Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4Ellipse.cc
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25//
26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// GEANT 4 class source file
31//
32// G4Ellipse.cc
33//
34// ----------------------------------------------------------------------
35
36#include "G4Ellipse.hh"
37
39#include "G4SystemOfUnits.hh"
41
43 : semiAxis1(0.), semiAxis2(0.), ratioAxis2Axis1(0.), forTangent(.0)
44{
45}
46
48{
49}
50
52 : G4Conic(), semiAxis1(right.semiAxis1), semiAxis2(right.semiAxis2),
53 ratioAxis2Axis1(right.ratioAxis2Axis1), toUnitCircle(right.toUnitCircle),
54 forTangent(right.forTangent)
55{
56 pShift = right.pShift;
57 position = right.position;
58 bBox = right.bBox;
59 start = right.start;
60 end = right.end;
61 pStart = right.pStart;
62 pEnd = right.pEnd;
63 pRange = right.pRange;
64 bounded = right.bounded;
65 sameSense = right.sameSense;
66}
67
69{
70 if (&right == this) return *this;
71
72 semiAxis1 = right.semiAxis1;
73 semiAxis2 = right.semiAxis2;
74 ratioAxis2Axis1 = right.ratioAxis2Axis1;
75 toUnitCircle = right.toUnitCircle;
76 forTangent = right.forTangent;
77 pShift = right.pShift;
78 position = right.position;
79 bBox = right.bBox;
80 start = right.start;
81 end = right.end;
82 pStart = right.pStart;
83 pEnd = right.pEnd;
84 pRange = right.pRange;
85 bounded = right.bounded;
86 sameSense = right.sameSense;
87
88 return *this;
89}
90
92{
93 G4Point3D newLocation = tr*position.GetLocation();
94 newLocation.setZ(0);
95 G4double axisZ = ( tr*position.GetPZ() ).unit().z();
96
98 { return 0; }
99
100 G4Vector3D newAxis(0, 0, axisZ>0? +1: -1);
101
102 // get the parameter of an endpoint of an axis
103 // (this is a point the distance of which from the center is extreme)
104 G4Vector3D xPrime= tr*position.GetPX();
105 xPrime.setZ(0);
106 G4Vector3D yPrime= tr*position.GetPY();
107 yPrime.setZ(0);
108
109 G4Vector3D a = G4Vector3D( semiAxis1*xPrime );
110 G4Vector3D b = G4Vector3D( semiAxis2*yPrime );
111
112 G4double u;
113 G4double abmag = a.mag2()-b.mag2();
114 G4double prod = 2*a*b;
115
116 if ((abmag > FLT_MAX) && (prod < -FLT_MAX))
117 u = -pi/8;
118 else if ((abmag < -FLT_MAX) && (prod > FLT_MAX))
119 u = 3*pi/8;
120 else if ((abmag < -FLT_MAX) && (prod < -FLT_MAX))
121 u = -3*pi/8;
122 else if ((std::abs(abmag) < perMillion) && (std::abs(prod) < perMillion))
123 u = 0.;
124 else
125 u = std::atan2(prod,abmag) / 2;
126
127 // get the coordinate axis directions and the semiaxis lengths
128 G4Vector3D sAxis1 = G4Vector3D( a*std::cos(u)+b*std::sin(u) );
129 G4Vector3D sAxis2 = G4Vector3D( a*std::cos(u+pi/2)+b*std::sin(u+pi/2) );
130 G4double newSemiAxis1 = sAxis1.mag();
131 G4double newSemiAxis2 = sAxis2.mag();
132 G4Vector3D newRefDirection = sAxis1;
133
134 // create the new ellipse
135 G4Axis2Placement3D newPosition;
136 newPosition.Init(newRefDirection, newAxis, newLocation);
137 G4Ellipse* r= new G4Ellipse;
138 r->Init(newPosition, newSemiAxis1, newSemiAxis2);
139
140 // introduce the shift in the parametrization
141 // maybe the Sign must be changed?
