36#ifndef G4RPGOmegaMinusInelastic_h
37#define G4RPGOmegaMinusInelastic_h 1
65 G4bool &incidentHasChanged,
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
~G4RPGOmegaMinusInelastic()
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
G4RPGOmegaMinusInelastic()