Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VTreeSceneHandler.cc
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26//
27// $Id$
28//
29//
30// John Allison 5th April 2001
31// A base class for a scene handler to dump geometry hierarchy.
32// Based on a provisional G4VTreeGraphicsScene (was in modeling).
33
35
36#include "G4VSolid.hh"
38#include "G4VPhysicalVolume.hh"
39#include "G4LogicalVolume.hh"
40
42// Counter for Tree scene handlers.
43
45 const G4String& name):
46 G4VSceneHandler(system, fSceneIdCount++, name),
47 fpCurrentObjectTransformation (0)
48{}
49
51
53 G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh.
54}
55
57 fDrawnLVStore.clear();
58 G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh.
59}
60
62(const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs)
63{
64 G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
65
66 G4PhysicalVolumeModel* pPVModel =
67 dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
68 if (!pPVModel) return; // Not from a G4PhysicalVolumeModel.
69
70 // This call comes from a G4PhysicalVolumeModel, drawnPVPath is
71 // the path of the current drawn (non-culled) volume in terms of
72 // drawn (non-culled) ancesters. Each node is identified by a
73 // PVNodeID object, which is a physical volume and copy number. It
74 // is a vector of PVNodeIDs corresponding to the geometry hierarchy
75 // actually selected, i.e., not culled.
77 typedef std::vector<PVNodeID> PVPath;
78 const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
79 //G4int currentDepth = pPVModel->GetCurrentDepth();
80 //G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
81 //G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
82 //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
83
84 // Actually, it is enough to store the logical volume of current
85 // physical volume...
86 fDrawnLVStore.insert
87 (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume());
88
89 // Find mother. ri points to drawn mother, if any.
90 PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
91 if (ri != drawnPVPath.rend()) {
92 // This volume has a mother.
93 G4LogicalVolume* drawnMotherLV =
94 ri->GetPhysicalVolume()->GetLogicalVolume();
95 if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) {
96 // Mother previously encountered. Add this volume to
97 // appropriate node in scene graph tree.
98 // ...
99 } else {
100 // Mother not previously encountered. Shouldn't happen, since
101 // G4PhysicalVolumeModel sends volumes as it encounters them,
102 // i.e., mothers before daughters, in its descent of the
103 // geometry tree. Error!
104 G4cout << "ERROR: G4XXXSceneHandler::PreAddSolid: Mother "
105 << ri->GetPhysicalVolume()->GetName()
106 << ':' << ri->GetCopyNo()
107 << " not previously encountered."
108 "\nShouldn't happen! Please report to visualization coordinator."
109 << G4endl;
110 // Continue anyway. Add to root of scene graph tree.
111 // ...
112 }
113 } else {
114 // This volume has no mother. Must be a top level un-culled
115 // volume. Add to root of scene graph tree.
116 // ...
117 }
118}
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
const std::vector< G4PhysicalVolumeNodeID > & GetDrawnPVPath() const
virtual void BeginModeling()
virtual void EndModeling()
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
G4VTreeSceneHandler(G4VGraphicsSystem &system, const G4String &name)
std::set< G4LogicalVolume * > fDrawnLVStore
virtual void EndModeling()
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void BeginModeling()