#include <Transform3D.h>
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| RotateZ3D () |
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| RotateZ3D (double a) |
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| Rotate3D () |
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| Rotate3D (const CLHEP::HepRotation &m) |
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| Rotate3D (double a, const Point3D< double > &p1, const Point3D< double > &p2) |
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| Rotate3D (double a, const Vector3D< double > &v) |
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| Rotate3D (const Point3D< double > &fr1, const Point3D< double > &fr2, const Point3D< double > &to1, const Point3D< double > &to2) |
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| Transform3D () |
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| Transform3D (const CLHEP::HepRotation &m, const CLHEP::Hep3Vector &v) |
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| Transform3D (const Point3D< double > &fr0, const Point3D< double > &fr1, const Point3D< double > &fr2, const Point3D< double > &to0, const Point3D< double > &to1, const Point3D< double > &to2) |
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| Transform3D (const Transform3D &m) |
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| ~Transform3D () |
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const Transform3D_row | operator[] (int) const |
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double | operator() (int, int) const |
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double | xx () const |
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double | xy () const |
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double | xz () const |
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double | yx () const |
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double | yy () const |
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double | yz () const |
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double | zx () const |
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double | zy () const |
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double | zz () const |
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double | dx () const |
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double | dy () const |
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double | dz () const |
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Transform3D & | operator= (const Transform3D &m) |
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void | setIdentity () |
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Transform3D | inverse () const |
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Transform3D | operator* (const Transform3D &b) const |
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void | getDecomposition (Scale3D &scale, Rotate3D &rotation, Translate3D &translation) const |
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bool | isNear (const Transform3D &t, double tolerance=2.2E-14) const |
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CLHEP::HepRotation | getRotation () const |
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CLHEP::Hep3Vector | getTranslation () const |
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bool | operator== (const Transform3D &transform) const |
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bool | operator!= (const Transform3D &transform) const |
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static const Transform3D | Identity = Transform3D () |
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| Transform3D (double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ) |
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void | setTransform (double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ) |
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double | xx_ |
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double | xy_ |
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double | xz_ |
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double | dx_ |
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double | yx_ |
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double | yy_ |
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double | yz_ |
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double | dy_ |
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double | zx_ |
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double | zy_ |
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double | zz_ |
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double | dz_ |
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Constructs a rotation around z-axis. This class provides additional constructors for Transform3D and should not be used as a separate class.
Example of use:
- Author
- Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch
Definition at line 485 of file Transform3D.h.
◆ RotateZ3D() [1/2]
HepGeom::RotateZ3D::RotateZ3D |
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Default constructor: sets the Identity transformation.
Definition at line 489 of file Transform3D.h.
◆ RotateZ3D() [2/2]
HepGeom::RotateZ3D::RotateZ3D |
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double |
a | ) |
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Constructs a rotation around z-axis by angle a.
Definition at line 493 of file Transform3D.h.
493 {
494 double cosa = std::cos(a), sina = std::sin(a);
495 setTransform(cosa,-sina,0,0, sina,cosa,0,0, 0,0,1,0);
496 }
The documentation for this class was generated from the following file: