54{
56
57
59
62 G4cout <<
"G4LEAntiLambdaInelastic::ApplyYourself called" <<
G4endl;
64 G4cout <<
"target material = " << targetMaterial->
GetName() <<
", ";
67 }
68
69
70
74 modifiedOriginal = *originalIncident;
75
77 ek += tkin;
80 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
82 if (pp > 0.0) {
85 }
86
87
89 ek -= tkin;
91 et = ek + amas;
92 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
94 if (pp > 0.0) {
97 }
98
101 targetParticle = *originalTarget;
104 G4bool incidentHasChanged =
false;
105 G4bool targetHasChanged =
false;
106 G4bool quasiElastic =
false;
110
114 Cascade(vec, vecLen, originalIncident, currentParticle, targetParticle,
115 incidentHasChanged, targetHasChanged, quasiElastic);
116
118 modifiedOriginal, targetNucleus, currentParticle,
119 targetParticle, incidentHasChanged, targetHasChanged,
120 quasiElastic);
121
122 SetUpChange(vec, vecLen, currentParticle, targetParticle, incidentHasChanged);
123
125
126 delete originalTarget;
128}
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
const G4Material * GetMaterial() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
G4HadFinalState theParticleChange
void CalculateMomenta(G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void DoIsotopeCounting(const G4HadProjectile *theProjectile, const G4Nucleus &aNucleus)
void SetUpChange(G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
const G4String & GetName() const
G4double EvaporationEffects(G4double kineticEnergy)
G4double Cinema(G4double kineticEnergy)
G4DynamicParticle * ReturnTargetParticle() const
G4double GetPDGMass() const
const G4String & GetParticleName() const
void SetMomentum(const G4double x, const G4double y, const G4double z)
G4double GetTotalMomentum() const
G4ThreeVector GetMomentum() const
void SetSide(const G4int sid)
void SetKineticEnergy(const G4double en)