Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4XXXSceneHandler.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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25//
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27//
28//
29// John Allison 5th April 2001
30// A template for a simplest possible graphics driver.
31//?? Lines or sections marked like this require specialisation for your driver.
32
33#ifndef G4XXXSCENEHANDLER_HH
34#define G4XXXSCENEHANDLER_HH
35
36//#define G4XXXDEBUG // Comment this out to suppress debug code.
37
38#include "G4VSceneHandler.hh"
39
41
42 friend class G4XXXViewer;
43
44public:
46 const G4String& name);
47 virtual ~G4XXXSceneHandler();
48
49 ////////////////////////////////////////////////////////////////
50 // Required implementation of pure virtual functions...
51
52 void AddPrimitive(const G4Polyline&);
53 void AddPrimitive(const G4Text&);
54 void AddPrimitive(const G4Circle&);
55 void AddPrimitive(const G4Square&);
56 void AddPrimitive(const G4Polyhedron&);
57 // Further optional AddPrimitive methods. Explicitly invoke base
58 // class methods if not otherwise defined to avoid warnings about
59 // hiding of base class methods.
60 void AddPrimitive(const G4Polymarker& polymarker)
61 {G4VSceneHandler::AddPrimitive (polymarker);}
62 void AddPrimitive(const G4Scale& scale)
64
65protected:
66
67 static G4int fSceneIdCount; // Counter for XXX scene handlers.
68
69private:
70
71#ifdef G4XXXDEBUG
72 void PrintThings();
73#endif
74
75};
76
77#endif
int G4int
Definition: G4Types.hh:85
Definition: G4Text.hh:72
virtual void AddPrimitive(const G4Polyline &)=0
static G4int fSceneIdCount
void AddPrimitive(const G4Polymarker &polymarker)
void AddPrimitive(const G4Scale &scale)
void AddPrimitive(const G4Polyline &)
virtual ~G4XXXSceneHandler()