Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4LorentzConvertor.cc
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25//
26// $Id$
27//
28// 20100108 Michael Kelsey -- Use G4LorentzVector internally
29// 20100112 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
30// 20100308 M. Kelsey -- Bug fix in toTheTargetRestFrame: scm_momentum should
31// be data member, not local.
32// 20100409 M. Kelsey -- Protect std::sqrt(ga) against round-off negatives
33// 20100519 M. Kelsey -- Add interfaces to pass G4InuclParticles directly
34// 20100617 M. Kelsey -- Add more diagnostic messages with multiple levels
35// 20100713 M. Kelsey -- All diagnostic messages should be verbose > 1
36// 20110525 M. Kelsey -- Add some diagnostic messages in both ::rotate()
37// 20110602 M. Kelsey -- Simplify some kinematics, dropping intermediate calcs
38
39#include "G4LorentzConvertor.hh"
40#include "G4ThreeVector.hh"
42#include "G4InuclParticle.hh"
43
44
45const G4double G4LorentzConvertor::small = 1.0e-10;
46
48 : verboseLevel(0), v2(0.), ecm_tot(0.), valong(0.), degenerated(false) {}
49
52 const G4LorentzVector& tmom, G4double tmass)
53 : verboseLevel(0), v2(0.), ecm_tot(0.), valong(0.), degenerated(false) {
54 setBullet(bmom, bmass);
55 setTarget(tmom, tmass);
56}
57
60 const G4InuclParticle* target)
61 : verboseLevel(0), v2(0.), ecm_tot(0.), valong(0.), degenerated(false) {
62 setBullet(bullet);
63 setTarget(target);
64}
65
66// Extract four-vectors from input particles
68 setBullet(bullet->getMomentum());
69}
70
72 setTarget(target->getMomentum());
73}
74
75
76// Boost bullet and target four-vectors into desired frame
77
79 if (verboseLevel > 2)
80 G4cout << " >>> G4LorentzConvertor::toTheCenterOfMass" << G4endl;
81
82 velocity = (target_mom+bullet_mom).boostVector();
83 if (verboseLevel > 3) G4cout << " boost " << velocity << G4endl;
84
85 // "SCM" is reverse target momentum in the CM frame
86 scm_momentum = target_mom;
87 scm_momentum.boost(-velocity);
88 scm_momentum.setVect(-scm_momentum.vect());
89
90 if (verboseLevel > 3) G4cout << " pscm " << scm_momentum.vect() << G4endl;
91
93}
94
96 if (verboseLevel > 2)
97 G4cout << " >>> G4LorentzConvertor::toTheTargetRestFrame" << G4endl;
98
99 velocity = target_mom.boostVector();
100 if (verboseLevel > 3) G4cout << " boost " << velocity << G4endl;
101
102 // "SCM" is bullet momentum in the target's frame
103 scm_momentum = bullet_mom;
104 scm_momentum.boost(-velocity);
105
106 if (verboseLevel > 3) G4cout << " pseudo-pscm " << scm_momentum.vect() << G4endl;
107
109}
110
111// Compute kinematic quantities for rotate() functions
112
114 ecm_tot = (target_mom+bullet_mom).m();
115
116 scm_direction = scm_momentum.vect().unit();
117 valong = velocity.dot(scm_direction);
118
119 v2 = velocity.mag2();
120
121 G4double pvsq = v2 - valong*valong; // velocity perp to scm_momentum
122 if (verboseLevel > 3) G4cout << " pvsq " << pvsq << G4endl;
123
124 degenerated = (pvsq < small);
125 if (degenerated && verboseLevel > 2)
126 G4cout << " degenerated case (already along Z) " << G4endl;
127
128 if (verboseLevel > 3) {
129 G4cout << " v2 " << v2 << " valong " << valong
130 << " valong*valong " << valong*valong << G4endl;
131 }
132}
133
136 if (verboseLevel > 2)
137 G4cout << " >>> G4LorentzConvertor::backToTheLab" << G4endl;
138
139 if (verboseLevel > 3)
140 G4cout << " at rest: px " << mom.x() << " py " << mom.y() << " pz "
141 << mom.z() << " e " << mom.e() << G4endl
142 << " v2 " << v2 << G4endl;
143
144 G4LorentzVector mom1 = mom;
145 if (v2 > small) mom1.boost(velocity);
146
147 if (verboseLevel > 3)
148 G4cout << " at lab: px " << mom1.x() << " py " << mom1.y() << " pz "
149 << mom1.z() << G4endl;
150
151 return mom1;
152}
153
154
155// Bullet kinematics in target rest frame (LAB frame, usually)
156
158 if (verboseLevel > 2)
159 G4cout << " >>> G4LorentzConvertor::getKinEnergyInTheTRS" << G4endl;
160
161 G4LorentzVector bmom = bullet_mom;
162 bmom.boost(-target_mom.boostVector());
163 return bmom.e()-bmom.m();
164}
165
167 if (verboseLevel > 2)
168 G4cout << " >>> G4LorentzConvertor::getTRSMomentum" << G4endl;
169
170 G4LorentzVector bmom = bullet_mom;
171 bmom.boost(-target_mom.boostVector());
172 return bmom.rho();
173}
174
176 if (verboseLevel > 2)
177 G4cout << " >>> G4LorentzConvertor::rotate(G4LorentzVector)" << G4endl;
178
179 if (verboseLevel > 3) {
180 G4cout << " valong " << valong << " degenerated " << degenerated << G4endl
