Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4DecayPhysics.cc
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1//
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24// ********************************************************************
25//
26//
27//---------------------------------------------------------------------------
28//
29// ClassName: G4DecayPhysics
30//
31// Author: 2002 J.P. Wellisch
32//
33// Modified:
34// 10.11.2005 V.Ivanchenko edit to provide a standard
35// 05.12.2005 V.Ivanchenko add controlled verbosity
36// 25.04.2006 V.Ivanchenko fix problem of destructor
37//
38//----------------------------------------------------------------------------
39//
40
41#include "G4DecayPhysics.hh"
42
44#include "G4ProcessManager.hh"
45
46#include "G4BosonConstructor.hh"
48#include "G4MesonConstructor.hh"
49#include "G4BosonConstructor.hh"
51#include "G4IonConstructor.hh"
53#include "G4BuilderType.hh"
54#include "G4PhysListUtil.hh"
55
56// factory
58//
60
62 : G4VPhysicsConstructor(name), verbose(ver)
63{
66}
67
69 : G4DecayPhysics("Decay", ver)
70{}
71
73{}
74
76{
77
78// G4cout << "G4DecayPhysics::ConstructParticle" << G4endl;
79 G4BosonConstructor pBosonConstructor;
80 pBosonConstructor.ConstructParticle();
81
82 G4LeptonConstructor pLeptonConstructor;
83 pLeptonConstructor.ConstructParticle();
84
85 G4MesonConstructor pMesonConstructor;
86 pMesonConstructor.ConstructParticle();
87
88 G4BaryonConstructor pBaryonConstructor;
89 pBaryonConstructor.ConstructParticle();
90
91 G4IonConstructor pIonConstructor;
92 pIonConstructor.ConstructParticle();
93
94 G4ShortLivedConstructor pShortLivedConstructor;
95 pShortLivedConstructor.ConstructParticle();
96}
97
99{
101
102 // Add Decay Process
103 G4Decay* fDecayProcess = new G4Decay();
104 auto myParticleIterator=GetParticleIterator();
105 myParticleIterator->reset();
106 G4ParticleDefinition* particle=0;
107
108 while( (*myParticleIterator)() )
109 {
110 particle = myParticleIterator->value();
111 if( fDecayProcess->IsApplicable(*particle) )
112 {
113 if(verbose > 1) {
114 G4cout << "### Decays for " << particle->GetParticleName() << G4endl;
115 }
116 ph->RegisterProcess(fDecayProcess, particle);
117 }
118 }
119}
@ bDecay
#define G4_DECLARE_PHYSCONSTR_FACTORY(physics_constructor)
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
static void ConstructParticle()
static void ConstructParticle()
void ConstructParticle() override
void ConstructProcess() override
G4DecayPhysics(G4int ver=1)
~G4DecayPhysics() override
virtual G4bool IsApplicable(const G4ParticleDefinition &) override
Definition: G4Decay.cc:88
static void ConstructParticle()
static void ConstructParticle()
static void ConstructParticle()
const G4String & GetParticleName() const
static void InitialiseParameters()
G4bool RegisterProcess(G4VProcess *process, G4ParticleDefinition *particle)
static G4PhysicsListHelper * GetPhysicsListHelper()
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const