Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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RandFlat.h
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1// $Id:$
2// -*- C++ -*-
3//
4// -----------------------------------------------------------------------
5// HEP Random
6// --- RandFlat ---
7// class header file
8// -----------------------------------------------------------------------
9// This file is part of Geant4 (simulation toolkit for HEP).
10
11// Class defining methods for shooting flat random numbers, double or
12// integers.
13// It provides methods to fill with double flat values arrays of
14// specified size, as well as methods for shooting sequences of 0,1 (bits).
15// Default boundaries ]0.1[ for operator()().
16
17// =======================================================================
18// Gabriele Cosmo - Created: 5th September 1995
19// Peter Urban - ShootBit() and related stuff added: 5th Sep 1996
20// Gabriele Cosmo - Added operator() and additional methods to fill
21// arrays specifying boundaries: 24th Jul 1997
22// J.Marraffino - Added default arguments as attributes and
23// operator() with arguments: 16th Feb 1998
24// M. Fischler - Moved copy constructor to protected so that
25// derived RandBit can get at it.
26// M Fischler - put and get to/from streams 12/10/04
27// =======================================================================
28
29#ifndef RandFlat_h
30#define RandFlat_h 1
31
32#include "CLHEP/Random/Random.h"
34
35namespace CLHEP {
36
37/**
38 * @author <[email protected]>
39 * @ingroup random
40 */
41class RandFlat : public HepRandom {
42
43public:
44
45 inline RandFlat ( HepRandomEngine& anEngine );
46 inline RandFlat ( HepRandomEngine& anEngine, double width );
47 inline RandFlat ( HepRandomEngine& anEngine, double a, double b );
48 inline RandFlat ( HepRandomEngine* anEngine );
49 inline RandFlat ( HepRandomEngine* anEngine, double width );
50 inline RandFlat ( HepRandomEngine* anEngine, double a, double b );
51 // These constructors should be used to instantiate a RandFlat
52 // distribution object defining a local engine for it.
53 // The static generator will be skipped using the non-static methods
54 // defined below.
55 // If the engine is passed by pointer the corresponding engine object
56 // will be deleted by the RandFlat destructor.
57 // If the engine is passed by reference the corresponding engine object
58 // will not be deleted by the RandFlat destructor.
59
60 virtual ~RandFlat();
61 // Destructor
62
63 // Static methods to shoot random values using the static generator
64
65 static double shoot();
66
67 static inline double shoot( double width );
68
69 static inline double shoot( double a, double b );
70
71 static inline long shootInt( long n );
72
73 static inline long shootInt( long m, long n );
74
75 static inline int shootBit();
76
77 static void shootArray ( const int size, double* vect );
78
79 static void shootArray ( const int size, double* vect,
80 double lx, double dx );
81
82 // Static methods to shoot random values using a given engine
83 // by-passing the static generator.
84
85 static inline double shoot ( HepRandomEngine* anEngine );
86
87 static inline double shoot( HepRandomEngine* anEngine, double width );
88
89 static inline double shoot( HepRandomEngine* anEngine,
90 double a, double b );
91 static inline long shootInt( HepRandomEngine* anEngine, long n );
92
93 static inline long shootInt( HepRandomEngine* anEngine, long m, long n );
94
95 static inline int shootBit( HepRandomEngine* );
96
97 static inline void shootArray ( HepRandomEngine* anEngine,
98 const int size, double* vect );
99
100 static void shootArray ( HepRandomEngine* anEngine,
101 const int size, double* vect,
102 double lx, double dx );
103
104 // Methods using the localEngine to shoot random values, by-passing
105 // the static generator.
106
107 inline double fire();
108
109 inline double fire( double width );
110
111 inline double fire( double a, double b );
112
113 inline long fireInt( long n );
114
115 inline long fireInt( long m, long n );
116
117 inline int fireBit();
118
119 void fireArray (const int size, double* vect);
120
121 void fireArray (const int size, double* vect,
122 double lx, double dx);
123
124 double operator()();
125 double operator()( double width );
126 double operator()( double a, double b );
127
128 // Save and restore to/from streams
129
130 std::ostream & put ( std::ostream & os ) const;
131 std::istream & get ( std::istream & is );
132
133 std::string name() const;
135
136 static std::string distributionName() {return "RandFlat";}
137 // Provides the name of this distribution class
138
139 // Methods overriding the base class static saveEngineStatus ones,
140 // by adding extra data so that save in one program, then further shootBit()s
141 // will produce the identical sequence to restore in another program, then
142 // generating shootBit() randoms there
143
144 static void saveEngineStatus( const char filename[] = "Config.conf" );
145 // Saves to file the current status of the current engine.
