Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VTreeSceneHandler.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28//
29// John Allison 5th April 2001
30// A base class for a scene handler to dump geometry hierarchy.
31// In the derived class, override G4VScenehandler::RequestPrimitives
32// to implement dump of the geometry hierarchy.
33
34#ifndef G4VTREESCENEHANDLER_HH
35#define G4VTREESCENEHANDLER_HH
36
37#include "G4VSceneHandler.hh"
38
40#include <vector>
41#include <set>
42
44class G4LogicalVolume;
46
48
49public:
51 const G4String& name);
52 virtual ~G4VTreeSceneHandler ();
53 void PreAddSolid (const G4Transform3D& objectTransformation,
54 const G4VisAttributes&);
55 void PostAddSolid ();
56
57 ////////////////////////////////////////////////////////////////
58 // Functions not used but required by the abstract interface.
59
61 virtual void AddPrimitive (const G4Polyline&) {}
62 virtual void AddPrimitive (const G4Text&) {}
63 virtual void AddPrimitive (const G4Circle&) {}
64 virtual void AddPrimitive (const G4Square&) {}
65 virtual void AddPrimitive (const G4Polyhedron&) {}
66 virtual void AddPrimitive (const G4Polymarker&) {}
67
68 virtual void BeginModeling();
69 virtual void EndModeling();
70
71protected:
72
73 // In the derived class, override G4VScenehandler::RequestPrimitives
74 // to implement dump of the geometry hierarchy.
75 static G4int fSceneIdCount; // Counter for Tree scene handlers.
77 std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs.
78};
79
80#include "G4VTreeSceneHandler.icc"
81
82#endif
int G4int
Definition: G4Types.hh:85
Definition: G4Text.hh:72
virtual void AddPrimitive(const G4Polyline &)=0
std::set< G4LogicalVolume * > fDrawnLVStore
virtual void AddPrimitive(const G4Polyline &)
virtual void EndModeling()
virtual void AddPrimitive(const G4Square &)
virtual void AddPrimitive(const G4Text &)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void AddPrimitive(const G4Polyhedron &)
const G4Transform3D * fpCurrentObjectTransformation
virtual void AddPrimitive(const G4Polymarker &)
virtual void BeginModeling()
virtual void AddPrimitive(const G4Circle &)