181 << " before rotation: px " << mom.x() << " py " << mom.y()
182 << " pz " << mom.z() << G4endl;
183 }
184
185 G4LorentzVector mom_rot = mom;
186 if (!degenerated) {
187 if (verboseLevel > 2)
188 G4cout << " rotating to align with reference z axis " << G4endl;
189
190 G4ThreeVector vscm = velocity - valong*scm_direction;
191 G4ThreeVector vxcm = scm_direction.cross(velocity);
192
193 if (vscm.mag() > small && vxcm.mag() > small) { // Double check
194 if (verboseLevel > 3) {
195 G4cout << " reference z axis " << scm_direction
196 << " vscm " << vscm << " vxcm " << vxcm << G4endl;
197 }
198
199 mom_rot.setVect(mom.x()*vscm.unit() + mom.y()*vxcm.unit() +
200 mom.z()*scm_direction);
201 } else {
202 if (verboseLevel)
203 G4cerr << ">>> G4LorentzVector::rotate zero with !degenerated" << G4endl;
204 }
205 }
206
207 if (verboseLevel > 3) {
208 G4cout << " after rotation: px " << mom_rot.x() << " py " << mom_rot.y()
209 << " pz " << mom_rot.z() << G4endl;
210 }
211
212 return mom_rot;
213}
214
216 const G4LorentzVector& mom) const {
217 if (verboseLevel > 2)
218 G4cout << " >>> G4LorentzConvertor::rotate(G4LorentzVector,G4LorentzVector)"
219 << G4endl;
220
221 if (verboseLevel > 3) {
222 G4cout << " before rotation: px " << mom.x() << " py " << mom.y()
223 << " pz " << mom.z() << G4endl;
224 }
225
226 G4ThreeVector mom1_dir = mom1.vect().unit();
227 G4double pv = velocity.dot(mom1_dir);
228
229 G4double vperp = v2 - pv*pv; // velocity perpendicular to mom1
230 if (verboseLevel > 3) {
231 G4cout << " vperp " << vperp << " small? " << (vperp <= small) << G4endl;
232 }
233
234 G4LorentzVector mom_rot = mom;
235
236 if (vperp > small) {
237 if (verboseLevel > 2)
238 G4cout << " rotating to align with first z axis " << G4endl;
239
240 G4ThreeVector vmom1 = velocity - pv*mom1_dir;
241 G4ThreeVector vxm1 = mom1_dir.cross(velocity);
242
243 if (vmom1.mag() > small && vxm1.mag() > small) { // Double check
244 if (verboseLevel > 3) {
245 G4cout << " first z axis " << mom1_dir << G4endl
246 << " vmom1 " << vmom1 << " vxm1 " << vxm1 << G4endl;
247 }
248
249 mom_rot.setVect(mom.x()*vmom1.unit() + mom.y()*vxm1.unit() +
250 mom.z()*mom1_dir );
251 } else {
252 if (verboseLevel)
253 G4cerr << ">>> G4LorentzVector::rotate zero with !degenerated" << G4endl;
254 }
255 }
256
257 if (verboseLevel > 3) {
258 G4cout << " after rotation: px " << mom_rot.x() << " py " << mom_rot.y()
259 << " pz " << mom_rot.z() << G4endl;
260 }
261
262 return mom_rot;
263}
264
266 if (verboseLevel > 2)
267 G4cout << " >>> G4LorentzConvertor::reflectionNeeded (query)" << G4endl;
268
269 if (verboseLevel > 3) {
270 G4cout << " v2 = " << v2 << " SCM z = " << scm_momentum.z()
271 << " degenerated? " << degenerated << G4endl;
272 }
273
274 if (v2 < small && !degenerated)
275 throw G4HadronicException(__FILE__, __LINE__, "G4LorentzConvertor::reflectionNeeded - return value undefined");
276
277 if (verboseLevel > 2) {
278 G4cout << " reflection across XY is"
279 << ((v2>=small && (!degenerated || scm_momentum.z()<0.0))?"":" NOT")
280 << " needed" << G4endl;
281 }
282
283 return (v2>=small && (!degenerated || scm_momentum.z()<0.0));
284}
285
286
287// Reporting functions for diagnostics
288
290 G4cout << " G4LC bullet: px " << bullet_mom.px() << " py " << bullet_mom.py()
291 << " pz " << bullet_mom.pz() << " e " << bullet_mom.e()
292 << " mass " << bullet_mom.m() << G4endl;
293 }
294
296 G4cout << " G4LC target: px " << target_mom.px() << " py " << target_mom.py()
297 << " pz " << target_mom.pz() << " e " << target_mom.e()
298 << " mass " << target_mom.m() << G4endl;
299}
300
double G4double
Definition: G4Types.hh:64
bool G4bool
Definition: G4Types.hh:67
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cerr
G4DLLIMPORT std::ostream G4cout
Hep3Vector unit() const
double mag2() const
Hep3Vector cross(const Hep3Vector &) const
double dot(const Hep3Vector &) const
double mag() const
Hep3Vector boostVector() const
HepLorentzVector & boost(double, double, double)
Hep3Vector vect() const
void setVect(const Hep3Vector &)
G4LorentzVector getMomentum() const
G4double getTRSMomentum() const
G4bool reflectionNeeded() const
void setBullet(const G4InuclParticle *bullet)
G4LorentzVector backToTheLab(const G4LorentzVector &mom) const
G4LorentzVector rotate(const G4LorentzVector &mom) const
G4double getKinEnergyInTheTRS() const
void setTarget(const G4InuclParticle *target)