void SetPDGCode(G4int aPDG)
void SetSpinZ(G4double aSpinZ)
void SetPosition(const G4ThreeVector &aPosition)
void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection)
const G4QParton & operator=(const G4QParton &right)
void DefineEPz(G4LorentzVector hadr4Mom)
void SetColour(G4int aColour)
const G4ThreeVector & GetPosition() const
const G4int & GetType() const
G4int operator==(const G4QParton &right) const
const G4LorentzVector & Get4Momentum() const
void Set4Momentum(const G4LorentzVector &aMomentum)
G4int operator!=(const G4QParton &right) const
G4bool ReduceDiQADiQ(G4QParton *d1, G4QParton *d2)