Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4RPGKLongInelastic.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28// Author: D. H. Wright
29// Date: 18 June 2007
30//
31
32// Class Description:
33// Final state production model for K0L inelastic scattering
34// using the re-parameterized Gheisha model.
35
36
37#ifndef G4RPGKLongInelastic_h
38#define G4RPGKLongInelastic_h 1
39
41#include "G4RPGInelastic.hh"
44#include "Randomize.hh"
45
46
48{
49 public:
50 G4RPGKLongInelastic() : G4RPGInelastic("G4RPGKLongInelastic")
51 {
52 SetMinEnergy( 0.0 );
53 SetMaxEnergy( 25.*CLHEP::GeV );
54 }
55
57
58 G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
59 {
60 if(G4UniformRand() < 0.50)
61 {
62 return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
63 }
64 else
65 {
66 return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
67 }
68 }
69
72
73
74};
75#endif
76
77
#define G4UniformRand()
Definition: Randomize.hh:52
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4RPGKZeroInelastic theKZeroInelastic
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4RPGAntiKZeroInelastic theAntiKZeroInelastic
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)