61G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
G4RayTracerSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
virtual ~G4RayTracerSceneHandler()
G4bool AddWorldIfEmpty(G4bool warn=false)
G4Scene * GetCurrentScene() const
void SetCurrentScene(G4Scene *)
G4SceneList & SetSceneList()