Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4StokesVector.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id$
27//
28// GEANT4 Class file
29//
30//
31// File name: G4StokesVector
32//
33// Author: Andreas Schaelicke
34//
35// Creation date: 01.05.2005
36//
37// Modifications:
38//
39// Class Description:
40//
41// Provides Stokesvector representation employed in polarized
42// processes.
43//
44#include "G4StokesVector.hh"
47#include "Randomize.hh"
48
56
58 : G4ThreeVector(),isPhoton(false)
59{
60}
61
63 : G4ThreeVector(v),isPhoton(false)
64{
65}
66
68{
69}
70
72 G4ThreeVector particleDirection)
73{
74 G4ThreeVector yParticleFrame =
76
77
78 G4double cosphi=yParticleFrame*nInteractionFrame;
79 if (cosphi>(1.+1.e-8) || cosphi<(-1.-1.e-8)) {
80 G4cout<<" warning G4StokesVector::RotateAz cosphi>1 or cosphi<-1\n"
81 <<" cosphi="<<cosphi<<"\n"
82 <<" zAxis="<<particleDirection<<" ("<<particleDirection.mag()<<")\n"
83 <<" yAxis="<<yParticleFrame<<" ("<<yParticleFrame.mag()<<")\n"
84 <<" nAxis="<<nInteractionFrame<<" ("
85 <<nInteractionFrame.mag()<<")"<<G4endl;
86 }
87 if (cosphi>1.) cosphi=1.;
88 else if (cosphi<-1.) cosphi=-1.;
89
90// G4cout<<" cosphi="<<cosphi<<"\n"
91// <<" zAxis="<<particleDirection<<" ("<<particleDirection.mag()<<")\n"
92// <<" yAxis="<<yParticleFrame<<" ("<<yParticleFrame.mag()<<","<<(yParticleFrame*particleDirection)<<")\n"
93// <<" nAxis="<<nInteractionFrame<<" ("
94// <<nInteractionFrame.mag()<<")"<<G4endl;
95
96 // G4double hel=sgn(cross(yParticleFrame*nInteractionFrame)*zInteractionFrame);
97 // Why not particleDirection instead of zInteractionFrame ???!!!
98 // -> is the same, since SYSIN is called with p1, and p2 as first parameter!
99 G4double hel=(yParticleFrame.cross(nInteractionFrame)*particleDirection)>0?1.:-1.;
100
101 G4double sinphi=hel*std::sqrt(1.-cosphi*cosphi);
102 // G4cout<<" sin2 + cos2 -1 = "<<(sinphi*sinphi+cosphi*cosphi-1)<<"\n";
103
104 RotateAz(cosphi,sinphi);
105}
106
107
109 G4ThreeVector particleDirection)
110{
111 // note if incomming particle is on z-axis,
112 // we might encounter some nummerical problems, since
113 // nInteratonFrame and yParticleFrame are actually (almost) the same momentum
114 // and the normalization is only good to 10^-12 !
115
116 G4ThreeVector yParticleFrame =
118 G4double cosphi=yParticleFrame*nInteractionFrame;
119
120 if (cosphi>1.+1.e-8 || cosphi<-1.-1.e-8) {
121 G4cout<<" warning G4StokesVector::RotateAz cosphi>1 or cosphi<-1\n";
122 }
123 if (cosphi>1) cosphi=1.;
124 else if (cosphi<-1)cosphi=-1.;
125
126 // check sign once more!
127 G4double hel=(yParticleFrame.cross(nInteractionFrame)*particleDirection)>0?1.:-1.;
128 G4double sinphi=hel*std::sqrt(std::fabs(1.-cosphi*cosphi));
129 RotateAz(cosphi,-sinphi);
130}
131
133{
134 if (!isPhoton) {
135 G4double xsi1= cosphi*p1() + sinphi*p2();
136 G4double xsi2= -sinphi*p1() + cosphi*p2();
137 setX(xsi1);
138 setY(xsi2);
139 return;
140 }
141
142 G4double sin2phi=2.*cosphi*sinphi;
143 G4double cos2phi=cosphi*cosphi-sinphi*sinphi;
144
145 G4double xsi1= cos2phi*p1() + sin2phi*p2();
146 G4double xsi2= -sin2phi*p1() + cos2phi*p2();
147 setX(xsi1);
148 setY(xsi2);
149}
150
152{
153 G4double bet=getPhi();
154 if (isPhoton) { bet *= 0.5; }
155 return bet;
156}
157
159{
160 G4double costheta=2.*G4UniformRand()-1.;
161 G4double sintheta=std::sqrt(1.-costheta*costheta);
162 G4double aphi =2.*pi*G4UniformRand();
163 setX(std::sin(aphi)*sintheta);
164 setY(std::cos(aphi)*sintheta);
165 setZ(costheta);
166}
167
169{
170 if (G4UniformRand()>0.5) setX(1.);
171 else setX(-1.);
172 setY(0.);
173 setZ(0.);
174}
175
177{
178 setX(0.);
179 if (G4UniformRand()>0.5) setY(1.);
180 else setY(-1.);
181 setZ(0.);
182}
183
185{
186 setX(0.);
187 setY(0.);
188 if (G4UniformRand()>0.5) setZ(1.);
189 else setZ(-1.);
190}
191
193{
194 setZ(-z());
195}
196
198{
199 // delta x = sqrt[ ( <x^2> - <x>^2 )/(n-1) ]
200 G4StokesVector mean=(1./n)*(*this);
201 return G4StokesVector((1./(n-1.)*((1./n)*sum2 - mean.PolSqr()))).PolSqrt();
202}
203
205 {return G4ThreeVector(b.x()!=0. ? x()/b.x() : 11111.,
206 b.y()!=0. ? y()/b.y() : 11111.,
207 b.z()!=0. ? z()/b.z() : 11111.);}
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:64
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
#define G4UniformRand()
Definition: Randomize.hh:53
double z() const
double x() const
void setY(double)
double y() const
Hep3Vector cross(const Hep3Vector &) const
void setZ(double)
double mag() const
double getPhi() const
void setX(double)
static G4ThreeVector GetParticleFrameY(const G4ThreeVector &)
static const G4StokesVector P3
G4double p1() const
static const G4StokesVector M2
G4double GetBeta()
G4ThreeVector PolDiv(const G4StokesVector &)
virtual ~G4StokesVector()
static const G4StokesVector ZERO
void InvRotateAz(G4ThreeVector nInteractionFrame, G4ThreeVector particleDirection)
static const G4StokesVector P2
G4double p2() const
static const G4StokesVector M3
void RotateAz(G4ThreeVector nInteractionFrame, G4ThreeVector particleDirection)
static const G4StokesVector M1
G4ThreeVector PolError(const G4StokesVector &sum2, long n)
G4ThreeVector PolSqr() const
static const G4StokesVector P1