Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4TouchableHistory.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// class G4TouchableHistory Implementation
31//
32// ----------------------------------------------------------------------
33
34#include "G4TouchableHistory.hh"
35
37
39 : frot(G4RotationMatrix()),
40 ftlate(G4ThreeVector(0.,0.,0.)),
41 fhistory()
42{
43 G4VPhysicalVolume* pPhysVol=0;
44 fhistory.SetFirstEntry(pPhysVol);
45}
46
48 : fhistory(history)
49{
51 ftlate = tf.NetTranslation();
52 frot = tf.NetRotation();
53}
54
56{
57}
58
59const G4ThreeVector&
61{
62 // The value returned will change at the next call
63 // Copy it if you want to use it!
64 //
65 static G4ThreeVector currTranslation;
66 if(depth==0.0)
67 {
68 return ftlate;
69 }
70 else
71 {
72 currTranslation =
73 fhistory.GetTransform(CalculateHistoryIndex(depth)).NetTranslation();
74 return currTranslation;
75 }
76}
77
80{
81 // The value returned will change at the next call
82 // Copy it if you want to use it!
83 //
84 static G4RotationMatrix rotM;
85
86 if(depth==0.0)
87 {
88 return &frot;
89 }
90 else
91 {
92 rotM = fhistory.GetTransform(CalculateHistoryIndex(depth)).NetRotation();
93 return &rotM;
94 }
95}
G4Allocator< G4TouchableHistory > aTouchableHistoryAllocator
int G4int
Definition: G4Types.hh:66
G4AffineTransform Inverse() const
G4ThreeVector NetTranslation() const
G4RotationMatrix NetRotation() const
void SetFirstEntry(G4VPhysicalVolume *pVol)
const G4AffineTransform & GetTopTransform() const
const G4AffineTransform & GetTransform(G4int n) const
const G4RotationMatrix * GetRotation(G4int depth=0) const
const G4ThreeVector & GetTranslation(G4int depth=0) const