Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RPGKMinusInelastic.hh
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1//
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25//
26// $Id$
27//
28
29
30#ifndef G4RPGKMinusInelastic_h
31#define G4RPGKMinusInelastic_h 1
32
33// Class Description:
34// Final state production model for K- inelastic scattering
35// using the re-parameterized Gheisha model.
36
38#include "G4RPGInelastic.hh"
39
41 {
42 public:
43
44 G4RPGKMinusInelastic() : G4RPGInelastic("G4RPGKMinusInelastic")
45 {
46 SetMinEnergy( 0.0 );
47 SetMaxEnergy( 25.*CLHEP::GeV );
48 }
49
51 { }
52
54 G4Nucleus &targetNucleus );
55
56 private:
57
58 void Cascade( // derived from CASKM
60 G4int &vecLen,
61 const G4HadProjectile *originalIncident,
62 G4ReactionProduct &currentParticle,
63 G4ReactionProduct &targetParticle,
64 G4bool &incidentHasChanged,
65 G4bool &targetHasChanged,
66 G4bool &quasiElastic );
67
68 };
69
70#endif
71
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
void SetMinEnergy(G4double anEnergy)
void SetMaxEnergy(const G4double anEnergy)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)