 fRebuildPolyhedron = false;
106 delete fpPolyhedron; fpPolyhedron = nullptr;
107
108 return *this;
109}
110
111//////////////////////////////////////////////////////////////////////////
112//
113// Return original solid not scaled
114//
116{
117 return fPtrSolid;
118}
119
120//////////////////////////////////////////////////////////////////////////
121//
122// Get bounding box
123
125 G4ThreeVector& pMax) const
126{
127 G4ThreeVector bmin,bmax;
128 G4ThreeVector scale = fScale->GetScale();
129
130 fPtrSolid->BoundingLimits(bmin,bmax);
131 pMin.set(bmin.x()*scale.x(),bmin.y()*scale.y(),bmin.z()*scale.z());
132 pMax.set(bmax.x()*scale.x(),bmax.y()*scale.y(),bmax.z()*scale.z());
133
134 // Check correctness of the bounding box
135 //
136 if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
137 {
138 std::ostringstream message;
139 message << "Bad bounding box (min >= max) for solid: "
140 << GetName() << " !"
141 << "\npMin = " << pMin
142 << "\npMax = " << pMax;
143 G4Exception("G4ScaledSolid::BoundingLimits()", "GeomMgt0001",
144 JustWarning, message);
145 DumpInfo();
146 }
147}
148
149//////////////////////////////////////////////////////////////////////////
150//
151// Calculate extent under transform and specified limit
152//
153G4bool
155 const G4VoxelLimits& pVoxelLimit,
156 const G4AffineTransform& pTransform,
157 G4double& pMin,
158 G4double& pMax ) const
159{
160 // Find bounding box of unscaled solid
161 G4ThreeVector bmin,bmax;
162 fPtrSolid->BoundingLimits(bmin,bmax);
163
164 // Set combined transformation
165 G4Transform3D transform3D =
166 G4Transform3D(pTransform.NetRotation().inverse(),
167 pTransform.NetTranslation())*GetScaleTransform();
168
169 // Find extent
170 G4BoundingEnvelope bbox(bmin,bmax);
171 return bbox.CalculateExtent(pAxis,pVoxelLimit,transform3D,pMin,pMax);
172}
173
174/////////////////////////////////////////////////////
175//
176// Inside
177//
179{
180 return fPtrSolid->Inside(fScale->Transform(p));
181}
182
183//////////////////////////////////////////////////////////////
184//
185// SurfaceNormal
186//
189{
190 // Transform point to unscaled shape frame
191 G4ThreeVector newPoint;
192 fScale->Transform(p, newPoint);
193
194 // Compute normal in unscaled frame
195 G4ThreeVector newNormal = fPtrSolid->SurfaceNormal(newPoint);
196 G4ThreeVector normal;
197
198 // Convert normal to scaled frame
199 fScale->InverseTransformNormal(newNormal, normal);
200 return normal/normal.mag();
201}
202
203/////////////////////////////////////////////////////////////
204//
205// The same algorithm as in DistanceToIn(p)
206//
209 const G4ThreeVector& v ) const
210{
211 // Transform point and direction to unscaled shape frame
212 G4ThreeVector newPoint;
213 fScale->Transform(p, newPoint);
214
215 // Direction is un-normalized after scale transformation
216 G4ThreeVector newDirection;
217 fScale->Transform(v, newDirection);
218 newDirection = newDirection/newDirection.mag();
219
220 // Compute distance in unscaled system
221 G4double dist = fPtrSolid->DistanceToIn(newPoint,newDirection);
222
223 // Return converted distance to global
224 return fScale->InverseTransformDistance(dist, newDirection);
225}
226
227////////////////////////////////////////////////////////
228//
229// Approximate nearest distance from the point p to the solid from outside
230//
233{
234 // Transform point to unscaled shape frame
235 G4ThreeVector newPoint;
236 fScale->Transform(p, newPoint);
237
238 // Compute unscaled safety, then scale it
