35#ifdef G4VIS_BUILD_VRML_DRIVER
37#ifndef G4VRML1_SCENE_HANDLER_HH
38#define G4VRML1_SCENE_HANDLER_HH
52 enum { MAX_CONNECTION_TRIAL = 10 } ;
56 G4VRML1SceneHandler(G4VRML1& system,
const G4String& name =
"");
57 virtual ~G4VRML1SceneHandler();
105 void VRMLBeginModeling();
106 void VRMLEndModeling();
108 void connectPort(
int max_trial = MAX_CONNECTION_TRIAL );
114 void SendMaterialNode();
120 void SendMarkerColor (
const G4VMarker& mark ) ;
121 void SendMarkerWorldPosition (
const G4VMarker& mark ) ;
131 static G4int fSceneIdCount;
virtual void BeginModeling()
virtual void ClearTransientStore()
virtual void EndPrimitives()
virtual void EndModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
G4VGraphicsSystem & fSystem
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0