Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4ParticleGunMessenger.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30
31#ifndef G4ParticleGunMessenger_h
32#define G4ParticleGunMessenger_h 1
33
34class G4ParticleGun;
35class G4ParticleTable;
36class G4UIcommand;
37class G4UIdirectory;
44
45#include "G4UImessenger.hh"
46#include "globals.hh"
47
48// class description:
49//
50// This is a concrete class of G4UImessenger which handles commands for
51// G4ParticleGun.
52//
53
55{
56 public:
59
60 public:
61 void SetNewValue(G4UIcommand * command,G4String newValues);
63
64 private:
65 void IonCommand(G4String newValues);
66
67 private:
68 G4ParticleGun * fParticleGun;
69 G4ParticleTable * particleTable;
70
71 private: //commands
72 G4UIdirectory * gunDirectory;
74 G4UIcmdWithAString * particleCmd;
75 G4UIcmdWith3Vector * directionCmd;
76 G4UIcmdWithADoubleAndUnit * energyCmd;
77 G4UIcmdWithADoubleAndUnit * momAmpCmd;
79 G4UIcmdWith3VectorAndUnit * positionCmd;
81 G4UIcmdWith3Vector * polCmd;
82 G4UIcmdWithAnInteger * numberCmd;
83
84 G4UIcommand * ionCmd;
85
86 private: // for ion shooting
87 G4bool fShootIon;
88 G4int fAtomicNumber;
89 G4int fAtomicMass;
90 G4int fIonCharge;
91 G4double fIonExciteEnergy;
92};
93
94#endif
95
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
void SetNewValue(G4UIcommand *command, G4String newValues)
G4String GetCurrentValue(G4UIcommand *command)