239 G4double dist = fPtrSolid->DistanceToIn(newPoint);
240 return fScale->InverseTransformDistance(dist);
241}
242
243//////////////////////////////////////////////////////////
244//
245// The same algorithm as DistanceToOut(p)
246//
249 const G4ThreeVector& v,
250 const G4bool calcNorm,
251 G4bool *validNorm,
252 G4ThreeVector *n ) const
253{
254 // Transform point and direction to unscaled shape frame
255 G4ThreeVector newPoint;
256 fScale->Transform(p, newPoint);
257
258 // Direction is un-normalized after scale transformation
259 G4ThreeVector newDirection;
260 fScale->Transform(v, newDirection);
261 newDirection = newDirection/newDirection.mag();
262
263 // Compute distance in unscaled system
264 G4ThreeVector solNorm;
265 G4double dist = fPtrSolid->DistanceToOut(newPoint,newDirection,
266 calcNorm,validNorm,&solNorm);
267 if(calcNorm)
268 {
269 G4ThreeVector normal;
270 fScale->TransformNormal(solNorm, normal);
271 *n = normal.unit();
272 }
273
274 // Return distance converted to global
275 return fScale->InverseTransformDistance(dist, newDirection);
276}
277
278//////////////////////////////////////////////////////////////
279//
280// Approximate nearest distance from the point p to the solid from inside
281//
284{
285 // Transform point to unscaled shape frame
286 G4ThreeVector newPoint;
287 fScale->Transform(p, newPoint);
288
289 // Compute unscaled safety, then scale it
290 G4double dist = fPtrSolid->DistanceToOut(newPoint);
291 return fScale->InverseTransformDistance(dist);
292}
293
294//////////////////////////////////////////////////////////////
295//
296// ComputeDimensions
297//
298void
300 const G4int,
301 const G4VPhysicalVolume* )
302{
303 DumpInfo();
304 G4Exception("G4ScaledSolid::ComputeDimensions()",
305 "GeomSolids0001", FatalException,
306 "Method not applicable in this context!");
307}
308
309//////////////////////////////////////////////////////////////////////////
310//
311// Returns a point (G4ThreeVector) randomly and uniformly selected
312// on the solid surface
313//
315{
316 return fScale->InverseTransform(fPtrSolid->GetPointOnSurface());
317}
318
319//////////////////////////////////////////////////////////////////////////
320//
321// Return object type name
322//
324{
325 return G4String("G4ScaledSolid");
326}
327
328//////////////////////////////////////////////////////////////////////////
329//
330// Make a clone of the object
331//
333{
334 return new G4ScaledSolid(*this);
335}
336
337//////////////////////////////////////////////////////////////////////////
338//
339// Returning the scaling transformation
340//
342{
343 return G4Scale3D(fScale->GetScale().x(),
344 fScale->GetScale().y(),
345 fScale->GetScale().z());
346}
347
348//////////////////////////////////////////////////////////////////////////
349//
350// Setting the scaling transformation
351//
353{
354 if (fScale != nullptr) { delete fScale; }
355 fScale = new G4ScaleTransform(scale);
356 fRebuildPolyhedron = true;
357}
358
359//////////////////////////////////////////////////////////////////////////
360//
361// Get volume of the scaled solid
362//
364{
365 if(fCubicVolume < 0.)
366 {
367 fCubicVolume = fPtrSolid->GetCubicVolume() *
368 fScale->GetScale().x() *
369 fScale->GetScale().y() *
370 fScale->GetScale().z();
371 }
372 return fCubicVolume;
373}
374
375//////////////////////////////////////////////////////////////////////////
376//
377// Get estimated surface area of the scaled solid
378//
380{
381 if(fSurfaceArea < 0.)