146
147 static void restoreEngineStatus( const char filename[] = "Config.conf" );
148 // Restores a saved status (if any) for the current engine.
149
150 static std::ostream& saveFullState ( std::ostream & os );
151 // Saves to stream the state of the engine and cached data.
152
153 static std::istream& restoreFullState ( std::istream & is );
154 // Restores from stream the state of the engine and cached data.
155
156 static std::ostream& saveDistState ( std::ostream & os );
157 // Saves to stream the state of the cached data.
158
159 static std::istream& restoreDistState ( std::istream & is );
160 // Restores from stream the state of the cached data.
161
162
163protected:
164
165#if 0
166 // Protected copy constructor. Defining it here disallows use by users.
167 RandFlat(const RandFlat& d);
168#endif // 0
169
170private:
171
172 // ShootBits generates an integer random number,
173 // which is used by fireBit().
174 // The number is stored in randomInt and firstUnusedBit
175
176 inline void fireBits();
177 static inline void shootBits();
178 static inline void shootBits(HepRandomEngine*);
179
180 // In MSB, the most significant bit of the integer random number
181 // generated by ShootBits() is set.
182 // Note:
183 // the number of significant bits must be chosen so that
184 // - an unsigned long can hold it
185 // - and it should be less than the number of bits returned
186 // by Shoot() which are not affected by precision problems
187 // on _each_ architecture.
188 // (Aim: the random generators should be machine-independent).
189
190 static const unsigned long MSB;
191 static const int MSBBits;
192 // These two are set up in RandFlat.cc and need not be saved/restored
193
194 unsigned long randomInt;
195 unsigned long firstUnusedBit;
196 static unsigned long staticRandomInt;
197 static unsigned long staticFirstUnusedBit;
198
199 shared_ptr<HepRandomEngine> localEngine;
200 double defaultWidth;
201 double defaultA;
202 double defaultB;
203
204};
205
206} // namespace CLHEP
207
208#include "CLHEP/Random/RandFlat.icc"
209
210#endif
double operator()()
Definition: RandFlat.cc:47
double fire(double width)
static double shoot(double a, double b)
static long shootInt(long m, long n)
static int shootBit()
static std::ostream & saveFullState(std::ostream &os)
Definition: RandFlat.cc:236
RandFlat(HepRandomEngine *anEngine)
std::ostream & put(std::ostream &os) const
Definition: RandFlat.cc:155
static long shootInt(HepRandomEngine *anEngine, long n)
double fire(double a, double b)
static int shootBit(HepRandomEngine *)
virtual ~RandFlat()
Definition: RandFlat.cc:44
std::string name() const
Definition: RandFlat.cc:41
static double shoot(HepRandomEngine *anEngine)
RandFlat(HepRandomEngine &anEngine)
long fireInt(long m, long n)
RandFlat(HepRandomEngine *anEngine, double width)
RandFlat(HepRandomEngine &anEngine, double a, double b)
static double shoot(HepRandomEngine *anEngine, double width)
static long shootInt(long n)
static void restoreEngineStatus(const char filename[]="Config.conf")
Definition: RandFlat.cc:118
void fireArray(const int size, double *vect)
Definition: RandFlat.cc:86
long fireInt(long n)
static double shoot(double width)
static long shootInt(HepRandomEngine *anEngine, long m, long n)
static std::string distributionName()
Definition: RandFlat.h:136
static void saveEngineStatus(const char filename[]="Config.conf")
Definition: RandFlat.cc:103
static std::ostream & saveDistState(std::ostream &os)
Definition: RandFlat.cc:202
RandFlat(HepRandomEngine &anEngine, double width)
RandFlat(HepRandomEngine *anEngine, double a, double b)
static std::istream & restoreDistState(std::istream &is)
Definition: RandFlat.cc:211
static double shoot()
Definition: RandFlat.cc:59
static void shootArray(const int size, double *vect)
Definition: RandFlat.cc:63
static std::istream & restoreFullState(std::istream &is)
Definition: RandFlat.cc:242
static double shoot(HepRandomEngine *anEngine, double a, double b)
std::istream & get(std::istream &is)
Definition: RandFlat.cc:171
static void shootArray(HepRandomEngine *anEngine, const int size, double *vect)
HepRandomEngine & engine()
Definition: RandFlat.cc:42
Definition: DoubConv.h:17