142 r->SetPShift(u);
143
144 // set the bounds when necessary
145 if (IsBounded())
146 r->SetBounds(GetPStart(), GetPEnd());
147
148 // L. Broglia
149 // copy sense of the curve
151
152 return r;
153}
154
156{
157 // original implementation
158 // const G4Point3D& center = position.GetLocation();
159 // G4double maxEntent = std::max(semiAxis1, semiAxis2);
160 // G4Vector3D halfExtent(maxEntent, maxEntent, maxEntent);
161 // bBox.Init(center+halfExtent, center-halfExtent);
162
163 // the bbox must include the start and endpoints as well as the
164 // extreme points if they lie on the curve
165 bBox.Init(GetStart(), GetEnd());
166
167 // the parameter values
168 // belonging to the points with an extreme x, y and z coordinate
169 for (G4int i=0; i<3; i++)
170 {
171 G4double u= std::atan2(position.GetPY()(i)*semiAxis2,
172 position.GetPX()(i)*semiAxis1);
173 if (IsPOn(u))
174 bBox.Extend(GetPoint(u));
175
176 if (IsPOn(u+pi))
177 bBox.Extend(GetPoint(u+pi));
178 }
179}
180
181
183{
184 // The tangent is computed from the 3D point representation
185 // for all conics. An alternaive implementation (based on
186 // the parametric point) might be worthwhile adding
187 // for efficiency.
188
189 const G4Axis2Placement3D& pos = *(GetPosition());
191
192 v=forTangent*p.y()*pos.GetPX() + p.x()*pos.GetPY();
193 if(GetSameSense())
194 v = -v;
195
196 return true;
197}
198
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
HepGeom::Vector3D< G4double > G4Vector3D
Definition: G4Vector3D.hh:35
G4Vector3D GetPY() const
G4Vector3D GetPX() const
const G4Transform3D & GetToPlacementCoordinates() const
void Init(const G4Vector3D &refDirection0, const G4Vector3D &axis0, const G4Point3D &location0)
void Init(const G4Point3D &)
void Extend(const G4Point3D &)
G4Axis2Placement3D position
Definition: G4Conic.hh:74
const G4Axis2Placement3D * GetPosition() const
G4double pShift
Definition: G4Conic.hh:77
void SetPShift(G4double pShift0)
const G4Point3D & GetPoint()
void SetSameSense(G4int sameSense0)
G4bool IsBounded() const
G4bool bounded
Definition: G4Curve.hh:166
G4double pStart
Definition: G4Curve.hh:163
void SetBounds(G4double p1, G4double p2)
G4int GetSameSense() const
G4bool IsPOn(G4double param) const
G4int sameSense
Definition: G4Curve.hh:167
G4Point3D end
Definition: G4Curve.hh:162
G4BoundingBox3D bBox
Definition: G4Curve.hh:160
G4double GetPEnd() const
G4double GetPStart() const
const G4Point3D & GetStart() const
const G4Point3D & GetEnd() const
G4double pRange
Definition: G4Curve.hh:165
G4Point3D start
Definition: G4Curve.hh:161
G4double pEnd
Definition: G4Curve.hh:164
G4Point3D GetPoint(G4double param) const
G4Ellipse & operator=(const G4Ellipse &right)
Definition: G4Ellipse.cc:68
G4Curve * Project(const G4Transform3D &tr=G4Transform3D::Identity)
Definition: G4Ellipse.cc:91
G4bool Tangent(G4CurvePoint &cp, G4Vector3D &v)
Definition: G4Ellipse.cc:182
virtual ~G4Ellipse()
Definition: G4Ellipse.cc:47
void Init(const G4Axis2Placement3D &position0, G4double semiAxis10, G4double semiAxis20)
void InitBounded()
Definition: G4Ellipse.cc:155
static G4GeometryTolerance * GetInstance()
G4double GetAngularTolerance() const
#define FLT_MAX
Definition: templates.hh:99