382 {
383 fSurfaceArea = G4VSolid::GetSurfaceArea();
384 }
385 return fSurfaceArea;
386}
387
388//////////////////////////////////////////////////////////////////////////
389//
390// Stream object contents to an output stream
391//
392std::ostream& G4ScaledSolid::StreamInfo(std::ostream& os) const
393{
394 os << "-----------------------------------------------------------\n"
395 << " *** Dump for Scaled solid - " << GetName() << " ***\n"
396 << " ===================================================\n"
397 << " Solid type: " << GetEntityType() << "\n"
398 << " Parameters of constituent solid: \n"
399 << "===========================================================\n";
400 fPtrSolid->StreamInfo(os);
401 os << "===========================================================\n"
402 << " Scaling: \n"
403 << " Scale transformation : \n"
404 << " " << fScale->GetScale().x() << ", "
405 << fScale->GetScale().y() << ", "
406 << fScale->GetScale().z() << "\n"
407 << "===========================================================\n";
408
409 return os;
410}
411
412//////////////////////////////////////////////////////////////////////////
413//
414// DescribeYourselfTo
415//
416void
418{
419 scene.AddSolid (*this);
420}
421
422//////////////////////////////////////////////////////////////////////////
423//
424// CreatePolyhedron
425//
428{
429 G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
430 if (polyhedron != nullptr)
431 {
432 polyhedron->Transform(GetScaleTransform());
433 }
434 else
435 {
436 DumpInfo();
437 G4Exception("G4ScaledSolid::CreatePolyhedron()",
438 "GeomSolids2003", JustWarning,
439 "No G4Polyhedron for scaled solid");
440 }
441 return polyhedron;
442}
443
444//////////////////////////////////////////////////////////////////////////
445//
446// GetPolyhedron
447//
449{
450 if (fpPolyhedron == nullptr ||
451 fRebuildPolyhedron ||
453 fpPolyhedron->GetNumberOfRotationSteps())
454 {
455 fpPolyhedron = CreatePolyhedron();
456 fRebuildPolyhedron = false;
457 }
458 return fpPolyhedron;
459}
@ JustWarning
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
HepGeom::Transform3D G4Transform3D
HepGeom::Scale3D G4Scale3D
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
double z() const
Hep3Vector unit() const
double x() const
double y() const
double mag() const
void set(double x, double y, double z)
HepRotation inverse() const
G4ThreeVector NetTranslation() const
G4RotationMatrix NetRotation() const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimits, const G4Transform3D &pTransform3D, G4double &pMin, G4double &pMax) const
G4int GetNumberOfRotationStepsAtTimeOfCreation() const
void TransformNormal(const G4ThreeVector &global, G4ThreeVector &local) const
void InverseTransformNormal(const G4ThreeVector &local, G4ThreeVector &global) const
void InverseTransform(const G4ThreeVector &local, G4ThreeVector &global) const
const G4ThreeVector & GetScale() const
void Transform(const G4ThreeVector &global, G4ThreeVector &local) const
G4double InverseTransformDistance(G4double dist, const G4ThreeVector &dir) const
G4VSolid * GetUnscaledSolid() const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
G4double GetCubicVolume()
G4ScaledSolid & operator=(const G4ScaledSolid &rhs)
G4double GetSurfaceArea()
G4VSolid * Clone() const
G4Scale3D GetScaleTransform() const
std::ostream & StreamInfo(std::ostream &os) const
G4ThreeVector GetPointOnSurface() const
EInside Inside(const G4ThreeVector &p) const
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
void SetScaleTransform(const G4Scale3D &scale)
G4Polyhedron * CreatePolyhedron() const
G4ScaledSolid(const G4String &pName, G4VSolid *pSolid, const G4Scale3D &pScale)
G4GeometryType GetEntityType() const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
void BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const
virtual ~G4ScaledSolid()
G4Polyhedron * GetPolyhedron() const
void DescribeYourselfTo(G4VGraphicsScene &scene) const
virtual void AddSolid(const G4Box &)=0
G4String GetName() const
virtual std::ostream & StreamInfo(std::ostream &os) const =0
virtual EInside Inside(const G4ThreeVector &p) const =0
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const =0
void DumpInfo() const
virtual G4ThreeVector GetPointOnSurface() const
Definition: G4VSolid.cc:152
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const =0
virtual void BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const
Definition: G4VSolid.cc:665
virtual G4Polyhedron * CreatePolyhedron() const
Definition: G4VSolid.cc:700
G4VSolid & operator=(const G4VSolid &rhs)
Definition: G4VSolid.cc:107
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0
virtual G4double GetCubicVolume()
Definition: G4VSolid.cc:188
virtual G4double GetSurfaceArea()
Definition: G4VSolid.cc:250
static G4int GetNumberOfRotationSteps()
HepPolyhedron & Transform(const G4Transform3D &t)
EAxis
Definition: geomdefs.hh:54
EInside
Definition: geomdefs.hh:67